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[IGN] StarCraft II: Heart of the Swarm Scheduled for First Half of 2013 - Page 7

post #61 of 72
I watch GSL more than I watch physical sports...
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post #62 of 72
Quote:
Originally Posted by zephiK View Post

It still isn't a perfect system at all. I go in Snipers Pro mod and sit there for like 10 minutes without a game happening and it is featured.
People are not going to play a custom map in droves just because it's featured, especially if it's not appealing to them. They cannot really make the custom game interface much better then it already is without forcing people to play new maps. However, I have been playing new maps, which before the interface change was virtually impossible.
    
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post #63 of 72
Some of us are in it for the story... I don't give two slaps for online play. I've played no more than two dozen ladder games since WoL first came out, and all at the insistence and pressure of friends.

But I've played the campaign about a dozen times. I still love it. The whole '26 missions of Terran' gives you a whole lot more time to experiment with weird and wacky strategies than the old games' ten per campaign thread...

I don't know what I'm saying, if anything, but I don't care how active tournaments or ladders are. smile.gif
post #64 of 72
I love me some SC2, can't wait for this.

I'm mostly a custom map player. The only problem I have with it has more to do with the Bnet interface than the game itself. It really needs a SC1 type scrolling gamelist. The current home page style only keeps what is popular in front, making it dificult to find custom maps of a different style unless you know exactly what you are looking for. There is no reason that half of the top 10 games on the list have been around since shortly after the game was released 2 years ago....
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post #65 of 72
Quote:
Originally Posted by Falknir View Post

People are not going to play a custom map in droves just because it's featured, especially if it's not appealing to them. They cannot really make the custom game interface much better then it already is without forcing people to play new maps. However, I have been playing new maps, which before the interface change was virtually impossible.
How would it not appeal to them if they never played it? Hence they have a section for "Up-and-coming." I'm not saying that the old Battle.net for SC1/WC3 system was perfect but it was definitely a lot easier to have a new map to become popular. There are elements of the new Battle.net that I really like as well. If Battle.net could find a middle point between the two, it'd be great.

In HotS they changed the Arcade system slightly, but it still could use some revamping.

Agreed with what Purger said.
I like the scrolling game list but the new battle.net I really like how the maps and settings are stored via cloud. Again, it just comes to the point of compromise to make custom games a bigger part of the game. In HotS they made chat rooms a bigger part of the game which is a huge improvement.
post #66 of 72
http://www.gameinformer.com/b/news/archive/2012/11/14/major-league-gaming-breaks-viewer-records.aspx
Quote:
Live online viewers of Major League Gaming increased by 334 percent in 2012, and have increased by 636 percent over the last two years.

During the 2012 Pro Circuit, MLG broke its previous online viewer records with a combined 11.7 million unique viewers who watched the four Pro Circuit Championship weekends, compared to the 3.5 million viewers in 2011. The Spring Championship in Anaheim and the recent Fall Championship in Dallas were the two most viewed events in the history of MLG.

Dead? Far from it
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post #67 of 72
Quote:
Originally Posted by zephiK View Post

How would it not appeal to them if they never played it? Hence they have a section for "Up-and-coming." I'm not saying that the old Battle.net for SC1/WC3 system was perfect but it was definitely a lot easier to have a new map to become popular. There are elements of the new Battle.net that I really like as well. If Battle.net could find a middle point between the two, it'd be great.
In HotS they changed the Arcade system slightly, but it still could use some revamping.

They will not play a game that does not appeal to them or they never heard about, just like how a customer walks into a brick-and-mortar and browses for games on the shelf that they never heard of -- by the cover art, stylized title, and the information on it. Just cause someone puts a bunch of stand-outs and posters all-over the store does not mean people are going to run-over and buy it or even bother to really look at it. It takes some rare gems to break onto the top page, especially in popularity.

They can improve the system by featuring maps with brief video highlights and trying to get people hooked onto other maps, which is far better then a static picture to get people interested in something new. At best, we might see the up-and-coming list made more efficient in terms of screen real-estate on the home hub in the coming months, which may allow another short-list.

Also, the reason the same maps are still popular even after the arcade upgrade is due to bandwagon effect, group mentalities, and familiarity. Not to mention, they have tried to wipe the popular map list on various occasions and resulted in little difference as players would quickly return to playing the same maps. This issue was pretty dominate in Warcraft 3 with a scrolling custom game list. The extreme bulk of players played DOTA and various other smaller groups of players generally stuck to a general map parent/genre/sub-genres (Line Wars, Mauls, Maul Wars, Tower Defense, Battleships, Frenzy, etc.) regardless of what reiteration it was in. Sometimes an irregular occurrence or necessity (lack of hosts) would happen and they would venture out to try other things. The rest of the players would just about play anything that popped up in the list due to impatience, wanderlust, or whatnot. Trying to get people to play maps not easily associated to one of those map parents was fairly difficult even if it was sitting on the first two pages.
    
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post #68 of 72
Quote:
Originally Posted by Falknir View Post

They will not play a game that does not appeal to them or they never heard about, just like how a customer walks into a brick-and-mortar and browses for games on the shelf that they never heard of -- by the cover art, stylized title, and the information on it. Just cause someone puts a bunch of stand-outs and posters all-over the store does not mean people are going to run-over and buy it or even bother to really look at it. It takes some rare gems to break onto the top page, especially in popularity.
They can improve the system by featuring maps with brief video highlights and trying to get people hooked onto other maps, which is far better then a static picture to get people interested in something new. At best, we might see the up-and-coming list made more efficient in terms of screen real-estate on the home hub in the coming months, which may allow another short-list.
Also, the reason the same maps are still popular even after the arcade upgrade is due to bandwagon effect, group mentalities, and familiarity. Not to mention, they have tried to wipe the popular map list on various occasions and resulted in little difference as players would quickly return to playing the same maps. This issue was pretty dominate in Warcraft 3 with a scrolling custom game list. The extreme bulk of players played DOTA and various other smaller groups of players generally stuck to a general map parent/genre/sub-genres (Line Wars, Mauls, Maul Wars, Tower Defense, Battleships, Frenzy, etc.) regardless of what reiteration it was in. Sometimes an irregular occurrence or necessity (lack of hosts) would happen and they would venture out to try other things. The rest of the players would just about play anything that popped up in the list due to impatience, wanderlust, or whatnot. Trying to get people to play maps not easily associated to one of those map parents was fairly difficult even if it was sitting on the first two pages.

So true. Other problem is anything that is not "popular" will land you in a LONG wait for the lobby to fill. My biggest gripe is that everytime I log in, it has to redownload every map and with my crappy internet this is just not possible. My speed is just enough to make online games playable, but a download of any kind results in an obscene wait. My first ranked queue usualy takes about 15min (if I am lucky) to download all the maps available for that queue.
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post #69 of 72
I miss the good custom maps WC3 had like the AOS and RPG maps. I miss Tides of Blood, Video Game RPG., and Borean Conflict

I'll probably get Heart of The Swarm for the campaign, but that is about it.
Edited by DoktorCreepy - 11/15/12 at 3:08am
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post #70 of 72
SC2 WoL was really good, MP and SP, however I think HotS is getting away from the right direction. I don't think Blizzard gets what made Brood War so exciting, it's certainly not units that require no micro like colossi, and the new HotS units. I'll still be getting it, but I don't think I'll give it a full year and a half of my life like I did SCII. We'll see though, I do love SC.
     
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Overclock.net › Forums › Industry News › Video Game News › [IGN] StarCraft II: Heart of the Swarm Scheduled for First Half of 2013