Originally Posted by byardz
Let's just say piracy is the reason why console dictates the PCs future in terms of games.
The next gen of mind blowing games doesn't come until CONSOLES say so, not PC.
It was never like this until 2006-Present.
Except that it is not. Economics and player base is the reason for that. When the PC was the big dog the PC drove the design decisions, despite higher piracy rates. That of course is changing with the diversification of computing devices, not to mention the rise of PC titles being released.
The cold hard fact is that modern AAA development is more expensive than ever, with some games costing developers and publishers over $100 million to make. They take huge teams of 100's of experienced people years to make. You can't do that on only one platform and be profitable.
This problem is going to get worse before it gets better. If you think the next consoles are going to see a huge increase in graphical fidelity I think you will be disappointed. I have spoken with developers who have told me that labor increases a lot as you add graphical fidelity and that is a big part of why AAA games today seem so much smaller and shorter than they did 10 years ago. You think that piracy is the big bugaboo preventing the utopia of the glorious PC only game but I have to tell you that just is not true.