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V - Sync OFF with Triple Buffering ON, Does a good combination?

post #1 of 6
Thread Starter 
Hello Folks

I have a question for you all,

Does V - Sync OFF with Triple Buffering ON, are a good combination? Or It will make my performance become worst, than before? I've heard all of time that Triple Buffering can only be good when combined with V - Sync is Activated....Never heard when V - Sync is OFF.

Thanks for any Input.
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post #2 of 6
I don't think it would affect anything. I don't truly understand how the extra buffer reduces input lag and maintains higher framerates, but I'd recommend reading up on the subject if you want to learn more.

http://www.anandtech.com/show/2794/2
post #3 of 6
What is the reason you wish to use TB without VSync?
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post #4 of 6
Does it even make a difference with Vsync off? If Vsync is off the rendered frame is going to be sent straight to the monitor, so there would be no reason for the card to ever use the third buffer.
post #5 of 6
Thread Starter 
Quote:
Originally Posted by t-ramp View Post

I don't think it would affect anything. I don't truly understand how the extra buffer reduces input lag and maintains higher framerates, but I'd recommend reading up on the subject if you want to learn more.
http://www.anandtech.com/show/2794/2

Ok....Thanks for your input and the Link, I will learn/read it now.
Quote:
Originally Posted by EVGA-JacobF View Post

What is the reason you wish to use TB without VSync?

My Reason? To see the difference between those two method. I want to experiment all of the method and the theory which I've been read before.
Quote:
Originally Posted by Forceman View Post

Does it even make a difference with Vsync off? If Vsync is off the rendered frame is going to be sent straight to the monitor, so there would be no reason for the card to ever use the third buffer.

I don't know, just tested it yesterday with only 15 minutes. Want to try it again for the next 3 hours.
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post #6 of 6
To my knowledge, Triple Buffering essentially gives the benefits of both V-Sync ON and V-Sync OFF, with the caveat that the program being run must support OpenGL.

Edit: I realize now that this is a really old thread...but it was one of the first results that came up while I was doing some research on the subject; since previous posts don't seem to really answer the question, and it's a prominent search result, I believe that it's useful to have a relatively conclusive post(assuming mine is that) added in.
Edited by ValorianAurvae - 8/10/16 at 9:52am
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