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Mouse Sensativity: High DPI + Low in-game sensitivity VS. Low DPI + High in-game sensitivity; Which is better, why?

post #1 of 7
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Hi guys, the title pretty much sums it up.

I'm still trying to figure out which is better out of these two setting variations. I currently use a logitech g9x with 3200 dpi with an in-game mouse sensitivity in BF3 at GstInput.MouseSensitivity 0.079767.

I shoot 25%+ so that's good, but I'm trying to understand, which is "scientifically" better, and what, IF ANY, are the differences between the setups?

Thanks!
post #2 of 7
High DPI + low sensitivity is better. Your movements will be more precise as your direct input isn't limited, but the game slows your movement. The other way around, your direct input is less precise and the game is accentuating those differences.

This has been proven multiple times over by people going to MS paint and drawing squiggles. High DPI+low sensitivity provides prettier, smoother curves.
 
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post #3 of 7
All you really need to know is that DPI isn't a marketing gimmick to get you to buy expensive mice. Different people prefer different settings, but if you get a high DPI mouse with adjustable DPI you'll be able to set it up however you like, and no single setup is optimal for all games.
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post #4 of 7
Quote:
Originally Posted by victorzamora View Post

High DPI + low sensitivity is better. Your movements will be more precise as your direct input isn't limited, but the game slows your movement. The other way around, your direct input is less precise and the game is accentuating those differences.
This has been proven multiple times over by people going to MS paint and drawing squiggles. High DPI+low sensitivity provides prettier, smoother curves.

Unless the sensor jitters when you do it. It's not always higher = better, but it's often preferable over pixel skipping with low DPI.
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post #5 of 7
Quote:
Originally Posted by victorzamora View Post

High DPI + low sensitivity is better. Your movements will be more precise as your direct input isn't limited, but the game slows your movement. The other way around, your direct input is less precise and the game is accentuating those differences.
This has been proven multiple times over by people going to MS paint and drawing squiggles. High DPI+low sensitivity provides prettier, smoother curves.

In theory yes, but in real world like said above sensors have flaws.
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post #6 of 7
default game setting and adjust the DPI with the mouse driver. do not try to mess with 2 different variables that does the same thing, you'll end up with some strange multiplier that doesnt work. stick with the mouse driver for DPI control and leave the game sensitivity at default. most pro gamers use between 1000 to 1200 DPI depending on the game they are playing.
post #7 of 7
Oh my... this topic seems like a never ending debate. Lower DPI or sensitivity?

It's my understanding that CPI/DPI is the mouse's accuracy in sensing movements, while sensitivity is the amplification or deamplification of the mouse's registered movements.

Generally speaking, I think it's preferable to have the mouse reading as accurate as possible so the raw data you're working with is high quality, then scale back the sensitivity in software.

If my above assumption was correct, high DPI + low in-game sensivity looks better in theory.

On the other hand, if in-game sensitivity is touched from neutral, I think it means raw data from mouse is altered(amplified/deamplified) by software. This sounds like it defeats the purpose of raw input feature. Then, perhaps, it is best to leave in-game sensitivity alone at default and adjust mouse DPI/CPI values accordingly.

I hope someone can clarify this once and for all.
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