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Asus VG248QE 144hz 1ms TN 1080p - Page 49

post #481 of 2231
Quote:
Originally Posted by renji1337 View Post

Vikhr, how do i get lightboost to work in battlefield 3? it launches itself in 3D and then when i press ctrl t to change it, nothing happens other then it eventually my screen goes black.

It works, just hold control+t until the 3d effect turns off.
post #482 of 2231
do i hold it nonstop or just click it


well, i got it to work, but only on the pick character screen. when i deploy i get a black screen. :/
Edited by renji1337 - 2/4/13 at 12:13pm
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post #483 of 2231
Quote:
Originally Posted by kiwilad View Post

Thanks for the answer man. I guess Im one of 'those' types, who thinks the cheaper product must be inferior....Is the Asus too cheap? poorly made? Are they just flooding the market to oust Benq?

Im still leaning towards the Benq as thats what they do. They specialise in Visual entertainment modules whereas Asus have such a wide range, can they really have monitor up to scratch with a Benq?

is it in my head or should i just get the asus and stop thinkin about it? stupid new monitor....

Quote:
Originally Posted by experttact View Post

I think people were saying they use the same "panel" so its essentially the same thing except the bezel, and stand. Get the Asus from Amazon/Newegg, RMA it if you are not floored by the motion blur elimination. Easy.

Since the subject matter is XL2420t this is not true, the XL2411t uses same panel as vg248qe, the XL2420t is older and inferior product.
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post #484 of 2231
How does this monitor stack up to the asus vg236h?
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post #485 of 2231
Quote:
Originally Posted by grandpatzer View Post

yes, I found that odd aswell.
But the 700D has 12-13ms input lag, xl2411t has only 2ms to my knowledge, that could be the big difference.

I might consider going Nvidia for LB, maybe wait for a AMD equivalent LB?

Seriously even at 120hz compare to the benq XL2420T everything is smoother, dno why.. I know they input lag is also low on the benq. Between the 700D and the asus it was big diffrence.

Anyway this is the best upgrade monitor I had for gaming by far, the only way I would go to another monitor if it was an equal to this one but glossy.. and even then sometimes I like the AG more then glossy, for example in CS go dno why wink.gif
Edited by karkee - 2/4/13 at 1:16pm
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post #486 of 2231
Quote:
Originally Posted by Vikhr View Post

Anyone getting a bit dizzy/lightheaded while using Lightboost? I'd like to use it but it's hard to concentrate when I get a massive headache while playing with it on.
I don't have any problems with LightBoost flicker, and some people even claimed to have less eyestrain (if you have more focussing-muscle eyestrain from motion blur, than flicker-induced eyestrain). But some people can't handle the 120Hz flicker of LightBoost. Very curiously, Vega says he's more bothered by PWM (>180Hz), but not by LightBoost (120Hz). Probably because it's more pleasant tracking non-motion-blurred objects.

To reduce eyestrain
-- make sure you adjust the room brightness (don't game in a totally dark room; put a lamp behind your monitor).
-- calibrate your monitor's picture.
-- game for limited time periods.

nVidia includes a warning about eyestrain in their 3D Vision kits regarding eystrain. Even some people couldn't handle 120Hz flicker from a high-end CRT, so if that is the case, you should game for limited time periods, or turn off LightBoost. (And probably avoid shutter glasses, since their flicker is worse & will probably cause the same headaches, too).
post #487 of 2231
Quote:
Originally Posted by Loganmo View Post

How does this monitor stack up to the asus vg236h?
What image quality metric?

For colors, it's roughly similar after calibration.
For motion blur, it totally blows it out of the water -- there is no contest. Especially with LightBoost turned on, it has more than 75% less motion blur than the VG236H. Some people have put away their Sony FW900 CRT's now -- because it looks just like a CRT in motion (even if not color)
Quote:
Originally Posted by Vega 
Gaming on this monitor is a pleasure as far as motion clarity is concerned. As a FW900 aficionado, this monitor with the right settings can have just as clear of motion. While the FW900 does have superior image quality, you also have a smaller image (22.5" versus 24"). Using NVIDIA driver 313.96, enabling Lightboost has been a fairly painless experience (although as some others have found out there is a bug in which under certain circumstances your computer will start pausing and behaving extremely sluggishly when adjusting 3D settings). Interestingly enough, the monitor seems to like to stay "stuck" in LB mode, even after adjusting settings in the control panel. This is actually a boon for those of us that bought this monitor for 24/7 LB mode like myself.
Quote:
Originally Posted by Baxter299 
way to go vega enjoyed your review and pics ..thanks for taking the time .got my VG248QE last friday .replacing my fw900 witch is finally taking a rest in my closet .
Quote:
Originally Posted by Romir 
Thanks for the timely review Vega.
I went ahead and opened mine and WOW, it really does feel like my FW900. I haven't tried a game yet but it's down right eerie seeing 2d text move without going blurry.

So you can see, the VG248QE (and its competitive 1ms sister, BENQ XL2411T), are the numero uno monitors for CRT-quality "zero motion blur" -- perfectly clear motion in video gaming. If you always hated LCD motion blur, these monitors are your solution.

Vega and I have done tests, and we're comparing an actual measured 1.4 millisecond MPRT (Motion Picture Response Time), compared to the typical >8ms for regular 120Hz TN (even 2ms panels) because of the sample-and-hold effect. People are witnessing more than 75% less motion blur during fast-action video gaming, if you are sensitive to motion blur.
Edited by mdrejhon - 2/4/13 at 1:31pm
post #488 of 2231
If anyone has a SMTT 2.0 license and could test this monitor, I would appreciate it.

Not big or partial to software side testing, though it should give a rough idea if anything.
post #489 of 2231
Is there anyone who could share some default color settings? Without LB if possible. I can only find Vega his LB settings.
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post #490 of 2231
Quote:
Originally Posted by mdrejhon View Post

I don't have any problems with LightBoost flicker, and some people even claimed to have less eyestrain (if you have more focussing-muscle eyestrain from motion blur, than flicker-induced eyestrain). But some people can't handle the 120Hz flicker of LightBoost. Very curiously, Vega says he's more bothered by PWM (>180Hz), but not by LightBoost (120Hz). Probably because it's more pleasant tracking non-motion-blurred objects.

To reduce eyestrain
-- make sure you adjust the room brightness (don't game in a totally dark room; put a lamp behind your monitor).
-- calibrate your monitor's picture.
-- game for limited time periods.

nVidia includes a warning about eyestrain in their 3D Vision kits regarding eystrain. Even some people couldn't handle 120Hz flicker from a high-end CRT, so if that is the case, you should game for limited time periods, or turn off LightBoost. (And probably avoid shutter glasses, since their flicker is worse & will probably cause the same headaches, too).

It's funny, my eyes hardly feel bothered at all after many hours of LB use. It was the same way at 96+ Hz on my FW900. But if I dim my Catleap down, ugg! The Catleap at full brightness is ok but really has bad dimming PWM frequencies. I think someone looked into it and the full bright PWM is less than 180 Hz and drops down to something crazy like 120 at lowest brightness. But I think there is something inherently different in the way LB pules work and PWM. My eyes will get sore on a dim Catleap just reading web pages and no motion involved.
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