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Anyone notice there's no SLI support for Black Ops 2? - Page 3

post #21 of 36
Quote:
Originally Posted by HungH View Post

Hehe go ahead and get mad. Single card solutions are always better. IF SLI were so easy to implement and not cause any problems, they would have done so already. Do you know how much extra coding they would have to put in just to make sure the game runs on two cards? Its like designing a car with twin engines. Its gonna be way harder to make the twin engine work and is much more costly and time consuming. I would rather they spent the extra time on making the actual game good and free from bugs than divert resources to SLI compatibility.

Okay not going to lie, it sounds like you barely understand computers and/or how SLI driver support is handled. Please leave this thread before you embarrass yourself more.
    
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post #22 of 36
Dual GPU setups provide better performance most of the time than a single card of the same model (correct me if I'm wrong), but for me it's always a cost/performance ratio problem for me. Paying twice as much and not getting twice the performance is something I don't like. I'd rather pay for a great single car option, but that's just me, I don't knock people for going dual/tri/quad sli, it's their money.
 
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post #23 of 36
I thought sli is suppose increase the power of gpu working as one? How is coding the game related to it? if a single card can max the game you like to play then no need for sli or xfire....
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post #24 of 36
Would be nice if they adressed this sli issue asap. The only reason i got this game was because i wanted to see how it played with sli seen as it is sli supported. How ever i rather them sort out the lagging server issues over the sli fix at this point in time.
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post #25 of 36
My freaking 9800GX2 and Core 2 Duo maxed out Modern Warfare with 45-60fps at all times. That card never got proper driver support, and personally I used BFG's trade-up program to upgrade to a 280 before they even really got SLi working on it at all (making it effectively an underclocked 8800 at the time I used it).

AFAIK, BLOPS2 is still using the same engine, just with a few updates. Any modern system should have no problem maxing it out on a single card.
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post #26 of 36
You think SLI support is bad? Well Multi-monitor support is non existent. Most of the newer game titles like Borderlands 2, BF3, and Torchlight 2 all support multi-monitor gaming but not the Call of Duty franchise. Their games only span 3 monitor correctly with the " AD " of a patch of fix. They haven't figured it out yet I guess.
post #27 of 36
Quote:
Originally Posted by HungH View Post

Hehe go ahead and get mad. Single card solutions are always better. IF SLI were so easy to implement and not cause any problems, they would have done so already. Do you know how much extra coding they would have to put in just to make sure the game runs on two cards? Its like designing a car with twin engines. Its gonna be way harder to make the twin engine work and is much more costly and time consuming. I would rather they spent the extra time on making the actual game good and free from bugs than divert resources to SLI compatibility.
Just how much extra coding would be needed for a slightly updated game engine that supported multi-GPU on it's last four or more outings? Do you have the slightest idea?
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Not SLi any more
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post #28 of 36
Quote:
Originally Posted by Darren9 View Post

Just how much extra coding would be needed for a slightly updated game engine that supported multi-GPU on it's last four or more outings? Do you have the slightest idea?

Enough that they didn't want people complaining about SLI malfunctioning and instead using their time to polish the game before release.
post #29 of 36
SLI support has nothing to do with the actual game, and everything to do with drivers.

If SLI isn't working, it's nVidia's fault for not adding the support (i.e. SLI profile) to the latest driver before the game was released.

Although, it's possible that Treyarch wouldn't let nV have access to the game prior to release. In which case, nV wouldn't have been able to properly develop a profile until it was. That's likely what's actually happened here.

The reason people are talking to you like they are HungH is because they're aware that SLI support is completed unrelated to the game itself, the game's 'code' or whatever it is you're talking about. All games 'support' SLI. It's up to nVidia to make it actually work, not the game developers. There's no 'extra code' involved for Treyarch here at all thumb.gif
Edited by brettjv - 11/14/12 at 10:39pm
    
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post #30 of 36
Thanks to zkalra & Dooginater now running 90% 90% 30% on my three cards Fps is almost always maxed out at 200 fps. Trick in nvidia control pannel worked a treat.
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