I'm looking at a new character build and am looking for opinions on it from people who have experience in this class and skills. I'm not sure which race is most appropriate for this, but I was thinking of playing as a Nord.
This would be for DPS against multiple enemy.
Weapon: Two handed
Skills I'm planning on using in bold
[Ultimate] Radial Sweep – Sweeps a conjured weapon in a deadly arc, dealing Magic damage to all enemies around you.
[Active] Puncturing Strikes – A four hit attack dealing chained damage to any foes in front of you, the final hit knocks back the closest enemy.
[Active] Piercing Javelin – Hurl a spear, dealing damage and knocking the target backwards.
[Active] Focused Charge – Charge to an enemy, interrupting them and dealing Magic damage.
[Active] Spear Shards – Deals Magic damage to all enemies in a target area. One target is disoriented for a short duration. An ally may pick up the spear granting both of you bonus damage for a short time.
[Active] Sun Shield – Create a damage absorption shield with strength based on your maximum health, dealing damage to nearby enemies on activation. The shield returns a damage and is replenished by a small amount each time it is struck by an enemy. The Templar no longer regenerates Magicka while the shield holds.
[Passive] Piercing Spear – Increases the critical strike chance with spear abilities and deal bonus damage to blocking targets.
[Passive] Spear Wall – Increase the amount of damage you block while you have a spear ability slotted.
[Passive] Burning Light – Adds a chance to deal bonus damage with spear skills.
[Passive] Balanced Warrior – Increases your weapon power and spell resistance by a small amount.
[Active] Cleave – Deals physical damage to all enemies in front of you, inflicting a bleed dealing damage for a moderate duration.
[Active] Critical Charge – Charge to target and attack, dealing guaranteed critical physical damage.
[Active] Uppercut – After a short cast time, deals physical damage to an enemy, stunning them for a short duration and knocking them back a small distance.
[Active] Reverse Slash – Deals physical damage which increases based on the target’s missing health.
[Active] Momentum – Increases weapon damage by a flat percentage for a moderate duration, with the percentage amount increasing every few seconds.
[Passive] Heavy Weapons – While a two-handed weapon is equipped, axes have a chance to inflict a bleed damage over time effect, maces ignore a flat amount of armor, and swords deal a flat percentage more damage.
[Passive] Balance – Reduces the cost of two-handed weapon ability by a moderate percentage.
[Passive] Forceful Impact – While a two-handed weapon is equipped, light and heavy attacks deal a moderate percentage of the damage as splash damage to an additional nearby enemy.
[Passive] Arcane Fighter – While a two-handed weapon is equipped, the chance of proccing status effects is doubled.
[Passive] Battle Rush – While a two-handed weapon is equipped, killing an enemy increases stamina regeneration by a significant amount for a moderate duration.
[Active] Immovable – Reduces damage taken and become immune to knockbacks and disabling effects for a moderate duration.
[Passive] Juggernaut – Increases power with melee attacks per piece of heavy armor equipped.
[Passive] Rapid Mending – Increases healing received per piece of heavy armor equipped.
[Passive] Resolve – Reduces damage taken per piece of heavy armor equipped.
[Passive] Constitution – Increases health regeneration per piece of heavy armor equipped.
[Passive] Bracing – While wearing five or more pieces of heavy armor, reduce the cost of blocking.
Two-Handed Weapon Expertise (1 rank) - Increases experience gain with the Two-Handed Weapon skill line by 15%.
Robust (3 ranks) - Increases Health regeneration while in combat by (5/10/15)%.
Resist Frost (3 ranks) – Increases Cold resistance by (10/20/30). Increases maximum Health by (1/2/3)%.
Rugged (3 ranks) - Increases Armor rating by (2/4/6).