Originally Posted by amd955be5670
Well, if there are too many guards, you could try throwing something and distracting them?
That is how I did most of the levels in full stealth. I used to always hit a wall like "Why the heck is he standing there?!?!?" then it used to occur to me, "lets throw something".
In purist its very hard, because you have to use a disguise due to extra guards, and instinct is ridiculously low. Man the game is sure hard, but doesn't have the enthusiast feeling to it. Or maybe I just find it very hard lol
Would be so much more forgiving with a map even if on purist it was just to plan a route. It is def not a Hitman game in the respect of Silent Assassin through to Blood Money but for what it is I enjoy it.
Not having the map, dumbing down the fiber wire even more than Blood Money (ya I said it), missions that you can't get Silent Assassin rating b/c of no hit.......these aspects totally blow.
The large amount of interactive environmental weapons, plenty of ways to cause "accidents" and an attempt at an actual storyline don't make up for these but it sure helps....like I said above it feels like the transition piece just like Conviction. In the case of that what came out the other end (Blacklist) from my extensive digging is a marriage of the shadow panther faster moving Sam from Conviction with the ability to full stealth like the other games in the series unlike Conviction. I am very excited for Blacklist in the end I hope the next Hitman game take the good from the old ones and Absolution and blends them better.....this so far at least is what it looks like Ubisoft is doing with the SC series.
Google Blacklist stealth playthrough for an example