Originally Posted by pc-illiterate
i pointed out current games. i see you dont care. i also see youre kissing ass on the other side.
I meant either games which are old, or newer games using old-style, single-threaded gaming engines. Obviously, a game released in the last 2 or 3 years is not ancient - but the engine may very well be, or at least, may contain so much legacy code that it holds the game back from taking advantage of multiple cores and/or more modern floating point instructions like FMA & AVX. Intel lovers like to talk about how the FX chips aren't 'true' quad cores because each module has two very powerful integer units, but shares a legacy x87 floating point unit. What they neglect to mention is that this same shared floating point unit can process two 128bit or one 256bit FMA instruction per clock cycle, which means it can process as many floating point operations per clock as an Intel processor, so long as the floating point code is using FMA.