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how will next gen console stand up to todays pcs.

post #1 of 37
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I realize there isn't much fact on the next-gen consoles yet. No confirmed specs or anything. Out of curiosity what does everyone think how consoles will stand up to our current high end gaming machines. I also realize that a console can get good graphics out of less hardware. I don't think i will be building a new pc until consoles become a threat to my setup. If next gen consoles doesn't even get close to what my rig can do, i will keep my money for a few years. I am only looking for opinions as there is no solid info to answer my ?
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post #2 of 37
Well it is rumored that the PS4 will be using a current gen A10, so by the time the next consoles come out they'll be seriously outdated.

PC's will always lead the way for performance and graphics. thumb.gif
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post #3 of 37
There is no confirmation about the actual specs of the next gen console yet, but rumor said;

PS4: 7670 (same as 6670) plus AMD Apu. :O
Xbox 720: 6670 (they probably might go with Nvidia GPU instead based on leaked Xbox 720 Alpha kit)

It is possible that they might go with the latest GPU such as GTX 690 or HD 7990. It's anybody's guess.
post #4 of 37
It really doesn't matter that much that they have a bit outdated hardware, because everybody focuses to make games on consoles so they manages to make the graphics really good. Xbox 360 was released on 2005, no pc would be in the game for that long without upgrades.
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post #5 of 37
Quote:
Originally Posted by Moustache View Post

It is possible that they might go with the latest GPU such as GTX 690 or HD 7990. It's anybody's guess.

There are a few reasons how we know they'll stay low end.

1. It needs to fit in the console
2. It needs to be affordable
3. It needs to run very cool, quiet and use little power.
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post #6 of 37

I would be happy if next gen can support 1080p 60hz in all of the games, which I still believe some games will be locked to 30 fps or 45 fps once again.

 

I am quite happy with my 1440p 60hz gaming style currently but might get a PS4 for exclusives and Fifa14-Fifa15

post #7 of 37
specs for consoles are never high-end. They are always based on previous gen technology that is mid-low end. However, because they do not require the extra overhead needed for a multi-part system and its necessary interconnects, consoles are much faster than how they may appear on paper. The games are more heavily optimized and streamlined too.

I think I'm with snipekill2445 on this one though. The next gen consoles will not have anything even remotely close to high-end inside of them... especially not a GTX 690. tongue.gif
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post #8 of 37
Quote:
Originally Posted by snipekill2445 View Post

There are a few reasons how we know they'll stay low end.
1. It needs to fit in the console
2. It needs to be affordable
3. It needs to run very cool, quiet and use little power.

Not necessarily, they can strike all kinds of deals for high-end HW from the manufacturer with tweaked specs. For example, when the 360 was released it contained the first ever GPGPU, utilizing general shaders as opposed to the traditional vertex and pixel shaders and the PS3 was based on a 7800 GTX which was, at it's INTENDED release date still top of the line.

They do put high-end hardware into the two power-oriented consoles and, as they are supposedly being developed now it's not unrealistic for them to be specced with somehting like a 7970 or 680 which would, by the time of their release, be produced on a smaller manufacturing node making them cheaper and more energy efficient.

Another thing to keep in mind is that, quite often, especially at the start of this gen, the hardware itself was very expensive and MS and Sony took losses on their sales so that they could spread their consoles to more of the market. If it weren't for the massive software revenue, at the time of release, those consoles would have been far more expensive.

EDIT: Just to add to that, the original Xbox was built on the GeForce 3 Ti500 card, which at the time of development was the high-end unit.
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post #9 of 37
Because of the dedicated nature of home consoles, even though they have inferior hardware, they are able to outperform PCs with that same exact hardware. I suspect when the next gen comes out they will be on par with some of the games that we see today, though perhaps limited to 1080p but within a year PC hardware will be significantly outperforming it.

I really don't know why console manufacturers don't make their hardware upgradable! If they stick to a specific upgrade path and pre-defined hardware that provides significant, if only incremental, horsepower, then I feel game development and technology will not be bogged down as it does currently due to majority of developers making software for age-ing hardware.
post #10 of 37
The problem with making hardware upgradable is that it defeats the purpose of a console. The games are heavily optimized to run on the console's hardware. By creating an upgrade path, it makes it that much more difficult for developers. Not to mention competitive players want level play fields, not an advantage that goes to the person with the deepest pockets.
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