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Assassins Creed III = unoptimized? - Page 12

post #111 of 122
Quote:
Originally Posted by Ponycar View Post

driver update released today didn't do anything, still having flickering textures.

yea i mean those numbers do mean something and the jump is from .61 to .64 so it isn't tat surprising. I will however post SS when i get back.
post #112 of 122
Quote:
Originally Posted by zkalra View Post

Correct. What I am perplexed about is why are people fighting this? What do they get to gain? I mean the game runs choppy as hell. It needs a patch which I doubt this crapware company is going to provide. I honestly believe that we as PC gamers are gluttons for punishment. I mean why else would we keep buying games from developers who couldn't give a hoot about our predicaments.

When I played the game I got around 110-120 FPS constantly through the game no matter where I went (except maybe the loading screen). I felt it was definitely optimized better than past AC titles but the story was a little lacking. Could just be that at the time I had a somewhat... different, copy. Quick everyone blame U-play maybe they'll get rid of it! biggrin.gif
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post #113 of 122
Quote:
Originally Posted by Killer7 View Post

When I played the game I got around 110-120 FPS constantly through the game no matter where I went (except maybe the loading screen). I felt it was definitely optimized better than past AC titles but the story was a little lacking. Could just be that at the time I had a somewhat... different, copy.

Frametimes or it didn't happen.
post #114 of 122
Quote:
Originally Posted by Killer7 View Post

When I played the game I got around 110-120 FPS constantly through the game no matter where I went (except maybe the loading screen). I felt it was definitely optimized better than past AC titles but the story was a little lacking. Could just be that at the time I had a somewhat... different, copy. Quick everyone blame U-play maybe they'll get rid of it! biggrin.gif

If you're correct and if you're using bulldozer with 560ti, i would say that this game is AMD optimised? and relies more on CPU than GPU?
post #115 of 122
Quote:
Originally Posted by amd955be5670 View Post

Frametimes or it didn't happen.

I can try to when I get back to California thumb.gif
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post #116 of 122
It appears to be highly unoptimized regarding multithreading.

See link http://benchmark3d.com/assassins-creed-3-benchmark
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post #117 of 122
Switching environment quality to high makes the fps a whole lot better but it makes the draw distance shorter but at least it stays at 60 fps in Boston.
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post #118 of 122
Quote:
Originally Posted by Killer7 View Post

When I played the game I got around 110-120 FPS constantly through the game no matter where I went (except maybe the loading screen). I felt it was definitely optimized better than past AC titles but the story was a little lacking. Could just be that at the time I had a somewhat... different, copy. Quick everyone blame U-play maybe they'll get rid of it! biggrin.gif
There is no way you get thos frame rates in Boston especially at the beginning when you enter. Care to share a screenshot?
post #119 of 122
Hey looks like they fixed the flickering problem in the new beta drivers. Downloading now.
http://www.geforce.co.uk/whats-new/articles/nvidia-geforce-310-70-drivers-released
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post #120 of 122
I saw theres a driver release - 310.70, downloading now to see if the flickering was resolved.

EDIT: I just installed and loaded the game and walked around in the snow quite a bit and it worked perfectly, no annoying snow flicker. Appears the sli problem is resolved.
Edited by Ponycar - 12/4/12 at 12:07pm
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