Quote:
I would need to point out that 2560x1440 with x16 AA is roughly equivalent to playing at approx 59 MP. While you do need reasonably beefy rig for that you do not need 5000$ monster rig for that. Even the next gen consoles might be able to pull it off, considering that if it comes to consoles they seem to be content with 30 fps. Hell, even I can pull off 5400x1920 with x4 AA at 30 fps if I fine tune the settings for that purpose in most games (i.e., not Crysis or Metro 2033 and I dont play battlefield) which would be roughly equivalent to playing at 40 MP and I'm running atm just a 7870 at stock settings. If you take into consideration that console titles tend to be often more optimized towards that particular hardware then I have a feeling that even that hypothetical A10 + 7850 combination some rumors speak about would be capable of pulling off 40 MP at 30 fps.
Now as far as mobile hardware goes, then currently they would not be quite there indeed and probably not quite there within 5 years either, however, I kind of doubt that HUD's would start out at max human eye resolution anyway at first place - more likely something more modest would be the first implementation, like 720p (similar to the Kickstarter funded Occulus project which will be released within couple of years to mainstream) or perhaps 1080p.
You can find the peak theoretical pixel fillrates in here: http://techreport.com/review/22573/amd-radeon-hd-7870-ghz-edition/2 for example where you can see numbers for current and last gen higher end cards - these are between 26 and 37 gigapixels per second giving you the theoretical max framerate of 650 fps for 40 MP for 560 ti - ofc reality is not that optimized and stuff like memory bandwidth and bottlenecks in other locations bring that number down by an order of magnitude at least in practice.
Just to be sure I'm not talking crap, as I usually dont run any AA at all I ran an Half Life 2 tech demo "lost coast" with highest settings and with x4 AA at 5400x1920 resulting in average fps of ~157 fps.
Granted source engine is not exactly the latest and greatest, but as you can see, its also not particularly crappy looking either. First 2 screenshots show the picture quality and last one is the screen with the fps number.
Edit2: And for comparison a bit more demanding engine - a Crysis at High settings
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It's a bit less than 40 MP but as there is no x10 AA setting and I did not feel like hacking up a custom setting in Crysis benchmark tool I picked the closest one. As the memory usage was well below my limit then all that higher resolution does is making fps lower by propotional amount (~900 MB of vRAM used out of 2000 MB on that card). For some reason the benchmark tool does not let me run the benchmark in my native reso of 5400x1920 while the game itself is quite happy playing at that resolution.11.11.2012 18:05:26 - Vista 64
Beginning Run #1 on Map-island, Demo-benchmark_gpu
DX10 2560x1600, AA=8x, Vsync=Disabled, 32 bit test, FullScreen
Demo Loops=1, Time Of Day= 9
Global Game Quality: High
==============================================================
TimeDemo Play Started , (Total Frames: 2000, Recorded Time: 111.86s)
!TimeDemo Run 0 Finished.
Play Time: 45.18s, Average FPS: 44.27
Min FPS: 36.69 at frame 1961, Max FPS: 55.43 at frame 990
Average Tri/Sec: -36235364, Tri/Frame: -818529
Recorded/Played Tris ratio: -1.12
TimeDemo Play Ended, (1 Runs Performed)
==============================================================
<><><><><><><><><><><><><>>--SUMMARY--<<><><><><><><><><><><><><>
11.11.2012 18:05:26 - Vista 64
Run #1- DX10 2560x1600 AA=8x, 32 bit test, Quality: High ~~ Last Average FPS: 44.27
Beginning Run #1 on Map-island, Demo-benchmark_gpu
DX10 2560x1600, AA=8x, Vsync=Disabled, 32 bit test, FullScreen
Demo Loops=1, Time Of Day= 9
Global Game Quality: High
==============================================================
TimeDemo Play Started , (Total Frames: 2000, Recorded Time: 111.86s)
!TimeDemo Run 0 Finished.
Play Time: 45.18s, Average FPS: 44.27
Min FPS: 36.69 at frame 1961, Max FPS: 55.43 at frame 990
Average Tri/Sec: -36235364, Tri/Frame: -818529
Recorded/Played Tris ratio: -1.12
TimeDemo Play Ended, (1 Runs Performed)
==============================================================
<><><><><><><><><><><><><>>--SUMMARY--<<><><><><><><><><><><><><>
11.11.2012 18:05:26 - Vista 64
Run #1- DX10 2560x1600 AA=8x, 32 bit test, Quality: High ~~ Last Average FPS: 44.27
Edited by Carniflex - 11/11/12 at 8:12am















