Originally Posted by KyadCK
You have zero proof, and the charts you link don't show any one thread giving up and handing it to another.
In fact, it proves my own point. All 6 cores are working at the same time. If they were trading off, you'd see 2 cores suddenly switch places in the graph, not have all of them be effectively flatline.
Also, programmers also don't care what temp you are. They assume full stock, both speed and cooling, and since stock cooling is enough for stock CPU, always, why should they care?
I did not make those charts but this is my understanding (which may or may not be correct).
The charts show average core usage (during a small amount of time) per core.
For example, 50% core usage means, during a small amount of time, the core was busy half of the time, and idle half of the time.
100% usage means the core was always busy and never idle.
In the charts, core 1 ranges from 70 to 80% usage. core 4 ranges from 20 to 30% usage.
Notice that core 1 + core 4 usage is close to 100%. That may be the same thread or maybe not.
When a thread switches from one core to another, the average usage does not switch.
The usage of one core will decrease and the other core will increase.
Neither I or you know what the intentions of Microsoft programmers are. Perhaps they care about cpu temps. Perhaps they dont care.
Don't be so certain that no programmers at Microsoft care about cpu temps.
If Planetside 2 can use 6 cpu cores at the same time, then why are so many people complaining about cpu performance in big battles?
6 core and 8 core cpu's should be performing well in big battles, but they are not.Edited by Partol - 12/2/12 at 5:47pm