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post #21 of 67
Quote:
Originally Posted by 4LC4PON3 View Post

Im sick of console ports period for any game. give me a non console port that will melt my rig so I have to build a more powerful system. I want a game that is perfectly optimized for once & has KILLER rig burning graphics

So you just want a game that can 'kill' your rig and has boring gameplay with linear maps which are equivalent of cramped hallways?
post #22 of 67
Quote:
Originally Posted by 4LC4PON3 View Post

Im sick of console ports period for any game. give me a non console port that will melt my rig so I have to build a more powerful system. I want a game that is perfectly optimized for once & has KILLER rig burning graphics

Crysis 2 wasn't a console port... You people don't even know what things are. "Porting" is not even necessary in Cryengine 3.
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post #23 of 67
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Originally Posted by BizzareRide View Post

Crysis 2 wasn't a console port... You people don't even know what things are. "Porting" is not even necessary in Cryengine 3.

it was still horribly optimized and the graphics were mediocre at best. i will say this and im sure alot will hate but i LOVE graphics. its the reason why I loved Crysis 1 so much. The mods, The scenery was all beautiful. Hopefully Crysis 3 ill give me what I want.
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post #24 of 67
Quote:
Originally Posted by BizzareRide View Post

Quote:
Originally Posted by 4LC4PON3 View Post

Im sick of console ports period for any game. give me a non console port that will melt my rig so I have to build a more powerful system. I want a game that is perfectly optimized for once & has KILLER rig burning graphics

Crysis 2 wasn't a console port... You people don't even know what things are. "Porting" is not even necessary in Cryengine 3.

Give people some slack, nowadays the "console port" term is used loosely to also refer to games that are developed with consoles primarily in mind, whether they are technically a console port or not doesn't really matter when you are talking about the gamer's experience.

Crysis 2, while not technically a console port, is a classic example of a game that was developed with consoles primarily in mind:

1. The menus that were not properly adapted to the PC at launch (and there is still one leftover in the configurations where it says something like "Adjust your TV");

2. DX 9 only at launch;

3. Standard, console-esque textures at launch;

4. Minimal graphical options at launch;

5. Console-like spoon feeding gamers with features such as 'distance to complete objective indicator';


I only bought Crysis 2 after they released the DX 11 and high resolution packs, so I can't complain much, even though I notice that the baseline art style still has consoles in mind, although the high resolution pack and DX 11 features mitigate that.
Edited by tpi2007 - 11/14/12 at 5:11pm
 
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post #25 of 67
that armor suit mode indicator all around the screen is just ugly and unnecessary, as well as the exaggerated sun flares, but the game seems to be a clear step up from crysis 2 in terms of graphics and level design!
post #26 of 67
Quote:
Originally Posted by tpi2007 View Post

Give people some slack, nowadays the "console port" term is used loosely to also refer to games that are developed with consoles primarily in mind, whether they are technically a console port or not doesn't really matter when you are talking about the gamer's experience.
Crysis 2, while not technically a console port, is a classic example of a game that was developed with consoles primarily in mind:
1. The menus that were not properly adapted to the PC at launch (and there is still one leftover in the configurations where it says something like "Adjust your TV");
2. DX 9 only at launch;
3. Standard, console-esque textures at launch;
4. Minimal graphical options at launch;
5. Console-like spoon feeding gamers with features such as 'distance to complete objective indicator';
I only bought Crysis 2 after they released the DX 11 and high resolution packs, so I can't complain much, even though I notice that the baseline art style still has consoles in mind, although the high resolution pack and DX 11 features mitigate that.

a lot of this "games are limited by consoles" argument is pretty vague

Crysis was a RARE game of its kind. Just because all games afterwards weren't like Crysis doesn't mean consoles are at fault. It was just one of those games that did something different. Regardless, GTA4/5, Assassin's Creed games, Just Cause, CRYSIS 1 for Consoles, these are all MASSIVE games....console =/= linear. That's dependent on game design choices


and the optimization argument too....look at STALKER, worse optimized game ever.....still lags like crazy on my i5 2550k @4.3 and OC'd 670. That's pretty bad considering it's lack luster environment
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post #27 of 67
Quote:
Originally Posted by tpi2007 View Post

Give people some slack, nowadays the "console port" term is used loosely to also refer to games that are developed with consoles primarily in mind, whether they are technically a console port or not doesn't really matter when you are talking about the gamer's experience.
Crysis 2, while not technically a console port, is a classic example of a game that was developed with consoles primarily in mind:
1. The menus that were not properly adapted to the PC at launch (and there is still one leftover in the configurations where it says something like "Adjust your TV");
2. DX 9 only at launch;
3. Standard, console-esque textures at launch;
4. Minimal graphical options at launch;
5. Console-like spoon feeding gamers with features such as 'distance to complete objective indicator';
I only bought Crysis 2 after they released the DX 11 and high resolution packs, so I can't complain much, even though I notice that the baseline art style still has consoles in mind, although the high resolution pack and DX 11 features mitigate that.

Allowing people to run rampant with this misnomer is not the solution. I'd advocate either a) educate yourself re: the difference between a console port and a game that isn't optimized for PC or b) refrain from entering a discussion if you don't understand the concepts at hand.

The difference between a console port (Dark Souls) and a game that isn't optimized for PC (Crysis 2, et al) is distinct and relevant to this conversation. If Crysis 2 were truly a console port, the backlash from the fanbase would have buried Crytek w/ PC gamers forever.
post #28 of 67
why did they choose a warden from a women's prison as the voice of the suit?
    
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post #29 of 67
I thought Crysis 2 looked fantastic (with the DX11 and hi-res texture packs). This looks mind-blowing! Can't wait!
post #30 of 67
Quote:
Originally Posted by 4LC4PON3 View Post

Lets hope crytek this time does not give us a crappy ass console port as they did with Crysis 2. They put the game on garbage consoles then stuck us PCer's with junk. Crysis 1 & warhead graphically was amazing but 2 graphically sucked. 3 better deliver.
I will say this the gameplay preview is simply amazing but the final game could be better or worse. I cant go by a preview when weve been screwed by a great preview video then the game comes out and its MEH

Wow. If Crysis 2 sucks graphically, then 99% of games do too, including Crysis, since 2 improved on the old engine in several ways. And there is NOTHING wrong with consoles; PC gaming is not for everybody. Yes, the Crysis 2 launch was a bit of a mess but Crytek did a great job cleaning up those problems with patches, including a texture pack and DX11 support.

Anyway, looking forward to this game.
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