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FPS exposing the myth between 30 fps and 60 fps - Page 7

post #61 of 144
If the FPS isn't locked at the monitors refresh rate, you're doing it wrong.

Anyone with halfway decent eyes can see the difference (and feel it) between 30fps and 60fps.
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post #62 of 144
Not this thread again.
Those who say there's no difference: take 5 minutes of your time and take a look at this.
http://boallen.com/fps-compare.html

If you can't see the difference then good for you, you can cheap out on a graphics card and monitor.
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post #63 of 144
Quote:
Originally Posted by dixson01974 View Post

Go back to school. Human brain is just like a camera. It takes slap shot of the world and process it 1 slap shot at a time. The human brain can't process more than 30 slap shot per second.

You need to stop trolling.
Quote:
The overwhelming solution to a more realistic game play, or computer video has been to push the human eye past the misconception of only being able to perceive 30 FPS. Pushing the Human Eye past 30 FPS to 60 FPS and even 120 FPS is possible, ask the video card manufacturers, an eye doctor, or a Physiologist. We as humans CAN and DO see more than 60 frames a second.

FROM YOUR OWN SOURCE. http://amo.net/NT/02-21-01FPS.html
Stop spreading false information.
Edited by icehotshot - 11/7/12 at 11:48am
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post #64 of 144
If anyone want's evidence that you can tell the difference between 30fps and 60fps, just do this:

Use Cinema 4D (or any render program), animate something moving, then render it at 24, 30 and 60fps. Now play them in order. You'll notice that 24 looks sluggish, 30 looks ok, and 60 looks great. Then when it loops back to 24, it'll look like complete crap. Same goes when its only 30 vs. 60.
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post #65 of 144
Not being Mr. Moneybags, I don't own a computer with 18 $700 video cards with a 39 core CPU, so, I have grown accustomed to frames rates slightly above 30 FPS, and my baseline for a good performing game is at 30 FPS. Seems perfectly playable to me. Anything more is an added bonus!

Correct me if I'm wrong, but didn't the whole "60 FPS = smooth" simply come from the fact that most monitors and TVs refresh at 60hz? So basically a frame per pass.
 
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post #66 of 144
Playback at 30 FPS is entirely different than playing at 30 FPS. That is assuming a perfect world scenario where your Minimum, Avg, and Max are 30 fps rather than reality being if your average is 30 your minimum might be below fluid.

Game type matters as well I could play an RTS at 30 fps all day. I used to be a critic of those praising 60 fps. In FPS it matters a bit. In reality if your not getting 45 to 60 average your probably in danger with your minimums. But any time a single frame takes 41ms or longer to render you get a break in fluidity. I dont see everything that passes by my screen but I sorting through the frames in 60 fps video will show you how much your brain has to interpolate at 30.
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post #67 of 144

I'm not going to comment on if the human eye can see more then 30fps But anything below 40fps starts becoming unplayable for me.

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post #68 of 144
Quote:
Originally Posted by dixson01974 View Post

You guys need to learn more then post the truth.

You need to stop posting, and a mod needs to clean up your filth, lest some poor soul searching for the right answer stumble across your bull and take it as fact.
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post #69 of 144
Quote:
Originally Posted by Cheezman View Post

Not being Mr. Moneybags, I don't own a computer with 18 $700 video cards with a 39 core CPU, so, I have grown accustomed to frames rates slightly above 30 FPS, and my baseline for a good performing game is at 30 FPS. Seems perfectly playable to me. Anything more is an added bonus!
Correct me if I'm wrong, but didn't the whole "60 FPS = smooth" simply come from the fact that most monitors and TVs refresh at 60hz? So basically a frame per pass.

You are wrong, CRTs had a refresh rate higher than 60( I would like to say 85 but not sure) and soap opera tv has a refresh rate of 48 fps (iirc) and cinema has a refresh rate of 24 fps, which I why when you watch Avatar in 3d at the cinema it is one big blurry mess.
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post #70 of 144
Quote:
Originally Posted by RainMotorsports View Post

Playback at 30 FPS is entirely different than playing at 30 FPS. That is assuming a perfect world scenario where your Minimum, Avg, and Max are 30 fps rather than reality being if your average is 30 your minimum might be below fluid.
Game type matters as well I could play an RTS at 30 fps all day. I used to be a critic of those praising 60 fps. In FPS it matters a bit. In reality if your not getting 45 to 60 average your probably in danger with your minimums. But any time a single frame takes 41ms or longer to render you get a break in fluidity. I dont see everything that passes by my screen but I sorting through the frames in 60 fps video will show you how much your brain has to interpolate at 30.

That's what it boils down to. It's how far your FPS drops that really matters. This is why I hate benchmarks that focuse on Averages. I don't wnat that, show me what a card (or whatever you are benching) bottoms out at, and I'll be happy.
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