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[Eurogamer] Wii U has 1.24GHz CPU, 550MHz GPU - Page 5

post #41 of 83
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post #42 of 83
Quote:
Originally Posted by Captain318 View Post

I only heard 10 Capable not 11. Where you getting 11 from? And these are "like" features only I believe not actual DX

Right, Wii U can't use the Directx API.

The Directx 11 like features was a comment by one game developer. Most rumors before that said 10.
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post #43 of 83
Quote:
Originally Posted by erunion View Post

Right, Wii U can't use the Directx API.
The Directx 11 like features was a comment by one game developer. Most rumors before that said 10.

Just like Xbox 360 was DX9 like with some DX10 features.
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post #44 of 83
Quote:
Originally Posted by B!0HaZard View Post

Yes. This tells us a lot about the performance. Appreciate the 6 decimal places.

Agreed!
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post #45 of 83
Quote:
Originally Posted by Captain318 View Post

I only heard 10 Capable not 11. Where you getting 11 from? And these are "like" features only I believe not actual DX

By "capable" I meant only certain features. I realize that it went into development too soon to be fully DX11 compatible, and that that wouldn't fair well in the console market either.
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post #46 of 83
Quote:
Originally Posted by SoloCamo View Post


This is why the gaming industry is stale. Graphics graphics graphics..... I have more fun playing pong then half the crap shovelware released these days that just sport graphics.
Owning a 7970GE I'm hardly against having beautiful graphics, but that is what my PC is for. A console, let alone a nintendo console is for the games, and even with these specs it's more than enough for it be a very nice bump over current gen.
If they want profit, they aren't going to be putting i7's and 7970's in these rigs, plus the simple fact that consumers wouldn't be able to afford the things. Add to that the overheating issues, etc.

I agree, if I'm looking for cutting edge graphics I'll go play games on my PC.  The reason Nintendo is still alive is because of their games and willingness to do things differently.  At the end of the day specs won't make or break the Wii U.  Nintendo pulled out of the race for who has the most powerful hardware a long time ago.

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post #47 of 83
Sounds like the specs in my phone.
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post #48 of 83
Quote:
Originally Posted by SoloCamo View Post

This is why the gaming industry is stale. Graphics graphics graphics..... I have more fun playing pong then half the crap shovelware released these days that just sport graphics.
Owning a 7970GE I'm hardly against having beautiful graphics, but that is what my PC is for. A console, let alone a nintendo console is for the games, and even with these specs it's more than enough for it be a very nice bump over current gen.
If they want profit, they aren't going to be putting i7's and 7970's in these rigs, plus the simple fact that consumers wouldn't be able to afford the things. Add to that the overheating issues, etc.

That's not true at all. The production cost for those two products to be incorporated in a PCB with full features is roughly around what a 360 would go for today. The tech is here and is low cost, especially for giant companies like M$ and Sony. Large corps get huge discounts for bulk orders and guaranteed sales. No company is going to turn down over a billion dollars of sales in 5 years because they wanted to charge retail and lose the deal.
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post #49 of 83
Quote:
Originally Posted by lacrossewacker View Post

Quote:
Originally Posted by ghostrider85 View Post

nope, i watch youtube for reviews, specs are nothing if you don't like the games.
are you gonna be like "wow i love those games, and they run pretty smooth, the graphics is fine, but meh, i don't like the console specs"


simple answer, no
to correct your answer "Wow I love those games, and they run pretty smooth, the graphics are great and immersive, the physics are interactive and dynamic, the world is bursting with life, thank god company BLANK had the balls to put in some serious horsepower." *looks over at lesser valued console "silly child playing 2d games"

Unfortunately, Minecraft happens to be the most immersive, dynamic, living digital world I've ever seen. And yes, it is very good looking.
We reached the point of diminishing returns in the "power to graphics" ratio a long time ago. Anything with good art style but mediocre tech will still outshine something with bland styling and top of the line lighting and modelling.
But what about physics and interactivity?
Remember the Geo-Mod engine? (Red Faction Guerrilla and Armageddon) That engine did dynamic environments like none before, and how many games have tried to even remotely imitate that kind of interactivity? None that I know of, and I doubt that trend is going to change any time soon.
I hope I'm wrong, I hope I'm dead wrong, but given the drastic contrast between what we know is possible on current hardware and what is actually being done, I don't have a lot of hope for next gen games to provide any significant improvements aside from the usual lighting and animation upgrades that we've been getting for the last seven years.

Hopefully the second gaming industry crash will happen sooner rather than later. Imagine what it would be like if the billions of dollars currently being poured into the industry would actually go toward development of interactive and creative games rather than the "push A to win" generation we're currently stuck in.
post #50 of 83
Quote:
Originally Posted by Shmerrick View Post

That's not true at all. The production cost for those two products to be incorporated in a PCB with full features is roughly around what a 360 would go for today. The tech is here and is low cost, especially for giant companies like M$ and Sony. Large corps get huge discounts for bulk orders and guaranteed sales. No company is going to turn down over a billion dollars of sales in 5 years because they wanted to charge retail and lose the deal.

And the 360 took a very long time to be profitable, was quite expensive and lest we not forget the overheating issues that plagued it?

I've got a 360 Elite sitting here right next to me, I use it mostly for halo and forza titles...and it's great for that.

Let's be real here, the gaming industry is changing... companies, especially software companies cannot afford to focus on graphics alone and hardware makers are starting to understand this. The fact that a ps4 dev kit is including an a10 5800k as a rough equivalent for a cpu just goes to show that this next gen is hardly going to be cutting edge. Sony definitely can't afford it, MS won't take the risk and we all Nintendo knows the game well enough and has been the only profitable one out the gate (with the Wii, though the WiiU + one game = profit for them as well)

The handheld gaming scene is dying due to the tablet/phone market and consoles have an uphill battle these days.

Kinect 2.0 or w/e they call will be a big focus next round. Wii U has it's tablet, and ps4 will have whatever sony deems competitive, but not one of these systems would even remotely touch an i7, 16gb ram and a 7970. Not even close... and we are talking at the earliest a Q1 2014 release. If they do, they are only going to lose big money and prolong the consoles life until it's beyond obsolete in hardware terms just to make some of the money back they lost investing in it.

PS4 and 360 were not cheap to produce, and both Sony and MS took a major hit while Nintendo laughed all the way to the bank. As if kinect and ps move were not obvious enough ways to cash in on it and follow the leader...

Wii was 2001 hardware yet it dominated in sales. Companies are about profit. I do not see cutting edge tech in any of the new machines.
Edited by SoloCamo - 11/29/12 at 10:21pm
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