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post #681 of 1014
Quote:
Originally Posted by Fuell View Post

Quote:
Originally Posted by KyadCK View Post

I can pull off some seriously wicked maneuvers using my joystick, but I've been playing games like FreeSpace for years; I know how to fly, I know my controller, and I know how to map my controller to be effective.
Flying with almost zero ability to flat-turn hurts me more then I'd like to admit, and honestly, I want to take a Scythe or Mosquito out for a spin to see what I can do with something that isn't a flying tank, but I'm happier with the new controls for aircraft, plus the DLL that lets my use my joystick in Win8 (Seriously, whoever linked that, you're the best).
I think that rolling is much too fast on the Reaver... Too hard to gracefully control in longer turns, and that you need to be waaaaaay too close to your target for AA rockets to be truly effective.

My problem, is that no matter what settings I'm using, I have to constantly be lifting my mouse off the pad to reposition... and I have a 15" x 17" pad, not exactly a small area. And with crazy high settings... still have to lift and reposition, sometimes multiple times for a single turn. So yea, aircraft are simply out of the question for me now. I think there must be some sort of crazy glitch or error for me, so I might reinstall the game cause it just seems too strange the way it works. Though, I might just try out using an Xbox 360 controller for aircraft to see if that fixes the control issues.

I hate to break it to you, but that's not a glitch, that's how it works in flying games. Mice are great for FPS aiming, but they absolutely suck at long, constant, and random maneuvers. The "Roll and pull back" style of flight doesn't help either.

Give the 360 controller a try. Even better would be a cheap joystick with roll capability, like my Logitech Extreme 3D Pro, which is around $30, but you can bind Pitch and Yaw to the left thumb stick and Bank and Throttle to the other, along with weapon control ("Next weapon" and Fire) on the right triggers, "up" on L1, "down" on L2, afterburner on right-stick press down, array "exit", "change view", and a few other things to the D-pad and 4 buttons.

Should be an effective mapping until you learn how you like it best and adjust accordingly.
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post #682 of 1014
Quote:
Originally Posted by Fuell View Post

My problem, is that no matter what settings I'm using, I have to constantly be lifting my mouse off the pad to reposition... and I have a 15" x 17" pad, not exactly a small area. And with crazy high settings... still have to lift and reposition, sometimes multiple times for a single turn. So yea, aircraft are simply out of the question for me now. I think there must be some sort of crazy glitch or error for me, so I might reinstall the game cause it just seems too strange the way it works. Though, I might just try out using an Xbox 360 controller for aircraft to see if that fixes the control issues.

That's because a mouse does not give constant "feedback" to tell the craft to keep moving. Unlike a joystick that when you move it a direction it keeps telling the system "Hey I am at ___ Angle, keep signal rolling till I move again" So the game will keep the fighter at whatever pitch the pilot has his stick at. A mouse on the other hand moves...And when you stop moving it, so does the information being sent to the aircraft..Hense why it will stop banking, lifting, diving, ect. However with practice this turns into a bonus because your relexes take over and you can pull some crazy moves..lol I fly M/K and I have like a 10/1 KD dog fighting..lol
post #683 of 1014
Quote:
Originally Posted by KyadCK View Post

I hate to break it to you, but that's not a glitch, that's how it works in flying games. Mice are great for FPS aiming, but they absolutely suck at long, constant, and random maneuvers. The "Roll and pull back" style of flight doesn't help either.
Give the 360 controller a try. Even better would be a cheap joystick with roll capability, like my Logitech Extreme 3D Pro, which is around $30, but you can bind Pitch and Yaw to the left thumb stick and Bank and Throttle to the other, along with weapon control ("Next weapon" and Fire) on the right triggers, "up" on L1, "down" on L2, afterburner on right-stick press down, array "exit", "change view", and a few other things to the D-pad and 4 buttons.
Should be an effective mapping until you learn how you like it best and adjust accordingly.

Two good pilots on different ends of the spectrum. Good to have two sides to everything.
post #684 of 1014
Quote:
Originally Posted by Kazumi View Post

Quote:
Originally Posted by KyadCK View Post

I hate to break it to you, but that's not a glitch, that's how it works in flying games. Mice are great for FPS aiming, but they absolutely suck at long, constant, and random maneuvers. The "Roll and pull back" style of flight doesn't help either.
Give the 360 controller a try. Even better would be a cheap joystick with roll capability, like my Logitech Extreme 3D Pro, which is around $30, but you can bind Pitch and Yaw to the left thumb stick and Bank and Throttle to the other, along with weapon control ("Next weapon" and Fire) on the right triggers, "up" on L1, "down" on L2, afterburner on right-stick press down, array "exit", "change view", and a few other things to the D-pad and 4 buttons.
Should be an effective mapping until you learn how you like it best and adjust accordingly.

Two good pilots on different ends of the spectrum. Good to have two sides to everything.

Indeed. Sadly, I'm used to this kind of flying, which is significantly different. I'm able to use most of my dogfighting skill, but even the ESFs feel like slow bombers to me.
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post #685 of 1014
Quote:
Originally Posted by KyadCK View Post

Indeed. Sadly, I'm used to this kind of flying, which is significantly different. I'm able to use most of my dogfighting skill, but even the ESFs feel like slow bombers to me.
Could not agree more. They are certainly sluggish compared to other games, but I can see why, in a balance aspect. But with practice, practice, and even more practice the frames become pretty nimble compared to beginner pilots.

Best tip I can give those who "wish" to fly. Is Dog fighting, and spend "alot" of certs taking that counter down..lol I've maxed it out, but it takes dedication..lol
post #686 of 1014
Quote:
Originally Posted by Kazumi View Post

Quote:
Originally Posted by KyadCK View Post

Indeed. Sadly, I'm used to this kind of flying, which is significantly different. I'm able to use most of my dogfighting skill, but even the ESFs feel like slow bombers to me.
Could not agree more. They are certainly sluggish compared to other games, but I can see why, in a balance aspect. But with practice, practice, and even more practice the frames become pretty nimble compared to beginner pilots.

Best tip I can give those who "wish" to fly. Is Dog fighting, and spend "alot" of certs taking that counter down..lol I've maxed it out, but it takes dedication..lol

A tip I would give... Throttle control. I don't care how it's done, proper control of your throttle is the difference between overshooting someone and staying behind them, and staying behind them means you aren't getting shot at if you're playing with other ESFs. Even if you can't shoot them either, it's the place to be, and it's a much safer place then running unless you have AA support near by.

Besides... they don't know you can't shoot them, just like the Mosquito's who dump flares the moment I get a solid lock don't know I'm on my last rocket and have no intention to actually fire on them until I'm sure they spent it. tongue.gif

Heck, find a buddy in your faction, and play around with him in the sky above controlled territory. Learn how to turn and stay on someone's tail without shooting and without getting shot at. Then go play with live targets.
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post #687 of 1014
Quote:
Originally Posted by KyadCK View Post

A tip I would give... Throttle control. I don't care how it's done, proper control of your throttle is the difference between overshooting someone and staying behind them, and staying behind them means you aren't getting shot at if you're playing with other ESFs. Even if you can't shoot them either, it's the place to be, and it's a much safer place then running unless you have AA support near by.
Besides... they don't know you can't shoot them, just like the Mosquito's who dump flares the moment I get a solid lock don't know I'm on my last rocket and have no intention to actually fire on them until I'm sure they spent it. tongue.gif
Heck, find a buddy in your faction, and play around with him in the sky above controlled territory. Learn how to turn and stay on someone's tail without shooting and without getting shot at. Then go play with live targets.

I lead www.taw.net's AU division from Japan, and I have my guys spend atleast 1 hour a week dog fighting in the skies by our warp gate. Not shooting to kill, just firing basic weapons enough to cause smoke on their partner. When I see someone has matured as a pilot I will do 1v2's and such.

Throttle control is key, I can't count how many times I've swong low around a cliff to rapidly cut throttle do a nose U turn and raise up and behind my chaser as he whips past me over head. Getting a chaser to lose sight of you for a split second and doing something like that will tend to pay off, instead of just zig zagging in the sky all day..lol I love those who just flying crazy like in the sky..lol I stay on their tail within 3-4 fighters and just pelt away slowly if I've got time. Remember to keep "some" difference the frames wreck can insta kill, so keep a little distance so you can dive, raise, or just plain dodge the burning hulk trying to crush you..haha!
post #688 of 1014
I don't think my issue is coming across very well. I know how to fly in pretty much any game I've ever played, and I've talked to people who've had no upgrades on a scythe. Trust me, I'm having some odd issue, not a skill issue lol.

Lets put it this way, I can bank my scythe till its sideways and then pull on the mouse to pull up. This would make me take a steep turn, instead. I have to pull the mouse all the way across my pad, lift, reposition and repeat. A few times before I can even pull a 180. I play a lot of aircraft games as I usually dislike most FPS's (most FPS's are just copy/paste experiences to me, and offer little to nothing new) Most games as long as you keep pulling back as a certain rate, it will give similar feedback as say, a joystick pulled back. My experience so far in PS2 is far from the norm of any other game I've played, hence why I feel its an issue at my end most likely...

As for certs not equipping. I guess to me it was the term "cert". To me, to be "certified" is different to "buying" so I guess it was just an issue of wording to me. But you'd be surprised how many people don't know how to equip them...

And yea, I gotta find a good outfit to join. Random squads can be fun, or they can make your gaming session feel like a frustrated waste of time heh
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post #689 of 1014
Quote:
Originally Posted by Fuell View Post

I don't think my issue is coming across very well. I know how to fly in pretty much any game I've ever played, and I've talked to people who've had no upgrades on a scythe. Trust me, I'm having some odd issue, not a skill issue lol.
Lets put it this way, I can bank my scythe till its sideways and then pull on the mouse to pull up. This would make me take a steep turn, instead. I have to pull the mouse all the way across my pad, lift, reposition and repeat. A few times before I can even pull a 180. I play a lot of aircraft games as I usually dislike most FPS's (most FPS's are just copy/paste experiences to me, and offer little to nothing new) Most games as long as you keep pulling back as a certain rate, it will give similar feedback as say, a joystick pulled back. My experience so far in PS2 is far from the norm of any other game I've played, hence why I feel its an issue at my end most likely...
As for certs not equipping. I guess to me it was the term "cert". To me, to be "certified" is different to "buying" so I guess it was just an issue of wording to me. But you'd be surprised how many people don't know how to equip them...
And yea, I gotta find a good outfit to join. Random squads can be fun, or they can make your gaming session feel like a frustrated waste of time heh

Your not having a issue. Shall I bold that statement to make it any clearer? That's how the fighters work with a Mouse. I have to do the same thing. They have a fixed turn rate, does not matter how much DPI you toss at it, if the fighter cannot "turn" at the speed your slinging your mouse then...Well thats because it cannot turn that fast. Which means CERT into dog fighting airframe
post #690 of 1014
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Originally Posted by Kazumi View Post

Your not having a issue. Shall I bold that statement to make it any clearer? That's how the fighters work with a Mouse. I have to do the same thing. They have a fixed turn rate, does not matter how much DPI you toss at it, if the fighter cannot "turn" at the speed your slinging your mouse then...Well thats because it cannot turn that fast. Which means CERT into dog fighting airframe

Read again. How can a stock scythe have certs wink.gif

And about fixed turn rates... If anyone thinks they can override this with DPI settings, thats just LOL. I understand how such things work biggrin.gif You can pull back your mouse hard and fast, or you can pull it back slowly matching the aircrafts turn rate. The latter will reduce/remove the need for lifting the mouse in most cases. My problem is noticeably slower than stock turning speeds no matter how I use the mouse or configure settings. So again Trust me, this isn't just a "your doing it wrong" or "your expectations aren't realistic"... It's a "I got a silly problem/glitch." wink.gif

Which isn't uncommon to have isolated issues such as this in any game.
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