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[BeefJack] Skyrim: Dragonborn screenshots unleashed

post #1 of 22
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Quote:
Bethesda have released a slew of new screenshots and details from upcoming The Elder Scrolls V: Skyrim DLC Dragonborn. Feast your eyes below

http://beefjack.com/news/skyrim-dragonborn-screenshots-unleashed/
post #2 of 22
You might want to reformat your post. smile.gif Your title should look like this: [BeefJack] Skyrim: Dragonborn screenshots unleashed

A few new things from the pictures. The zombies from the trailer are confirmed as ash zombies and there's a few new armors shown. I'm just getting more and more excited for this expansion.
post #3 of 22
Looks like Cthulhu and some of the Old Gods have wormed their way into Skyrim




ipw26o.jpg


11h5t9u.jpg
post #4 of 22
I want the following for the DLC or future DLC's:

- Dynamic facial expressions. There are some great texture and mesh mods right now, but NPC's and MC still largely seem to have expressions set in stone
- More animated expressions/interactions such as physical interactions between characters, eating, cooking, and hygienic routines
- Dynamic weather effects that affect clothes and body
- Additional lighting options; handheld candles, lanterns, orbs, ect
- More social interactions between NPC's and MC and NPC
- Official unarmed skill tree with its own animations
- Glass/Crystal building material so I can build a glass house
- Raise and grow up pets; I want to find a dragon egg and raise a dragon damn it!
- More weapon affixes or at least more entertaining ones such as that one weapon that morphs targets
- Bunk beds!
- Friendly fire off for AoE nukes
- More variation in body sizes (not just weight) among the NPC's
- Ability to create underwater homes
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post #5 of 22
That looks cool. smile.gif
post #6 of 22
Quote:
• New Powers – Discover dark powers as you journey into a new Daedric realm. Collect books of forbidden knowledge and choose new paths for your skills and abilities.

This is all well and good, but they should be focusing more on new gameplay mechanic ehancements and global changes. Hearthfire i feel was a nice touch but could've done more. It would be nice to see the GameJam mods have a bigger role in new DLC. Such as more complex dungeons that have water puzzles. Seasons in the game, NPC weight variations (Fat/skinny etc).

In fact, any NPC changes would be an enhancement as they really make the gameworld seem so flat and uninteresting - this was the biggest problem in the game for me. Some of the Nexus's companion mods really demonstrate how lacking "stock" Bethesda NPC's (Esp companions) are.

I also desperately want a change in the usual formula of "Go to x dungeon/ruin/fort and kill y then loot item z"

Having new powers to add to an already hugely overpowered character is just so meh.
Edited by Thingamajig - 11/15/12 at 12:08pm
post #7 of 22
And back to Vvardenfell we go. biggrin.gif
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post #8 of 22
Quote:
Originally Posted by OC'ing Noob View Post

I want the following for the DLC or future DLC's:
- Dynamic facial expressions. There are some great texture and mesh mods right now, but NPC's and MC still largely seem to have expressions set in stone
- More animated expressions/interactions such as physical interactions between characters, eating, cooking, and hygienic routines
- Dynamic weather effects that affect clothes and body
- Additional lighting options; handheld candles, lanterns, orbs, ect
- More social interactions between NPC's and MC and NPC
- Official unarmed skill tree with its own animations
- Glass/Crystal building material so I can build a glass house
- Raise and grow up pets; I want to find a dragon egg and raise a dragon damn it!
- More weapon affixes or at least more entertaining ones such as that one weapon that morphs targets
- Bunk beds!
- Friendly fire off for AoE nukes
- More variation in body sizes (not just weight) among the NPC's
- Ability to create underwater homes

So.. what you're saying is you want them to implement a bunch of mods? tongue.gif

Installing mods is insanely easy in Skyrim, so it's not much a chore to add those things. I have 100 mods installed on mine.. xD
post #9 of 22
Quote:
Originally Posted by moocowman View Post

So.. what you're saying is you want them to implement a bunch of mods? tongue.gif
Installing mods is insanely easy in Skyrim, so it's not much a chore to add those things. I have 100 mods installed on mine.. xD

In some instances yes, but some of those features I would love to see added are not so simple as to be modded in. There are no varied dynamic expression mods for instance, only the puppeteer for screenshots which uses the enum command for mood which goes away immediately. There is only a hug option mod which looks like a frontal assassin kill animation (therefore awkward) unless you count the huge variety of adult only animations and small number of dances that STILL involve 3rd party applications or console commands to work. If such things are officially implemented, they would be natively supported in the game and potentially cause less conflicts, especially among which memory cell or container is used. There also needs to be a better NPC creator tool made for this game. It is stupidly annoying to make a follower right now.
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post #10 of 22
Any idea on a PC release date yet? Wasn't Xbox supposed to get it Dec. 5?
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