Originally Posted by HarbingerOfLive
Actually Maldo (Creator of quite a few mods, most notably Maldo's Texture Pack for Crysis 2 which is extremely popular) pretty much confirmed that the DX11 tessellation of Crysis 2 wasn't the FPS killer everyone made it out to be. It was the Ultra Shaders that introduced things like the realtime reflections, and particle shadows.
So please, before calling someone ignorant, actually look into this. In fact, download the SDK yourself and actually see for yourself instead of trusting some sub popular website.
Wait, what? You say to research instead of trusting a "sub popular website", when nearly every major review site had commentary on it. Yet you are stating your opinion as fact due to what ONE guy said after "testing" it with his ONE setup? Oh god, please!!!
It isn't a secret that Crysis 2 ran better in SDK than under the actual game executable, that is widely known and accepted. It is also widely known and accepted that Crysis 2 was HEAVILY optimized around Nvidia cards, especially in regard to the Tessellation in the game. AMD users had upwards of a 75% performance hit because of the Tessellation, and simply disabling it provided a huge boost in performance.
So, no, MaLDoHD wasn't the end all be all on the topic. In fact his test only show that on that one configuration, with an Nvidia card, the hit was single to low double digits in performance. He even made a thread on the Crysis forums and was called out on his methods and the lack of broad testing. One user even put his screenshots up of his box running AMD cards in Crossfire and then with an Nvidia card in it, Tessellation both on and off. The performance difference between Tes and No Tes was massive between the two.
We are talking on the AMD side 30 FPS with Tes and over 70 without Tes, that is huge!Edited by PostalTwinkie - 12/11/12 at 11:29am