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[SOE] Planetside 2 Goes Live - Page 63  

post #621 of 1014
Quote:
Originally Posted by Wonky Sausage View Post

Quote:
Originally Posted by KyadCK View Post

I have the stock NC Gauss Saw, with advanced forward grip, compensator, and reflex x2 scope. 330 certs.
Resistive shields and Nanoweave armor helps too, total; under 100 certs.
You could get enough certs for all that by making an account and letting it sit idle for 20 days.
Almost all guns (besides rocket pods, AA rockets, and lock-on rockets) are sidegrades, not upgrades. Certs make the weapon, and money can only buy getting certs a little bit faster, not buy them directly.
At least try the game before making assumptions.

I have played about 5 hours on it so far. The utterly horrible optimization giving only 20% GPU usage in fights and low FPS due to the single-threaded design doesn't help either. The vehicles in this game are some of the worst and laziest programming I've ever seen. I use to think BF3 was bad with the T90 ice skating blades and tourettes spasms when on rubble. But in PS2, getting stuck on the terrain by simply driving over a patch of dirt or a pothole in a giant tank is pretty sad -- there goes your resources and have fun waiting to be able to buy it again... The quad bike making a crashing noise every time a wheel lifts off the ground a couple inches and touches down is quite annoying too. What do you mean let it sit idle for 20 days? Just log in? Anyways, I prefer other fps games like Battlefield and CS but even BF3 still suffers from some of the same "unlock" mentality as well.


The game can use 6 threads. It will use about 3-4 "cores" worth of CPU power if you have a reasonable CPU. PS2 maxes out my dual 6970s, even after overclock, and for the most part I'm bottlenecked by them. (although I am running the Ultra settings, which gives the GPUs quite a kick in the ass). Whatever is going on with your system, it ain't normal. List your specs or something, so we can at least know what's causing the problem.

Tanks should only get stuck if you manage to:
- 1: Roll them.
- 2: Are on a very sharp incline. (hint, go backwards)
- 3: Manage to get them stuck in a pit where the ground is too steep on all sides.
- 4: Manage to get them stuck between anti-tank barricades.

I don't know what you're doing, but if you're getting stuck in the middle of the road, you're doing it wrong. There are no potholes in the roads, and the roads are made of dirt, so I'll assume you're exaggerating instead of actually telling us what was wrong with it.

No, I mean literally make the character and let it just sit there for 20 days, then log in and have fun with your certs. You gain one cert an hour, always, even if you're offline.

There's nothing bad about the unlock mentality, as long as the starting weapons are good. And they are. If there is nothing to unlock, there is nothing to work toward besides a higher K/D ratio, and that gets boring fast.
Quote:
Originally Posted by -Apocalypse- View Post

Quote:
Originally Posted by jtom320 View Post

I kind of disagree that all the starting weapons are decent. As far as I can tell all the stock sniper rifles are complete garbage.
On the Vanu side the combat medic and HA starting weapons are good but the stock carbine is totally outclassed by some of the other guns. I'm pretty sure however that the TR starting weapons are really good.
If I could do it over I might have even picked the TR. I thought I liked the scythe design the most but the mosquito is really cool looking and I mostly fly. Plus it seems like Reavers are the easiest ESF to shoot down. NC just seems to be weak in general at this point in time. I don't know if it's coincidence but on the page where it shows your kills breakdown I've had way more NC then TR kills. Like 65/35.
I have heard that the TR MBT is awful though so theres that I suppose.
The VS sniper is the only bad default weapon, because it functions more as a scout rifle than a sniper because the damage drop off is so extreme. The other two stock snipers are good.

VS HA's Orion is actually very close to being the best VS HA gun because of how little recoil it has. It just comes down to preference on HA guns.

Medic is again preference, as yes, the CME and V-H45 are both "better" guns, but the CME is unweildy in close quarters and the V-H45 is worthless beyond 75m, even in single shot mode.

The VS1 is versatile, effective but not great in both situations. Almost all of them are. It's the specialized weapons that you need to unlock (with the exception of the VS sniper, the Phantasm/V-10 are in a class of their own for VS).

The NC have some insanely good distance shooters on them. See where the ally is ion this screen, and how small he is at this distance? Just picked off a guy that was standing next to him with my Gauss Saw. tongue.gif



I can pull off shots like that on a regular basis with HV Ammo and my x6 scope, it's nuts. The stock NC Sniper with the x12 scope can pick off people at the very edge of render distance.
Edited by KyadCK - 12/10/12 at 1:23pm
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post #622 of 1014
I agree that the unlock grind works. My Scythe is getting more awesome by the day and as a consequence my k/d is skyrocketing.

I know some players are annoyed by rocketpods but truthfully I'm annoyed by dual burster maxes that don't render on my screen. And air should dominate infantry.

After I have my fill of the ESF I'll likely go on to working on my infil and LA. C4 + LA is a really fun combo and LA in general is another class where you can get an absolute ton of kills if you are smart about where you jetpack to. Half the time I can literally leapfrog people and shoot them in the back. Good good times with a high ROF weapon or a shotgun.
    
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post #623 of 1014
Quote:
Originally Posted by KyadCK View Post

I can pull off shots like that on a regular basis with HV Ammo and my x6 scope, it's nuts. The stock NC Sniper with the x12 scope can pick off people at the very edge of render distance.
this. i grabbed the 20x for mine as soon as I could and constantly pick people off that never even knew NC was in town. I enjoy the Infiltrator more than other classes, but the cert gain is pretty low compared to others, so I am leveling in a max suit to buy Infiltrator items smile.gif saving up 1000 for a new sniper rifle (had to spend some for better max items first thought ugh) not sure to go with the LA80 or the new one they added though.
Quote:
Originally Posted by jtom320 View Post

I agree that the unlock grind works. My Scythe is getting more awesome by the day and as a consequence my k/d is skyrocketing.
I know some players are annoyed by rocketpods but truthfully I'm annoyed by dual burster maxes that don't render on my screen. And air should dominate infantry.
After I have my fill of the ESF I'll likely go on to working on my infil and LA. C4 + LA is a really fun combo and LA in general is another class where you can get an absolute ton of kills if you are smart about where you jetpack to. Half the time I can literally leapfrog people and shoot them in the back. Good good times with a high ROF weapon or a shotgun.
ugh air. I do agree that it should dominate infantry, but IMO it should be good vs groups of people. I shouldn't be a lone person off somewhere and get 1 shot by an air unit. Just thinking that rockets should be too expensive to 'waste' against a solo guy in the middle of nowhere or something. Also, air should dominate infantry that isn't ready for air. and every time from what I have seen it does. a couple of rocket pods send everyone running (that are still alive) unless we are all prepared for air and in burster maxes, and more than about 5 still send us running. and if their just happens to be a few tanks and a few air vs a small squad, we usually end up having to redeploy to somewhere else if we don't have air support ready to help. also, us ground units sure do enjoy being killed on the inside in the middle of buildings. sometimes there is literally nowhere to not be hit at by air, especially the smaller bases. I really don't see how air doesn't dominate infantry, unless you're flying solo into a group of burster maxes?
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post #624 of 1014
Quote:
Originally Posted by -SE7EN- View Post

this. i grabbed the 20x for mine as soon as I could and constantly pick people off that never even knew NC was in town. I enjoy the Infiltrator more than other classes, but the cert gain is pretty low compared to others, so I am leveling in a max suit to buy Infiltrator items smile.gif saving up 1000 for a new sniper rifle (had to spend some for better max items first thought ugh) not sure to go with the LA80 or the new one they added though.
ugh air. I do agree that it should dominate infantry, but IMO it should be good vs groups of people. I shouldn't be a lone person off somewhere and get 1 shot by an air unit. Just thinking that rockets should be too expensive to 'waste' against a solo guy in the middle of nowhere or something. Also, air should dominate infantry that isn't ready for air. and every time from what I have seen it does. a couple of rocket pods send everyone running (that are still alive) unless we are all prepared for air and in burster maxes, and more than about 5 still send us running. and if their just happens to be a few tanks and a few air vs a small squad, we usually end up having to redeploy to somewhere else if we don't have air support ready to help. also, us ground units sure do enjoy being killed on the inside in the middle of buildings. sometimes there is literally nowhere to not be hit at by air, especially the smaller bases. I really don't see how air doesn't dominate infantry, unless you're flying solo into a group of burster maxes?
There's an issue where infantry render aircraft at longer distances than aircraft render infantry. Additionally, if something is not rendered on your screen, you can NOT hit it. So if I'm trying to kill infantry, I've got a ~150m range where I can readily kill the turret but even if there was a platoon standing on the turret they wouldn't take any damage, and I have to go through that 150m range with every AA in the area trained on me.
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post #625 of 1014
Quote:
Originally Posted by KyadCK View Post

I can pull off shots like that on a regular basis with HV Ammo and my x6 scope, it's nuts. The stock NC Sniper with the x12 scope can pick off people at the very edge of render distance.

Hell yeah. Sometimes enemy cloakers get out of my drawing distance when I'm about to shoot them .__.
   
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post #626 of 1014
Downloading this now (finally). Shame I'm on a 7950 rig atm that absolutely sucks. Can't wait to get my 670 FTW + 4GB for Christmas.
post #627 of 1014
Quote:
Originally Posted by Bigm View Post

Downloading this now (finally). Shame I'm on a 7950 rig atm that absolutely sucks. Can't wait to get my 670 FTW + 4GB for Christmas.

Your 7950 should not be any slower then a 670. If I were you I would not spend the money. Complete sidegrade.
    
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post #628 of 1014
Quote:
Originally Posted by -Apocalypse- View Post

There's an issue where infantry render aircraft at longer distances than aircraft render infantry. Additionally, if something is not rendered on your screen, you can NOT hit it. So if I'm trying to kill infantry, I've got a ~150m range where I can readily kill the turret but even if there was a platoon standing on the turret they wouldn't take any damage, and I have to go through that 150m range with every AA in the area trained on me.

This is pretty annoying as an avid flyer myself. It isn't a big deal most of the time, but having a flak Max, or even two, pop in late is never fun. Another issue that has only really affected me once so far is even other aircraft popping in late if the airspace is really crowded. I was jetting through open space near a point that everyone was taking when all of a sudden another Sythe popped in literally 5 feet in front of me. There was zero time to react, and, needless to say, we both died. This isn't a huge problem, as it has only happened to me once, but the infantry pop in needs to be dealt with.

On to something unrelated - I was playing light assault in a base the other day when this infiltrator ran by me. I put a few bullets into but didn't kill him. He ran to the other side of a box, so I thought he was trying to hide there. But on my way up to said box, here he comes again around the other side. Dude just kept circling over and over again I guess cause he thought his cloak made him truly invisible. It made me crack up pretty hard watching him just sprint round and round. I had to kill him after a few turns though.
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post #629 of 1014
Quote:
Originally Posted by KyadCK View Post

The game can use 6 threads. It will use about 3-4 "cores" worth of CPU power if you have a reasonable CPU. PS2 maxes out my dual 6970s, even after overclock, and for the most part I'm bottlenecked by them. (although I am running the Ultra settings, which gives the GPUs quite a kick in the ass). Whatever is going on with your system, it ain't normal. List your specs or something, so we can at least know what's causing the problem.
Tanks should only get stuck if you manage to:
- 1: Roll them.
- 2: Are on a very sharp incline. (hint, go backwards)
- 3: Manage to get them stuck in a pit where the ground is too steep on all sides.
- 4: Manage to get them stuck between anti-tank barricades.
I don't know what you're doing, but if you're getting stuck in the middle of the road, you're doing it wrong. There are no potholes in the roads, and the roads are made of dirt, so I'll assume you're exaggerating instead of actually telling us what was wrong with it.
No, I mean literally make the character and let it just sit there for 20 days, then log in and have fun with your certs. You gain one cert an hour, always, even if you're offline.

There's nothing bad about the unlock mentality, as long as the starting weapons are good. And they are. If there is nothing to unlock, there is nothing to work toward besides a higher K/D ratio, and that gets boring fast..


You're telling me you get 99% GPU usage on both cards when taking over a city with a couple dozen people shooting at you on the ground? I don't think so. i even turned everything to LOW and it didn't help. I'm not talking about flying around by yourself or when removed from the action...
uku1M.jpg
iixhN.png
Look at that poorly coded game's main-thread bottlenecking which causes low GPU usage because the thread is starved. If it can't handle data streams then i.e. GPU wont get guidance about what to draw and how. That single thread most likely gives input (shaders, positional updates etc) to the GPU and controls its workflow.

It most definitely does not scale to 4 cores properly.

Getting stuck on the terrain is incredibly easy and no you can't just backup... It's just really bad terrain collision. I used to think BC2 was bad where every map had a couple locations that your character would get stuck in 1 foot drops in the terrain. Do I really need to make a video of how bad PS2 vehicles are?

See, this game was made for people like you who think that unlocking is a goal to strive for. The game should be interesting on its own, rather than trying to make you waste time grinding for unlocks. If the game is boring without unlocks, it's a boring game to begin with...
Edited by Wonky Sausage - 12/10/12 at 3:54pm
post #630 of 1014
Quote:
Originally Posted by Wonky Sausage View Post

See, this game was made for people like you who think that unlocking is a goal to strive for. The game should be interesting on its own, rather than trying to make you waste time grinding for unlocks. If the game is boring without unlocks, it's a boring game to begin with...

That's the thing.. I have most of what I want unlocked, and the game is still plenty fun. Of course I will be upgrading those Cert perks, but I have at least the base level of any I want. The unlock incentive is just small part of the experience.

Of course there will always be a vocal minority who disagrees with and dislikes just about everything. It's unavoidable.
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Overclock.net › Forums › Industry News › Video Game News › [SOE] Planetside 2 Goes Live