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post #461 of 815
People, stop listing your population using fudged numbers, get the real pop instead.

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post #462 of 815
Quote:
Originally Posted by hamzta09 View Post

People, stop listing your population using fudged numbers, get the real pop instead.

does it really matter if we are all working off the same page tbh
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post #463 of 815
Quote:
Originally Posted by Greenback View Post

does it really matter if we are all working off the same page tbh

Well its like saying you got 200 people living in your house when it may only be 2.
post #464 of 815
Quote:
Originally Posted by hamzta09 View Post

Well its like saying you got 200 people living in your house when it may only be 2.
It's a simulation? There is no real anything, more or less accurately simulated at different virtual population levels? I'm not sure why that's something to cry about. Same with grid size, when did it ever claim to be to scale? Anyways, assuming the code you posted up is actually in the retail version (where was that verified?), if my reported population is 206,050 what is the actual? - could you walk me through the maths and explain the syntax of the functions please, I'm not a programmer.
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post #465 of 815
Its not a simulation if the number isnt real.

The entire code is listed out there. just google.
https://gist.github.com/Montaxx/5155819
post #466 of 815
Quote:
Originally Posted by hamzta09 View Post

Its not a simulation if the number isnt real.

The entire code is listed out there. just google.
https://gist.github.com/Montaxx/5155819
I have a different one - If the number is real then it is real and not a simulation?
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post #467 of 815
Quote:
Originally Posted by Darren9 View Post

I have a different one - If the number is real then it is real and not a simulation?

What?
A simulation tries to simulate the real thing, by using real numbers.
post #468 of 815
Quote:
Originally Posted by hamzta09 View Post

People, stop listing your population using fudged numbers, get the real pop instead.
It's the real number. If the entire simulation is tuned where 1 person represents 8, 10 people have the same impact as 80. The water/electricity/sewage/ect isn't fudged because the usage is already adjusted by the necessary factor.
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post #469 of 815
No, the sewage/water demand increases by a very small amount per like 15k jump in population.


If it was the real number we'd have 250k people on the roads, we dont cause its not real.. cause it doesnt work in a 2km2 area.
post #470 of 815
Quote:
Originally Posted by hamzta09 View Post

No, the sewage/water demand increases by a very small amount per like 15k jump in population.
And you've gone through the game files and figured out that it doesn't increase at a similar rate when you exclude industrial buildings that progress seperately? No? Then how can you be certain it doesn't? Being mad/annoyed at something you don't fully understand is the basis of the two banned topics on OCN...
Quote:
If it was the real number we'd have 250k people on the roads, we dont cause its not real.. cause it doesnt work in a 2km2 area.
Prove that it is not a relative simulation, I'll wait. Til then, you can't honestly speak one way or the other. Knowing that the sun rises is not the same as knowing why the sun rises.
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