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[ArsTechnica] Level capping truly, unapologetically sucks - Page 5

post #41 of 73


I don't understand. What's wrong with winter? coolsmiley03.png
    
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post #42 of 73
Quote:
Originally Posted by IcedEarth View Post

This just in, winter sucks. It is however necessary for our eco-system to continue thriving. Move along.

I'm pretty sure there would be a ecosystem even without winter - it would be just different. I personally kind of like winter - it gets a bit old once its lasted 6 months and there is still 3 months to go until the crap skiing weather starts (around here we call it summer). It's a bit depressing when around the midwinter its only few hours of dusk which we still prefer to call a day but other than lack of light its sort of nice even.
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post #43 of 73
Quote:
Originally Posted by cyanmcleod View Post

daoc has basically no level cap since they kept adding realm rank and it makes it really crappy when you make a new character and go up against someone way higher RR you know you are going to die... but at least it gives you something to grind for.

Yay, someone who remembers the best MMO ever made.

Anyway, I don't think level capping sucks. I think the lack of extra content sometimes is what kills being at max level.

Take Age of Conan for example. You are capped at 80, but the new expansion added harder content and ways to progress your character without actually going up in level.

I wish Everquest 2 did that. There's so much really good content around level 50, but since they just keep raising the level cap instead of just making things harder, you're almost guaranteed to never experience the experience of that which is Everquest 2.
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post #44 of 73
Quote:
Originally Posted by IcedEarth View Post

ArsTechnica need to be banned from the news forums. All articles are based on ill-thought opinions.

One look at the title of this article reveals it to be purely an opinion piece.

I don't think this Ars Technica articles should be banned. Many of them are not opinion pieces. Many of them are news. Many of them come to testable, objective, conclusions.
Quote:
Originally Posted by IcedEarth View Post

Everyone agrees that level caps suck

No they don't.
Quote:
Originally Posted by BBEG View Post

I don't understand. What's wrong with winter? coolsmiley03.png

Not cold enough.

I haven't stopped sweating since I moved south of the Mason-Dixon Line two years ago.
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post #45 of 73
No level capping is fine for single player games.
For any online entertainment this is the worst idea ever. Gives bored unemployed people who sit online for 20 hours a day a huge edge.
post #46 of 73
I smell socialism from the tittle...
But yeah, I liked UO system better than WoW.
But I played only on PvP "private" servers tho. It was fun, too much fun even.

Sooo, I've opened article, by mistake.
Quote:
Skyrim, Mass Effect, or Borderlands 2 only to reach an artificial level
Really? This is rant about SP/Co-OP games? That's sad... author is really sad pile of molecules.
Edited by DiNet - 12/2/12 at 1:01pm
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post #47 of 73
I find leveling to be the least interesting part of a game. Any game where that isn't the case isn't a game worth playing, IMO.
post #48 of 73
This isn't a news article.
post #49 of 73
Quote:
Originally Posted by Kindredice View Post

Honestly, I like level/skill caps. Not everyone is a lazy kid who sits infront of his/her computer 10 hours a day. Some people have jobs, families, responsibilities that matter more than a game. If there were no caps those no-life gamers would get too far ahead of the casual gamers and there would be no balance.

This argument really needs to go. I work 8-5 and I go out on the weekends, but that's not an "excuse" to make a game stupidly easy (and thus boring) for me. Seeing what no-lifers were able to "achieve" actually made me want to play more...

It's not even level capping that's the issue. It's just that themepark MMORPGs (because nobody dares release a sandbox because it's not like WOW) just suck pure ass now. They're hold your hand, free rides to max level in 1-2 months of casual play. I might as well just buy a good single player game instead.
Edited by Creator - 12/2/12 at 3:41pm
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post #50 of 73
Quote:
Originally Posted by nathris View Post

Tibia has an uncapped system like that. Levels and skill points are both uncapped. The current highest level is level 638 (which is meaningless until I tell you that it takes less time to go from 0 to 90 in WoW than it does to go from 0-90 in Tibia. The problem with not having a cap is that it removes any skill from the game, since lack of skill can be made up for with power gained through playing time.
Remember the South Park WoW episode where one player got to a really high level and started killing everyone, forcing Stan, Kyle, Cartman, and Kenny to spend weeks endlessly grinding boars? That's exactly what Tibia has been like for the past 6 or so years.

Someone actually mentioning Tibia... I'm surprised...

What you say is true, level 100 is a huge goal for Tibian player's and one that isn't easy to accomplish. Thats why everyone takes screenshot's of reaching 100...wink.gif
The game used to be way harder than it is today, with level you gain HP/MP and Speed. Your atk power increases but slighty, you have to increase your other skills which are also not capped by level to increase your damage.
Tibia is the perfect example of this and it works perfectly.
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