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[GS] Hotline Miami pirated at 'extraordinary levels'  

post #1 of 43
Thread Starter 
Quote:
2D top-down action game Hotline Miami has been overwhelmed by piracy, publisher Devolver Digital has told Eurogamer. The company also revealed sales statistics to the site, confirming the game has sold 130,000 copies since launch in late October.
http://www.gamespot.com/news/hotline-miami-pirated-at-extraordinary-levels-6401453

This is why big budget Crysis esque hardware pushing PC exclusives are a dying breed, you can bring up that consoles get pirated as well. When in reality the piracy levels on consoles is magnitudes smaller than that of PC, not mention you need to actually mod the hardware inside the console (most don't know how to do this) and run the risk of getting your console bricked from MS or Sony.

This game was also $10, so don't bring up the whole price argument as a reason to justify piracy.

No wonder why Rockstar doesn't want to release GTA V on the PC.

Thank you, pirates!

Mod edit: Incorrect post format. Please quote the first paragraph of the article.
post #2 of 43
It's getting pirated because it's an incredible game.
No surprise here.
post #3 of 43
Thread Starter 
Quote:
Originally Posted by frickfrock99 View Post

It's getting pirated because it's an incredible game.
No surprise here.

Incredible games deserve incredible sales.

Good console games like Halo, GTA, and Gears of War to name a few sell millions in 1 week.

Why is it that for a good PC game to not be pirated heavily it needs to be heavily MP focused, or F2P in order for the devs to not lose money?
post #4 of 43
No.

Piracy has and will always exist. Do you remember how easy it was to burn Half-Life or any other game from the 90s/early 2000s? Did PC users get shafted then?

Wake up, this is just a pathetic excuse for developers to keep releasing unfinished/consolitis-induced games.

Blurb from article: "Struthers said he is not aware of specific piracy figures for Hotline Miami, but regardless..."

Speculation = cool story, bro. Although, I don't doubt it's been pirated, but stop blaming pirates for crappy games. Developers are at fault here.
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post #5 of 43
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Originally Posted by Primus View Post

No.
Piracy has and will always exist. Do you remember how easy it was to burn Half-Life or any other game from the 90s/early 2000s? Did PC users get shafted then?
Wake up, this is just a pathetic excuse for developers to keep releasing unfinished/consolitis-induced games.
Blurb from article: "Struthers said he is not aware of specific piracy figures for Hotline Miami, but regardless..."
Speculation = cool story, bro. Although, I don't doubt it's been pirated, but stop blaming pirates for crappy games. Developers are at fault here.

http://www.metacritic.com/game/pc/hotline-miami/critic-reviews

That's crappy?
post #6 of 43
Quote:
Originally Posted by byardz View Post

http://www.metacritic.com/game/pc/hotline-miami/critic-reviews
That's crappy?

lolwut? I haven't even heard of or played this game. Where in my post did I mention that Hotline Miami was crap?
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post #7 of 43
Thread Starter 
Quote:
Originally Posted by Primus View Post

lolwut? I haven't even heard of or played this game. Where in my post did I mention that Hotline Miami was crap?

Speculation = cool story, bro. Although, I don't doubt it's been pirated, but stop blaming pirates for crappy games. Developers are at fault here.

Self ownage
post #8 of 43
As Primus pointed out:
Quote:
Struthers said he is not aware of specific piracy figures for Hotline Miami, but regardless, he is not particularly perturbed by the illegal downloading. In fact, developer Jonatan Söderström even released a legitimate patch for pirated versions of Hotline Miami because "he didn't want people playing the buggy version of his game however they got it."

It sucks that a game was pirated, but if they want sympathy or action they should give credible numbers. This article seems to indicate that it was pirated widely because it's a small file size...how is that causal? I'd never publish this anemic story as an editor, but perhaps this article's writer has lower standards.
post #9 of 43
How did they figure out a way to copy those cartridges in such large numbers... oh, this game just came out!?

Did they not get the memo that we have 3D graphic technology now?

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post #10 of 43
Quote:
Originally Posted by byardz View Post

Speculation = cool story, bro. Although, I don't doubt it's been pirated, but stop blaming pirates for crappy games. Developers are at fault here.
Self ownage

Maybe you didn't quite understand me the first time I responded to your assumption, so I'll repeat myself in case the concept of the English language is out of your intellectual range - I'll even explain it for you: the words 'Hotline Miami' were never mentioned in my post, I was referring to your completely outrageous reasoning why Crysis-esque games are becoming a 'dying breed', and I used the word 'games'; see, Hotline Miami is just one game, that should've been the only clue you needed to understand. Hurrrrr durrrr self-ownage.

The title of this article doesn't even make sense and it's based purely off speculation. What exactly constitutes as an extraordinary level of pirating? How do they even know it's extraordinary if they have no statistics to back this claim up? Lastly, pirating statistics are impossible to determine without a large degree of error, and are thus always inaccurate.

Just another sensationalist article with the word 'pirating' in it. Next.
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