Well, PS2 is not the only game where I think I'd like some improvements, but it's the obvious prick in my foot right now - the game I play most often for evening relaxation, where I witness the effects of lacking (for whatever reason) CPU power several times a week. There are also my flightsims that would benefit alot though. I have in the past stopped playing DCS A-10C, not only because I couldn't find the time to learn the immensely complex controls as much as is necessary, but because it dropped to below 30fps whenever I was around an airport or a sizable number of enemy troops - which is sort of what A-10 missions are about, going from airports to enemy troops and back. In FSX/TrafficX-mod, there are all kinds of complexity sliders that help me around that, but obviously they also reduce the world's complexity and immersion (again, especially at airports, which aren't so much of a factor for most of the flight - but since take-offs and landings are usually the situations where you need to have the smoothest controls and a continuous eye-hand feedback loop as I call it, it's not quite so pleasurable to take a huge drop in fps around these places).
Like I also mentioned, I fancy a round of Mount & Blade: Warband every now and then, and it's just so much more epic with the Battle Size tool allowing a bigger number of troops (if available) to partake in the battle - a bit like Planetside 2, but with people actually going where and doing what they are supposed to
. Obviously, the performance issues I'm running into there are also fixable using that very same mod/tool, by simply avoiding ridiculous numbers, but the more the merrier as they say - it's become a different game going from the game's standard numbers of troops (72 on each side I think) to twice or three times that already.
So yes, there are a few games in my catalog that will in all probability benefit from a CPU upgrade, even though a lot of other modern games are perfectly fine @Ultra 1440 with my rig.
ChrisEdited by decnet - 12/9/12 at 5:06am