What is the average distance for a 360 in FPS games?
I've seen some people say that most pro gamers use 9-10 inches for a 360.
How exactly is this tested? Is it moving the mouse itself 9-10 inches or is it the difference in distance of the sensor itself?
Also what FOV do people use to test this?
I play CoD at 1800 DPI with 2.5 in game sensitivity and 80 FOV. I put my mouse on a white sheet of paper (11 inches long) and I was able to turn around about 800 degrees (this isn't the sensor moving 11 inches, it's keeping the mouse completely on the paper the entire time).
I've seen some people say that most pro gamers use 9-10 inches for a 360.
How exactly is this tested? Is it moving the mouse itself 9-10 inches or is it the difference in distance of the sensor itself?
Also what FOV do people use to test this?
I play CoD at 1800 DPI with 2.5 in game sensitivity and 80 FOV. I put my mouse on a white sheet of paper (11 inches long) and I was able to turn around about 800 degrees (this isn't the sensor moving 11 inches, it's keeping the mouse completely on the paper the entire time).






