Quote:
Originally Posted by Wonky Sausage 
I have played about 5 hours on it so far. The utterly horrible optimization giving only 20% GPU usage in fights and low FPS due to the single-threaded design doesn't help either. The vehicles in this game are some of the worst and laziest programming I've ever seen. I use to think BF3 was bad with the T90 ice skating blades and tourettes spasms when on rubble. But in PS2, getting stuck on the terrain by simply driving over a patch of dirt or a pothole in a giant tank is pretty sad -- there goes your resources and have fun waiting to be able to buy it again... The quad bike making a crashing noise every time a wheel lifts off the ground a couple inches and touches down is quite annoying too. What do you mean let it sit idle for 20 days? Just log in? Anyways, I prefer other fps games like Battlefield and CS but even BF3 still suffers from some of the same "unlock" mentality as well.

Quote:
Originally Posted by KyadCK 
I have the stock NC Gauss Saw, with advanced forward grip, compensator, and reflex x2 scope. 330 certs.
Resistive shields and Nanoweave armor helps too, total; under 100 certs.
You could get enough certs for all that by making an account and letting it sit idle for 20 days.
Almost all guns (besides rocket pods, AA rockets, and lock-on rockets) are sidegrades, not upgrades. Certs make the weapon, and money can only buy getting certs a little bit faster, not buy them directly.
At least try the game before making assumptions.

I have the stock NC Gauss Saw, with advanced forward grip, compensator, and reflex x2 scope. 330 certs.
Resistive shields and Nanoweave armor helps too, total; under 100 certs.
You could get enough certs for all that by making an account and letting it sit idle for 20 days.
Almost all guns (besides rocket pods, AA rockets, and lock-on rockets) are sidegrades, not upgrades. Certs make the weapon, and money can only buy getting certs a little bit faster, not buy them directly.
At least try the game before making assumptions.
I have played about 5 hours on it so far. The utterly horrible optimization giving only 20% GPU usage in fights and low FPS due to the single-threaded design doesn't help either. The vehicles in this game are some of the worst and laziest programming I've ever seen. I use to think BF3 was bad with the T90 ice skating blades and tourettes spasms when on rubble. But in PS2, getting stuck on the terrain by simply driving over a patch of dirt or a pothole in a giant tank is pretty sad -- there goes your resources and have fun waiting to be able to buy it again... The quad bike making a crashing noise every time a wheel lifts off the ground a couple inches and touches down is quite annoying too. What do you mean let it sit idle for 20 days? Just log in? Anyways, I prefer other fps games like Battlefield and CS but even BF3 still suffers from some of the same "unlock" mentality as well.
The game can use 6 threads. It will use about 3-4 "cores" worth of CPU power if you have a reasonable CPU. PS2 maxes out my dual 6970s, even after overclock, and for the most part I'm bottlenecked by them. (although I am running the Ultra settings, which gives the GPUs quite a kick in the ass). Whatever is going on with your system, it ain't normal. List your specs or something, so we can at least know what's causing the problem.
Tanks should only get stuck if you manage to:
- 1: Roll them.
- 2: Are on a very sharp incline. (hint, go backwards)
- 3: Manage to get them stuck in a pit where the ground is too steep on all sides.
- 4: Manage to get them stuck between anti-tank barricades.
I don't know what you're doing, but if you're getting stuck in the middle of the road, you're doing it wrong. There are no potholes in the roads, and the roads are made of dirt, so I'll assume you're exaggerating instead of actually telling us what was wrong with it.
No, I mean literally make the character and let it just sit there for 20 days, then log in and have fun with your certs. You gain one cert an hour, always, even if you're offline.
There's nothing bad about the unlock mentality, as long as the starting weapons are good. And they are. If there is nothing to unlock, there is nothing to work toward besides a higher K/D ratio, and that gets boring fast.
Quote:
Originally Posted by -Apocalypse- 
VS HA's Orion is actually very close to being the best VS HA gun because of how little recoil it has. It just comes down to preference on HA guns.
Medic is again preference, as yes, the CME and V-H45 are both "better" guns, but the CME is unweildy in close quarters and the V-H45 is worthless beyond 75m, even in single shot mode.
The VS1 is versatile, effective but not great in both situations. Almost all of them are. It's the specialized weapons that you need to unlock (with the exception of the VS sniper, the Phantasm/V-10 are in a class of their own for VS).

Quote:
The VS sniper is the only bad default weapon, because it functions more as a scout rifle than a sniper because the damage drop off is so extreme. The other two stock snipers are good.Originally Posted by jtom320 
I kind of disagree that all the starting weapons are decent. As far as I can tell all the stock sniper rifles are complete garbage.
On the Vanu side the combat medic and HA starting weapons are good but the stock carbine is totally outclassed by some of the other guns. I'm pretty sure however that the TR starting weapons are really good.
If I could do it over I might have even picked the TR. I thought I liked the scythe design the most but the mosquito is really cool looking and I mostly fly. Plus it seems like Reavers are the easiest ESF to shoot down. NC just seems to be weak in general at this point in time. I don't know if it's coincidence but on the page where it shows your kills breakdown I've had way more NC then TR kills. Like 65/35.
I have heard that the TR MBT is awful though so theres that I suppose.

I kind of disagree that all the starting weapons are decent. As far as I can tell all the stock sniper rifles are complete garbage.
On the Vanu side the combat medic and HA starting weapons are good but the stock carbine is totally outclassed by some of the other guns. I'm pretty sure however that the TR starting weapons are really good.
If I could do it over I might have even picked the TR. I thought I liked the scythe design the most but the mosquito is really cool looking and I mostly fly. Plus it seems like Reavers are the easiest ESF to shoot down. NC just seems to be weak in general at this point in time. I don't know if it's coincidence but on the page where it shows your kills breakdown I've had way more NC then TR kills. Like 65/35.
I have heard that the TR MBT is awful though so theres that I suppose.
VS HA's Orion is actually very close to being the best VS HA gun because of how little recoil it has. It just comes down to preference on HA guns.
Medic is again preference, as yes, the CME and V-H45 are both "better" guns, but the CME is unweildy in close quarters and the V-H45 is worthless beyond 75m, even in single shot mode.
The VS1 is versatile, effective but not great in both situations. Almost all of them are. It's the specialized weapons that you need to unlock (with the exception of the VS sniper, the Phantasm/V-10 are in a class of their own for VS).
The NC have some insanely good distance shooters on them. See where the ally is ion this screen, and how small he is at this distance? Just picked off a guy that was standing next to him with my Gauss Saw.

I can pull off shots like that on a regular basis with HV Ammo and my x6 scope, it's nuts. The stock NC Sniper with the x12 scope can pick off people at the very edge of render distance.
Edited by KyadCK - 12/10/12 at 1:23pm















saving up 1000 for a new sniper rifle (had to spend some for better max items first thought ugh) not sure to go with the LA80 or the new one they added though.





