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Asus VG248QE 144hz 1ms TN 1080p - Page 163

post #1621 of 2231
Prad.de review
Quote:
Latency

The latency is an important value for players, we determined as the sum of the signal delay time and the average half-time frame rates. The VG248QE generally shows a very short signal delay: at 60 Hz, there are still 1.6 milliseconds at 120 Hz and then 1.2 at 144 Hz even only 0.7.

Also half the average image change time is 2.3 or 1.8 and 1.6 milliseconds by the bank extremely short, thus is fantastic overall result latencies from 2.3 to 3.9 milliseconds. Even for the most demanding gamers, this is hard to beat.

Exceeds BenQ Xl2420T in average latency.

If you're a competitive gamer, this is hard to beat.
post #1622 of 2231
Quote:
Originally Posted by Skylit View Post

Prad.de review
Exceeds BenQ Xl2420T in average latency.

If you're a competitive gamer, this is hard to beat.
Actually, both the BENQ XL2411T and ASUS VG248QE are exactly equivalent in input lag, from pcmonitors.info comparisions: BENQ XL2411T versus ASUS VG248QE.

I would be very surprised if the XL2420T was faster than the XL2411T, because the XL2411T is newer than the XL2420T.
post #1623 of 2231
Quote:
Originally Posted by mdrejhon View Post

Actually, both the BENQ XL2411T and ASUS VG248QE are exactly equivalent in input lag, from pcmonitors.info comparisions: BENQ XL2411T versus ASUS VG248QE.

I would be very surprised if the XL2420T was faster than the XL2411T, because the XL2411T is newer than the XL2420T.

The XL2411T isn't available for purchase in all regions of the world.

Many people, (specifically competitive gamers) still purchase the XL2420T due to general hype, marketing, and widespread availability.
post #1624 of 2231
Right. Though, the XL2420T is not faster than the VG248QE -- It's simply simply statistical error. The fact is, it's so evenly matched (sub-millisecond), based on known comparison tests. All the newer ASUS and BENQ LightBoost monitors are currently very evenly matched.

Running at one extra frame per second faster will save more milliseconds of input lag.
(50 frames per second enforces a 25ms framebuffer input lag, while 60 frames per second enforces a 16ms framebuffer input lag). Plus, we need to look at the whole chain:



--versus--



(Credit: AnandTech Exploring Input Lag Inside And Out)

So, really, any of the new 120Hz ASUS and BENQ's will actually do a really good job in input lag. Throwing more money at the GPU, mouse, hardware, etc -- will have a more major impact than splitting hairs on 1ms differences between the new ASUS/BENQ monitors.

Also, even the scant added LightBoost input lag is almost nothing (when using the newer ToastyX lightboost.bin method, which is the lowest-lag LightBoost method); the lack of motion blur of LightBoost actually helps Battlefield 3 statistics due to the reduced human brain lag, despite the tiny lag LightBoost adds.
Edited by mdrejhon - 6/11/13 at 12:35am
post #1625 of 2231
I don't understand what you're trying to prove, or were you agreeing?

You're giving me concepts I'm well aware of, though they don't account for perceptive factors related to signal refresh combined with the dynamics of variable polling rate. That extra latency can either both benefit or handicap in specific situations. Note, that I'm not referring to LB.

It's more about comfort when you reach this point, though I don't necessarily agree that a few milliseconds of latency won't or cant make a difference to ones perception. Especially when certain API's such as raw input can skip over and become independent from frame rate, typically introducing a felling of "lag" as input is buffered much faster than the couple hundred frames your GPU is pumping out.

Anyway, I don't plan on getting in a debate all because of a simple comment made about a slower monitor.
post #1626 of 2231
I used to have a 1440p 60hz monitor. And when playing racing sims you could see the lag noticeably when you turned the g27 steering wheel from games cockpit view steering wheel. It was pretty distracting having turned the wheel and then back the other way and the monitor was just reacting.
post #1627 of 2231
Quote:
Originally Posted by Skylit View Post

I don't understand what you're trying to prove, or were you agreeing?
Agreeing, mostly.
This is important information for public readers of this thread -- to be aware of the whole input lag chain.
post #1628 of 2231
keep in mind, that the benq costs like ~60-70€ more in eu...
Edited by jeri - 6/11/13 at 2:55am
post #1629 of 2231
People that deny input lag and pixel response times are relevent for gaming have either never used a monitor like the vg248qe or are gamers not wanting others to find out the secret of dominating online gaming.smile.gif
post #1630 of 2231
first time i played with 120hz and lb quake3/live on the 24 asus (had a 22 syncmaster 60hz 16:10 before).... wow it was almost to smooth lol i had to spend several days to adapt to it hrhr biggrin.gif
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