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[Official] Far Cry 3 Information & Discussion Thread - Page 87

Poll Results: After recent driver updates and patches are you satisfied with performance given the visuals?

 
  • 43% (80)
    Yes
  • 56% (102)
    No
182 Total Votes  
post #861 of 1920
People with Dx11 and Quad GPU configurations, do try these bits out:
0x080942F5

What does it do? See it here.
post #862 of 1920
Thread Starter 




Techspot Far Cry 3 Performance.
HARDCOP FARCRY 3 PERFORMANCE REVIEW
Edited by lem_ - 12/6/12 at 2:18pm
post #863 of 1920
Warning: Spoiler! (Click to show)


7970 runs about 29 fps on 2560x1440. Judging by that, my 7950 (1125/1425) crossfire setup is running as it should. I'm sitting between 55 and 95 frames per second.

Still, its odd.... This game is part of the AMD Gaming Evolved program and still Nvidia has a edge over AMD.
Edited by rck1984 - 12/6/12 at 2:29pm
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post #864 of 1920
Found this code somewhere, moar tweaking! Warning: Spoiler! (Click to show)
Code:
<Post>
                        <quality GameDepthOfField="0" CinematicDepthOfField="0" MotionBlur="0" SSAO="0" FXAALevel="6" CloudShadows="1" SSAOMaxDistance="0" id="low" />
                </Post>
                <Water>
                        <quality WaterRefraction="1" OceanShoreEffect="1" ReflectionTextureSizeX="1024" ReflectionTextureSizeY="1024" ProtoDisplacement="1" OceanRealReflection="1" NumWaterReflectionPlanes="2" id="high" />
                </Water>
                <Vegetation>
                        <quality UseRealTreeHD="1" UsePixelLeafNormals="1" id="veryhigh" />
                </Vegetation>
                <Terrain>
                        <quality TerrainLodScale="0.5" TerrainDetailViewDistance="1536" TerrainDetailBlendViewDistance="256" id="high" />
                </Terrain>
                <Geometry>
                        <quality KillLodScale="1.0" LodScale="1.0" RealTreesLodScale="1.0" RealTreesVistaMinViewDistanceScale="1.0" ClustersLodScale="1.0" TerrainLodScale="1.0" MaxDecalCount="400" MaxDecalCountPerType="50" id="high" />
                </Geometry>
                <Ambient>
                        <quality ShadowMapSize="2048" SectorTextureSize="256" id="high" />
                </Ambient>
                <Shadow>
                        <quality ShadowMapSize="2048" CascadedShadowMapSize="2048" RainShadowMapSize="2048" SoftShadows="1" EnablePCSS="1" DisableShadow="0" DisableShadowGeneration="0" DisableShadowGenTerrain="0" SpotsCastShadows="1" id="high" />
                </Shadow>
                <DeferredShadows>
                        <quality EnableDeferredShadows="1" id="pc" />
                </DeferredShadows>
        </RenderProfile>
post #865 of 1920
Stock clock 7950 running the game maxed out with 8x msaa getting 35 - 40fps. Not bad honestly with literally nothing turned down! This is TTL, not me.
    
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post #866 of 1920
Can we have less name calling and silly arguing please!
I really don't want to have to thread-ban anyone! But I will if you keep it up redface.gif
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post #867 of 1920
Quote:
Originally Posted by amd955be5670 View Post

Found this code somewhere, moar tweaking! Warning: Spoiler! (Click to show)
Code:
<Post>
                        <quality GameDepthOfField="0" CinematicDepthOfField="0" MotionBlur="0" SSAO="0" FXAALevel="6" CloudShadows="1" SSAOMaxDistance="0" id="low" />
                </Post>
                <Water>
                        <quality WaterRefraction="1" OceanShoreEffect="1" ReflectionTextureSizeX="1024" ReflectionTextureSizeY="1024" ProtoDisplacement="1" OceanRealReflection="1" NumWaterReflectionPlanes="2" id="high" />
                </Water>
                <Vegetation>
                        <quality UseRealTreeHD="1" UsePixelLeafNormals="1" id="veryhigh" />
                </Vegetation>
                <Terrain>
                        <quality TerrainLodScale="0.5" TerrainDetailViewDistance="1536" TerrainDetailBlendViewDistance="256" id="high" />
                </Terrain>
                <Geometry>
                        <quality KillLodScale="1.0" LodScale="1.0" RealTreesLodScale="1.0" RealTreesVistaMinViewDistanceScale="1.0" ClustersLodScale="1.0" TerrainLodScale="1.0" MaxDecalCount="400" MaxDecalCountPerType="50" id="high" />
                </Geometry>
                <Ambient>
                        <quality ShadowMapSize="2048" SectorTextureSize="256" id="high" />
                </Ambient>
                <Shadow>
                        <quality ShadowMapSize="2048" CascadedShadowMapSize="2048" RainShadowMapSize="2048" SoftShadows="1" EnablePCSS="1" DisableShadow="0" DisableShadowGeneration="0" DisableShadowGenTerrain="0" SpotsCastShadows="1" id="high" />
                </Shadow>
                <DeferredShadows>
                        <quality EnableDeferredShadows="1" id="pc" />
                </DeferredShadows>
        </RenderProfile>


LOL makes it feel even more like Skyrim being able to tweak it out like this biggrin.gif I'm about to try all this out WOOT!
    
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post #868 of 1920
can that be tweaked to make textures bigger than 1024?
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post #869 of 1920
I don't know about the texture, though are you sure its 1024? I thought them textures were 2048 lol

Anyway the code I shared earlier, I got it from here.
post #870 of 1920
Quote:
Originally Posted by amd955be5670 View Post

I don't know about the texture, though are you sure its 1024? I thought them textures were 2048 lol
Anyway the code I shared earlier, I got it from here.

some of them are 1024 some are 2048 i was wondering if they can all be changed to 2048 or 40xx like in borderlands 2 and other games.
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