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[Slashdot] For Riot Games, Big Data Is Serious Business

post #1 of 5
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Quote:
...Consider all the millions of people playing the game in real time. Picture joining three massive tables—player data, game data, and session data—and you begin to see the full scope of Riot Games’ issue. Gamer activity generates more than 500 GB of structured data and over four TB of operational logs every day.

In the beginning, Riot Games had a single analyst; that’s now expanded to an entire BI team of a dozen people and similar-sized engineering staff, divided between the headquarters office in Los Angeles and a remote office near St. Louis. “We now have tens of people here that can do Hive queries, and we want to enable more access to these kinds of ad hoc discoveries,” Livingston said...

http://slashdot.org/topic/bi/for-riot-games-big-data-is-serious-business/

More at source, as usual.
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Herschel
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post #2 of 5
Why are they doing this?

I could see ebay or a bank having massive datamarts but why do they need to use this?
post #3 of 5
Quote:
Originally Posted by solt View Post

Why are they doing this?
I could see ebay or a bank having massive datamarts but why do they need to use this?

In case of catastrophic failure, they need to have some sort of way to restore the game to what it was. If their server building caught fire and they lost all of their data, there'd be some pretty pissed off people that just lost their level 1337 Paladin....

So they, like any responsible corporation, backup their data which takes up a LOT of space...
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post #4 of 5
That wouldn't happen. This is about League of Legends, not a flexible MMO. It's basically analogous to how Valve hired an economist to help sort out TF2's sales economy. Due to the scale of League of Legends, they're deciding to use their profits to hire multiple analysts doing multiple things in order to help the consumer. Good for Riot Games. This means that the users will hopefully get the best experience if the people who are looking at the data know exactly what it means for the game as a whole. Think about Moneyball (the movie and/or book) and how they use the information and apply it to change the game for the better.
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post #5 of 5
Quote:
Originally Posted by coachmark2 View Post

In case of catastrophic failure, they need to have some sort of way to restore the game to what it was. If their server building caught fire and they lost all of their data, there'd be some pretty pissed off people that just lost their level 1337 Paladin....
So they, like any responsible corporation, backup their data which takes up a LOT of space...
That's not what Big Data refers to, or what data analysts are for. Rather it refers to data mining for patterns in order to draw potentially valuable conclusions.

Without speculating what they're doing exactly - they must believe they can learn enough about the players and the circumstantial game play mechanics, to improve the game to be better.

edit: Fine, i'll provide an example: they may learn that there are N number of team compositions that in scenario X, create a scenario where they will win 95% of the time. They could potentially fix this by relating it to other findings, and applying it before the tactic goes mainstream. In short... data mining could very well help them in balancing the game, similar to what SCII very likely does today.
Edited by Mehdi - 12/10/12 at 10:48am
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