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[ArsTechnica] Level capping truly, unapologetically sucks - Page 8

post #71 of 73
Completely against uncapped leveling for any game.
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post #72 of 73
Come to think of it, lvling itself is sort of a legacy concept. It was originally implemented to keep players from going to areas beyond the stage of the storyline they were in (overpowering enemies make for more believable "rails" than anything else). But now that the concept of leveled enemies is around, and MMO's are more cooperatively based, and game currency and "skills" do the most to control progression, player leveling mostly just serves to keep servers populated.
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post #73 of 73
hehe, no level cap is like a lot of MUDs from back in the day...
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