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[SOE] Planetside 2 Goes Live - Page 65  

post #641 of 1014
Quote:
Originally Posted by Wonky Sausage View Post

Actually, most users are having problems with poor optimization which is why Smedley posted a twitter message about how they're still working on optimization.
The biggest problem is extremely obvious. Break up the processing into more threads. That main-thread caps out way too easily. I updated my rig in my sig.

Sorry, but that's some pretty poor wording there, borderline an outright lie.

It can be said that absolutely every person could see benefit from optimizations. It's entirely a different thing to say "most users are having problems with poor optimization". I can speak with authority no more than you can, but I would venture to say most people find settings that work for them are aren't having any problems to do the current level of optimization. I use "problem" as a term describing anything that renders the game a nuisance to play or, on the extreme end of things, renders it unplayable.

It would help if you posted your system specs, but I'm guessing your system isn't exactly cutting-edge.
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post #642 of 1014
edit: it should show up in my sig now
Edited by Wonky Sausage - 12/10/12 at 5:43pm
post #643 of 1014
Quote:
Originally Posted by Wonky Sausage View Post

Maybe it'll show up now? Guess not. Anyways, here's the link: http://www.overclock.net/lists/display/view/id/4757117

Regardless of the current level of optimization, you should easily be able to find suitable settings to play at, even if it means not being able to max every single setting in the game and in your driver's control panel.
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post #644 of 1014
Quote:
Originally Posted by Wonky Sausage View Post

So you're using an ini tweak to fix some of these problems? Obviously that's a big difference between our two setups since you're not using the default settings. Can you share this ini tweak then?

Sure, just be warned ahead of time, a single 7950, even OC'd, might not like you much after this. Back up your own INI before hand.

This is not a fix, this is making PS2 push my hardware even harder then it does on High, by pushing settings to their actual max. The results are pretty, if your hardware can keep up.
Warning: UserOptions.ini (Click to show)
Code:
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FullscreenRefresh=0
Maximized=0
RenderQuality=1.200000
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HitIndicator=1
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Channels=192

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Resolution=2
Quality=100
OutputFile=C:\Users\77kyle.HOME\Videos\Planetside2\PS2Video_0006

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Resolution=2
Fps=30
Kbps=2000
MicRecordVolume=0.000000
SpeakerRecordVolume=1.000000
Username=mistan

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post #645 of 1014
PS2 is a dx9 game and because of that all d3d9 rendering/work needs to be done in one thread. They can't give more work to other threads, it just doesn't work that way. And Sony was never good at making games. PS1 has so many bugs still, but that's sort of what made the game fun. Learning all of it's wonky bugs and quirks, and the hilarious things that often happened because of bad programming are what made me keep going back to play the game.
post #646 of 1014
Quote:
Originally Posted by Jess94 View Post

PS2 is a dx9 game and because of that all d3d9 rendering/work needs to be done in one thread. They can't give more work to other threads, it just doesn't work that way. And Sony was never good at making games. PS1 has so many bugs still, but that's sort of what made the game fun. Learning all of it's wonky bugs and quirks, and the hilarious things that often happened because of bad programming are what made me keep going back to play the game.

So unless they plan to move to DX11 I should wait for Haswell and hope WCing can get it to 6Ghz?

I just read that apparently setting everything to Low makes more stuff get processed on the CPU. That might be making it worse.
Edited by Wonky Sausage - 12/10/12 at 6:05pm
post #647 of 1014
Quote:
Originally Posted by rainbowhash View Post

This game is too good, spent seven hours fighting for the crown last night on the Australian server. We made it, but still it was intense.

Seven hours? Man, you gotta get up and move around a bit tongue.gif

What name do you go under? Ill keep and eye out for you smile.gif
post #648 of 1014
Quote:
Originally Posted by KyadCK View Post

One could argue that it's a Liberator's job to hit ground targets and the ESF is meant to focus on Armor, Aircraft, and suppressive fire rather then attacking infantry.
The shear blindness of aircraft doesn't help things at all, obviously, but have you seen how much fire a liberator takes? I can kill a Magrider with rockets faster then I can kill a liberator with anything. AND Liberators can use decoy flares.

Yeah Libs can take a lot of punishment. I've found it works best to empty rocketpods/shoot off nose gun/switch to rocketpods and then to stay on top of them to avoid their main gun. If they have good gunners a well placed shell can take you out in one hit. Not sure what upgrade it is that does it but if you see a lib pilot angling his belly towards you it's best to bug out for a bit cause it packs a nasty punch.

Also the turbo laser is a really great main gun for anti-air. It has thirty rounds but it reloads quick and you can work on the mag size/reload speed. Right now I'm certing into rocketpod reload speed just so I can be that much more annoying though. I guess I'm placing a bet also on the fact that the splash damage reduction won't hurt their functionality too bad. Seems to me that they will still be fine against armor and only slightly worse against infy however.
    
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post #649 of 1014
Quote:
Originally Posted by Sethy666 View Post

Seven hours? Man, you gotta get up and move around a bit tongue.gif
What name do you go under? Ill keep and eye out for you smile.gif

hahahaha after taking the crown (as TR) after a 3 hour ordeal (11pm - 2am i think) i'm not surprised about the 7 hour thing. The fight started before i joined so that might have been the same fight. A well place sunderer makes all the difference imo.
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post #650 of 1014
Quote:
Originally Posted by lem View Post

hahahaha after taking the crown (as TR) after a 3 hour ordeal (11pm - 2am i think) i'm not surprised about the 7 hour thing. The fight started before i joined so that might have been the same fight. A well place sunderer makes all the difference imo.

You didn't happen to be on the Aussie server too right? I was on TR and we were in a squad with a platoon of like 20-25 players, i wasn't there for the whole 7 hours, i had a break for a few hours inbetween, and even ran some other bases.
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