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screen tearing below the refresh rate? - Page 3

post #21 of 25
Quote:
Originally Posted by frankietown View Post

isn't adaptive vsync supposed to do that? or will triple buffer + vsync be better?
its not that bad, i guess my eyes are just hyper sensitive to it and i may be nit picking a little.

Adaptive vsync turns vsync on if your framerate gets above your monitor's refresh rate. Below the refresh rate, vsync is off so you will get tearing when your fps drop below the refresh rate. What adaptive vsync avoids is your framerate suddenly dropping to 1/2 the refresh rate once the fps dips below the refresh rate (e.g. dropping to 30 fps if your framerate dips below 60 Hz refresh rate - syncing to every other refresh. etc) when standard vsync is enabled.

So with adaptive vsync, where tearing is most noticed - above the refresh rate - vsync is on and so you won;t see tearing, and where it is least noticeable, vsync is off for maximal fps and responsiveness. It can really only help when your framerate spans across the refresh rate since if it were always below the refresh rate, you could turn vsync off and always above, vsync on.
Edited by GeneO - 11/11/12 at 7:25pm
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post #22 of 25
Thread Starter 
so i have done some testing all week.

vsync + triple buffering = has some ridiculous input lag. the difference is crazy. however i saw very little tearing.

adaptive vsync was smooth and had no input lag. but there is quite a bit of tearing below the refresh rate. i'm sure its not as much tearing as over the refresh rate, but its still present on some games.

i overall liked adaptive vsync. i play too much fps for it to be too slow when i wanna kill someone.

just gotta learn to ignore the tearing.. maybe i'm just to sensitive to it at times.
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post #23 of 25
Have you tried triplebuffering without V-SYNC?
post #24 of 25
Thread Starter 
Quote:
Originally Posted by Raghar View Post

Have you tried triplebuffering without V-SYNC?

it states on nvidia panel that it is for performance increase with vsync
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post #25 of 25
Triple Buffering turns off when vsync is off.
    
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