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[OpenMW] v0.19.0 Released! Morrowind Engine Reimplementation!

post #1 of 8
Thread Starter 
Quote:
The OpenMW team is proud to announce the release of version 0.19.0! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This version introduces Sleeping, Potions, DEATH!!, Spell Creation, Travel, and many other features.



changelog:
Quote:
Implemented sleep/wait
Further implementation for alchemy/potions
Implemented death
Implemented spell creation and spell creation window
Implemented travel and travel dialogue
Implemented first layer of global map
Implemented trainer window
Implemented skill increase from skill books
Implemented ESM/ESP record saving
Fix for Character shaking in 3rd person mode near the origin
Implemented gamma correct rendering (does not work without shaders)
Fix for fortify attribute effects on the last 3 attributes
Fix for NCC flag handling, fixes some collision issues
Sort birthsign menu alphabetically
Various fixes/cleanup for the launcher
Fix for sound listener position updating incorrectly
Implemented dynamically generating splash image list
Fix for markers interfering with raycasting
Fix for crash after picking up items from an NPC

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post #2 of 8
"at least the npcs have the ability to die now" heh.

morrowind has the greatest soundtrack ever. if your reading this bethesda YOU KNOW YOU WANT TO MAKE MW2
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post #3 of 8
I'm really glad to see this recreation going strong. I really can't wait to see it finished. Probably won't be for a while, but it will be worth the wait, just like Black Mesa.
Quote:
Originally Posted by perfectblade View Post

"at least the npcs have the ability to die now" heh.
morrowind has the greatest soundtrack ever. if your reading this bethesda YOU KNOW YOU WANT TO MAKE MW2

As much as I loved Morrowind, I would much rather see them go on to some of the other locations of Tamriel than to go back to one they've already done so well. I think the Summerset Isles would be an interesting setting to explore.
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post #4 of 8
Thread Starter 
Quote:
Originally Posted by perfectblade View Post

"at least the npcs have the ability to die now" heh.
morrowind has the greatest soundtrack ever. if your reading this bethesda YOU KNOW YOU WANT TO MAKE MW2

Certainly one of my all time favorite OSTs.
Quote:
Originally Posted by moocowman View Post

I'm really glad to see this recreation going strong. I really can't wait to see it finished. Probably won't be for a while, but it will be worth the wait, just like Black Mesa.
As much as I loved Morrowind, I would much rather see them go on to some of the other locations of Tamriel than to go back to one they've already done so well. I think the Summerset Isles would be an interesting setting to explore.

I'd really like to see Hammerfell or High Rock/Orsinium.
    
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post #5 of 8

This with Morrowind Overhaul would be amazing. 

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post #6 of 8
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I'm not sure if you're suggesting installing the existing Morrowind Overhaul on top of OpenMW. That would be quite impossible. However the MO author, Kingpix, has stated that he'd be willing to put together an OpenMW version of the overhaul once OpenMW is playable.
    
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post #7 of 8
Quote:
Originally Posted by WeirdSexy View Post

I'm not sure if you're suggesting installing the existing Morrowind Overhaul on top of OpenMW. That would be quite impossible. However the MO author, Kingpix, has stated that he'd be willing to put together an OpenMW version of the overhaul once OpenMW is playable.
I would hope so. With OpenMW, Morrowind will finally be able to utilize dual core, quad core processors and maybe even six-core. That would alleviate all the FPS drop that people experience so much with these overhaul mods. I'm thinking OpenMW will revolutionize Morrowind since it is an engine rewrite.
post #8 of 8
I just hated crashes I would get due to how old the engine was. Can't wait to return to Morrowind smile.gif
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