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[Eurogamer] Wii U has 1.24GHz CPU, 550MHz GPU - Page 6

post #51 of 83
Quote:
Originally Posted by B!0HaZard View Post

Quote:
1.243125GHz, exactly. 3 PowerPC 750 type cores (similar to Wii's Broadway, but more cache). GPU core at 549.999755 MHz
Yes. This tells us a lot about the performance. Appreciate the 6 decimal places.

Each core is equal to a G3 processor, but updated and faster. Though how much faster, IDK.

http://en.wikipedia.org/wiki/PowerPC_7xx
Edited by Lord Xeb - 11/29/12 at 10:21pm
 
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post #52 of 83
lol wrong thread!

/delete me
Edited by erunion - 11/29/12 at 11:29pm
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post #53 of 83
Quote:
Originally Posted by ghostrider85 View Post

nope, i watch youtube for reviews, specs are nothing if you don't like the games.
are you gonna be like "wow i love those games, and they run pretty smooth, the graphics is fine, but meh, i don't like the console specs"

so you value the graphics than the gameplay itself eh, you better just watch blu-ray movies then, IMO.
post #54 of 83
Quote:
Originally Posted by lacrossewacker View Post

can't tell if serious?

Well, if you consider that the power brick on the machine is rated 70W and in Nintendo Land it doesn't exceed 36W power draw... It's pretty goddamned impressive.

And still, even if the uarch for both CPU and GPU is the same that the one found in the Wii, the processor is six times faster.

And the GPU, considering the exact same uarch (which is not, the RV740 is by far faster), the GPU has 2.5 times the clockspeed, and 2 times the die surface. It is also made in a node half as big, so we can say that it is at least 10 times more powerful than the Wii thumb.gif


And that's in the worst of the cases, the raw power of the Wii U.


Edit: Uh and by the way, the original processor may be from 1997, but look at how many revisions and improvements it has undergone.

We cannot have for granted which revision the U is using, although if the Wii was using the most evolved of them (the 750CL), it can be assumed that the Wii U further improves on that.
Edited by Artikbot - 11/30/12 at 12:20am
   
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post #55 of 83
Specs dictate the lifespan of the product. When it uses old tech to make a shrink profitable, when that shrink is already available. You shorten the time in which the product is relevant. When the die size drops to 70-80mm2 on 28nm then the ps4/xbox come out with an apu and a discrete chip on 32nm/28nm you aren't just a generation behind but multiple.
post #56 of 83
Quote:
Originally Posted by The-Beast View Post

Specs dictate the lifespan of the product. When it uses old tech to make a shrink profitable, when that shrink is already available. You shorten the time in which the product is relevant. When the die size drops to 70-80mm2 on 28nm then the ps4/xbox come out with an apu and a discrete chip on 32nm/28nm you aren't just a generation behind but multiple.


A10-5800K + 6670 will be able to handle games on consoles for years especially when you consider that the games will be optimized for that specific hardware. Heck a A10 without discrete graphics can handle games @ 1920 x 1080 without issue on PC. I speak from experience.

It's not like they're putting a Core 2 Duo and a 8800GT in the new boxes. For those who don't know the A10 5800K is highly comparable to the Phenom II 965BE/Core i3 3220 performance wise. Disregard the synthetic benchmarks (Sysmark) and you'll see that the Phenom II 965 is on par/slightly slower in some situations while the Core i3 is on par/slightly faster in some situations.

http://www.anandtech.com/bench/Product/675?vs=102 - Phenom II 965BE vs A10-5800K

http://www.anandtech.com/bench/Product/675?vs=677 - Core i3 3220 vs A10-5800K


So would you get mad if they said that an Ivy Bridge Core i3 was going to power the next-gen consoles? No? Then why would you complain about the A10 powering next gen consoles? The A10 can be hybrid crossfired w/ a 6670 and yield near/above 7750 performance. Combine that with extensive hardware utilization and optimization and you'll see that our next gen consoles will be really nice. Not to mention they'll handle true 1920 x 1080 not upscaled 720p.


Console gaming doesn't work like PC gaming. If you had a X1950 XT you wouldn't be able to play Black Ops II even with the lowest of settings. Consoles can do it because the game is coded and optimized for that specific hardware which yields much better results.
Edited by M3T4LM4N222 - 11/30/12 at 8:17am
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post #57 of 83
Quote:
Originally Posted by The-Beast View Post

Specs dictate the lifespan of the product. When it uses old tech to make a shrink profitable, when that shrink is already available. You shorten the time in which the product is relevant. When the die size drops to 70-80mm2 on 28nm then the ps4/xbox come out with an apu and a discrete chip on 32nm/28nm you aren't just a generation behind but multiple.

Yes and no.

-Next gen ps4 / xbox will not have the equivalent to todays cutting edge, and even if they do release a apu + lets be nice here and give it a 7850 or so, by the time 2014 hits, thats old tech as well from a raw power sense. The 7850 is already considered mid range as is, and it's not even 2013 yet thumb.gif

The thing is, what I see Nintendo doing is getting the jump, taking customers from the others early much like the 360 did (which is the only reason the 360 was able to pull away from ps3) and then jumping the gun next round again. Nintendo's got big money in the bank and at the end of the day is usually the most profitable by a large margin. I don't think a lot of the general public understands that when there is always so much doom and gloom about their hardware.

If Nintendo goes back to and maintains a more traditional 5 year span of their systems like we saw with the Gamecube (late 2001) > Wii (late 2006) they will continue to dominate sales from here on out. And worst case scenario, they give it a 6 year life span like the Wii got. Still not too bad.

Meanwhile Xbox, a system that came out in 2005 is at minimum seeing a 8 year life span (and if 2014 is true, make it a 9 year span). That is ridiculous and is a big reason why my 360 collects dust for the most part. And the biggest reason I upgraded my pc. to make me feel a bit more up to date with the times biggrin.gif

On the other hand, Sony and MS may go balls out much like a nuclear arms rate, but I'm telling you, if that is the case one of the two will not be able to afford the game and drop out, and I can almost guarantee you that would be Sony unless they've got some trick up their sleeve.

My whole point being is I don't expect these systems to be amazing from a spec list perspective.

However, one thing I must remind myself and others as well... if they can pull off halo 4 and some of later gen ps3 titles on the 360 / ps3 hardware, then even a gpu such as a 7770 in one of these systems would be an amazing improvement. They will squeeze every ounce of power out of it and we will still see our pc's tested slightly once again.

Games already look 'good enough' for my eyes, all I want is some Anti aliasing for consoles and I'd be fine with their level. Oh, that and that and some actual innovative and fresh games thumb.gif
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post #58 of 83
Quote:
Originally Posted by almighty15 View Post

Dynasty Warriors? Seriously?
Remember how developers once said that Cell is useless and that PS3 would not have textures as detailed as 360's because it has less memory and a weaker GPU?
We all remember how that worked out....
It's a new machine and they've not really had time to play with it yet...
And Wii U Black Ops 2 has a much higher frame rate then the PS3 version, and PS3 has a much faster CPU then Wii U and even 360....

Euro-gamer claimed It was the worse performing out of the PS3 and 360 versions, I think this could be to do with that It's a 360 port. With that GPU they should have been able to at least raise the resolution from it's atrocious 880x720 or put in better textures tongue.gif Hopefully next time we'll see an improvement but now I'm not sure If Euro-gamer is right since an update was released for the Wii U which may have fixed this and maybe for BLOPs2 as well.
post #59 of 83
Quote:
Originally Posted by M3T4LM4N222 View Post

100% AGREE +5 STARS
I always see the "superior" PC gamers complain graphics. "The graphics suck on consoles" "The graphics are much better on the PC" blah blah blah. Graphics don't make a game fun. The Crysis series of games have absolutely amazing graphics but they're not a fan favorite as far as play-ability is concerned. Counter Strike Source, Counter Strike GO and TF2 have low demand, lower end graphics that can be played @ 1080p w/ Celeron HD1000 int. graphics and they are an absolute blast to play. They're fan favorites that I can sit and play on on games for hours at a time.
Console gamers are dumb because they enjoy their games and play them for being fun? OK rolleyes.gif Not everybody wants to drop $700 to build a gaming PC for amazing graphics and not everyone can build a PC. Some people just wanna spend $200 for a console, plop a disk in and get to playing.
That being said - even if the Wii U uses technology from 2009 it's the most advanced console on the market right now and it will be able to handle any Nintendo based game thrown its way for years to come.

Thank You!
But when console gamers go against their systems and know nothing about the hardware and make false claims. That's what drives me made.
I love nintendo's consoles and games and have owned them since the GameCube (Young Gamer) and Zelda games are my favorite ones, I love them so much!!!
post #60 of 83
Quote:
Originally Posted by SoloCamo View Post

Yes and no.
-Next gen ps4 / xbox will not have the equivalent to todays cutting edge, and even if they do release a apu + lets be nice here and give it a 7850 or so, by the time 2014 hits, thats old tech as well from a raw power sense. The 7850 is already considered mid range as is, and it's not even 2013 yet thumb.gif
The thing is, what I see Nintendo doing is getting the jump, taking customers from the others early much like the 360 did (which is the only reason the 360 was able to pull away from ps3) and then jumping the gun next round again. Nintendo's got big money in the bank and at the end of the day is usually the most profitable by a large margin. I don't think a lot of the general public understands that when there is always so much doom and gloom about their hardware.
If Nintendo goes back to and maintains a more traditional 5 year span of their systems like we saw with the Gamecube (late 2001) > Wii (late 2006) they will continue to dominate sales from here on out. And worst case scenario, they give it a 6 year life span like the Wii got. Still not too bad.
Meanwhile Xbox, a system that came out in 2005 is at minimum seeing a 8 year life span (and if 2014 is true, make it a 9 year span). That is ridiculous and is a big reason why my 360 collects dust for the most part. And the biggest reason I upgraded my pc. to make me feel a bit more up to date with the times biggrin.gif
On the other hand, Sony and MS may go balls out much like a nuclear arms rate, but I'm telling you, if that is the case one of the two will not be able to afford the game and drop out, and I can almost guarantee you that would be Sony unless they've got some trick up their sleeve.
My whole point being is I don't expect these systems to be amazing from a spec list perspective.
However, one thing I must remind myself and others as well... if they can pull off halo 4 and some of later gen ps3 titles on the 360 / ps3 hardware, then even a gpu such as a 7770 in one of these systems would be an amazing improvement. They will squeeze every ounce of power out of it and we will still see our pc's tested slightly once again.
Games already look 'good enough' for my eyes, all I want is some Anti aliasing for consoles and I'd be fine with their level. Oh, that and that and some actual innovative and fresh games thumb.gif

Consoles can pull of games like Halo 4 and Black Ops II because of game optimization and coding. Those games are specifically designed around the hardware in the Xbox 360 - that's why they perform so well and don't run into a bunch of issues. If you where to put X1950 XT + Athlon X2 3800+ system together and attempted to play Black Ops above 800 x 600 the PC would melt. That's why the newest Xbox 360 Slims uses the exact same hardware found in the original 2005 Xbox 360 w/ process shrinks.

That's why an A10 + 6770 Crossfire won't have a single issue being in a console for 5+ years. The games will be coded around that specific hardware so that we yield even more impressive results. When the next-gen consoles drop they'll finally be able to handle TRUE 1920 x 1080, AA and AF just not upscale 720p. Hardware moves faster than software can catch up. A 5 year old Core 2 Duo is fast enough for most consumers - including a bunch of us (Enthusiasts) but since we're enthusiasts we like to have the "Newest" hardware available to the masses. I have an A10 which is considered a "Lower end" entry level processor and it has MORE than enough power for me.
Edited by M3T4LM4N222 - 11/30/12 at 8:36am
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