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[SOE] Planetside 2 Goes Live - Page 64  

post #631 of 1014
Quote:
Originally Posted by -SE7EN- View Post

this. i grabbed the 20x for mine as soon as I could and constantly pick people off that never even knew NC was in town. I enjoy the Infiltrator more than other classes, but the cert gain is pretty low compared to others, so I am leveling in a max suit to buy Infiltrator items smile.gif saving up 1000 for a new sniper rifle (had to spend some for better max items first thought ugh) not sure to go with the LA80 or the new one they added though.
ugh air. I do agree that it should dominate infantry, but IMO it should be good vs groups of people. I shouldn't be a lone person off somewhere and get 1 shot by an air unit. Just thinking that rockets should be too expensive to 'waste' against a solo guy in the middle of nowhere or something. Also, air should dominate infantry that isn't ready for air. and every time from what I have seen it does. a couple of rocket pods send everyone running (that are still alive) unless we are all prepared for air and in burster maxes, and more than about 5 still send us running. and if their just happens to be a few tanks and a few air vs a small squad, we usually end up having to redeploy to somewhere else if we don't have air support ready to help. also, us ground units sure do enjoy being killed on the inside in the middle of buildings. sometimes there is literally nowhere to not be hit at by air, especially the smaller bases. I really don't see how air doesn't dominate infantry, unless you're flying solo into a group of burster maxes?

I agree that their is some balance issues with the ESF. The thing I disagree with is that the ESF is OP. You take a look at the jet in BF3 and the ESF's and their destructive capabilities are roughly the same. The difference is that in a game like Planetside 2 you can have literally hundreds of ESF's in any given firefight. In a game like BF3 there are two jets. The only way to really balance this is to neuter the ESF completely but if you are going to do that you may as well just take air out of the game.

I'm willing to see what Sony does. I don't mind them buffing AA a bit, and I don't mind them toning down the splash damage on the rockets. I think people need to keep in mind though that AA is only meant to be pesky (Or area denial or whatever the term is). Swaths of infantry are supposed to die to aircraft and the counter to aircraft should be aircraft. Otherwise you r isk ruining flight in planetside 2.
    
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post #632 of 1014
Quote:
Originally Posted by Kaldari View Post

That's the thing.. I have most of what I want unlocked, and the game is still plenty fun. Of course I will be upgrading those Cert perks, but I have at least the base level of any I want. The unlock incentive is just small part of the experience.
Of course there will always be a vocal minority who disagrees with and dislikes just about everything. It's unavoidable.

Well, it has potential but the horrible vehicle system, extremely poor optimization leading to low fps during fights, and server lag during big fights makes it hard to enjoy the game for me.
post #633 of 1014
Quote:
Originally Posted by Wonky Sausage View Post

Well, it has potential but the horrible vehicle system, extremely poor optimization leading to low fps during fights, and server lag during big fights makes it hard to enjoy the game for me.

Most of your problems are hardware-related, poor optimization or otherwise, and many (I think most) would disagree that the vehicles are in some sort of unplayable or unenjoyable state.

Welcome to the vocal minority.
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post #634 of 1014
Quote:
Originally Posted by jtom320 View Post

Your 7950 should not be any slower then a 670. If I were you I would not spend the money. Complete sidegrade.

Oh, I agree completely. It's just my 7950 is a piece of crap. It artifacts on stock clocks. Already RMA'd the first back to Amazon and now the second is doing it after the return window expired. XFX says I need to pay shipping which I refuse to do for a defective product...so to sum things up...I'm spending more money to buy something that I know will work instead of giving my 7950 its 3rd chance at working.
post #635 of 1014
Quote:
Originally Posted by Wonky Sausage View Post

You're telling me you get 99% GPU usage on both cards when taking over a city with a couple dozen people shooting at you on the ground? I don't think so.

In action:



Keep thinking whatever you want to believe bud, it's just you and a few others. That is what I get with my settings, and if your specs can match mine or top them, I will gladly share my ini file with you.
Quote:
Originally Posted by jtom320 View Post

I'm willing to see what Sony does. I don't mind them buffing AA a bit, and I don't mind them toning down the splash damage on the rockets. I think people need to keep in mind though that AA is only meant to be pesky (Or area denial or whatever the term is). Swaths of infantry are supposed to die to aircraft and the counter to aircraft should be aircraft. Otherwise you risk ruining flight in planetside 2.

That's sure as hell not how it works in real life. Flak is very deadly to planes, and rockets even more so if they hit. That is why they were made. It's more of a preventive thing, yes, and the fact that all the sudden everyone can switch off to AA means it has to be toned down a bit from reality, but that doesn't stop the fact that ground-based AA is extremely good against aircraft.

Being caught off guard by flak should make the pilot snap to attention, get out of range, find where it's from, and deal with it best they can, or caall in something to deal with it. They should not be able to just tank on through it. Granted, Aircraft would need the same render distance for infantry and infantry has for air to make it fair at all, but that's how it should happen. Flak should force aircraft to stay back until ground forces can deal with it.
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post #636 of 1014
Quote:
Originally Posted by KyadCK View Post

In action:


Keep thinking whatever you want to believe bud, it's just you and a few others. That is what I get with my settings, and if your specs can match mine or top them, I will gladly share my ini file with you.
That's sure as hell not how it works in real life. Flak is very deadly to planes, and rockets even more so if they hit. That is why they were made. It's more of a preventive thing, yes, and the fact that all the sudden everyone can switch off to AA means it has to be toned down a bit from reality, but that doesn't stop the fact that ground-based AA is extremely good against aircraft.
Being caught off guard by flak should make the pilot snap to attention, get out of range, find where it's from, and deal with it best they can, or caall in something to deal with it. They should not be able to just tank on through it. Granted, Aircraft would need the same render distance for infantry and infantry has for air to make it fair at all, but that's how it should happen. Flak should force aircraft to stay back until ground forces can deal with it.

That was poorly worded as I agree with everything you said. Area denial I think is the term we are looking for. I think the idea however that ESF pilots can tank flak even as the game is right now is off base. One burster max or even skyguard can take you down pretty quickly with sustained fire at close range. And considering the rendering distance you spend a lot of time in close range.

I'm not against buffs. I just think people need to realize that a jet/attack helicopter is supposed to do work on ground targets.
    
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post #637 of 1014
Quote:
Originally Posted by jtom320 View Post


That was poorly worded as I agree with everything you said. Area denial I think is the term we are looking for. I think the idea however that ESF pilots can tank flak even as the game is right now is off base. One burster max or even skyguard can take you down pretty quickly with sustained fire at close range. And considering the rendering distance you spend a lot of time in close range.

I'm not against buffs. I just think people need to realize that a jet/attack helicopter is supposed to do work on ground targets.

One could argue that it's a Liberator's job to hit ground targets and the ESF is meant to focus on Armor, Aircraft, and suppressive fire rather then attacking infantry.

The shear blindness of aircraft doesn't help things at all, obviously, but have you seen how much fire a liberator takes? I can kill a Magrider with rockets faster then I can kill a liberator with anything. AND Liberators can use decoy flares.
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post #638 of 1014
Quote:
Originally Posted by Wonky Sausage View Post

You're telling me you get 99% GPU usage on both cards when taking over a city with a couple dozen people shooting at you on the ground? I don't think so. i even turned everything to LOW and it didn't help. I'm not talking about flying around by yourself or when removed from the action...
uku1M.jpg
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Look at that poorly coded game's main-thread bottlenecking which causes low GPU usage because the thread is starved. If it can't handle data streams then i.e. GPU wont get guidance about what to draw and how. That single thread most likely gives input (shaders, positional updates etc) to the GPU and controls its workflow.
It most definitely does not scale to 4 cores properly.
Getting stuck on the terrain is incredibly easy and no you can't just backup... It's just really bad terrain collision. I used to think BC2 was bad where every map had a couple locations that your character would get stuck in 1 foot drops in the terrain. Do I really need to make a video of how bad PS2 vehicles are?
See, this game was made for people like you who think that unlocking is a goal to strive for. The game should be interesting on its own, rather than trying to make you waste time grinding for unlocks. If the game is boring without unlocks, it's a boring game to begin with...

All I know is this. 0 problems on my rig, eyefinity 4040x1024, 1100t 6 cores, all get used, 7950. New patch, never below 50, and the game, looks BEAUTIFUL.

Roll vanguards soon, after I play some COH tonight. Feeling strategic.
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post #639 of 1014
This game is too good, spent seven hours fighting for the crown last night on the Australian server. We made it, but still it was intense.
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post #640 of 1014
Quote:
Originally Posted by KyadCK View Post

In action:


Keep thinking whatever you want to believe bud, it's just you and a few others. That is what I get with my settings, and if your specs can match mine or top them, I will gladly share my ini file with you.

So you're using an ini tweak to fix some of these problems? Obviously that's a big difference between our two setups since you're not using the default settings. Can you share this ini tweak then?

Quote:
Originally Posted by Kaldari View Post

Most of your problems are hardware-related, poor optimization or otherwise, and many (I think most) would disagree that the vehicles are in some sort of unplayable or unenjoyable state.
Welcome to the vocal minority.

Actually, most users are having problems with poor optimization which is why Smedley posted a twitter message about how they're still working on optimization.

The biggest problem is extremely obvious. Break up the processing into more threads. That main-thread caps out way too easily. I updated my rig in my sig.
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