Originally Posted by sonarctica
I have now completed the singleplayer, and the game looks good, but i can't figure out how the game can use up to max 2.8gb video memory despite the not so good textures of some elements, and the game isnt supporting nvidia surround so well either :/
Originally Posted by iARDAs
I don't know if it is true for this game too but for example in BF3 the GPU uses over 2gb vram at times too and I was told that the game was designed in a way that if the GPU had more vram, than the game would take advantage of it.
Maybe its the case with Black ops 2 too.
Utilities like Precision (EVGA) and AfterBurner (MSI) show how much VRAM is allocated for the game, not how much the game is actually using or how much the game needs.
Just because a particular game shows 1,800MB in the VRAM monitor does not mean that it is using 1,800MB or that it even needs 1,800MB. All it tells you is that the game has decided to allocate 1,800MB. It may only be using or only need 1,500MB.
It seems similar to the RAM indicator in Windows 7. (I guess they have relations as DirectX (D3D) is integrated into the kernel level of Windows).
If you have 16GB installed, it will appear that Windows 7 is using more RAM than if you only have 8GB installed. Most games are also written to allocate a certain percent of VRAM, so the more you actually have the more it will "appear" to be using.
The only real way to determine you are limited by VRAM amount is to increase the graphic settings until performance takes a sharp dive indicating VRAM swapping. If performance only decreases slightly and linearly, it's likely it's because you are using more stressful settings and putting a larger load on the GPU and shaders.
That being said, sound apparently isn't a priority at Treyarch. There's absolutely no directional sound. Its such a joke for MP.
Maybe.... it's future. The shoes are almost perfect with those new nano-materials so you can't hear footsteps at all. Black Ops II MP makes me appreciate CS:GO more.