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[Official] SimCity Information & Discussion Thread - Page 49

post #481 of 815
Quote:
Originally Posted by hamzta09 View Post

So youre saying theres 4 people per car in the map? Still not enough cars to simulate 100k+ people nor pedestrians.

Stop with the silly excuses and realise its not a real number, nothing of it is. Its not more simulated than any other citybuilder, although other citybuilders have better "simulation" of traffic thus making it feel more alive.


Go play the game with your 200000+ population numbers on your 2km maps.
I didn't say how many were in each car, I didn't expect at all you'd counted. Did you really expect to get 200,000+ individually identifiable entities on a map and have it run on a Core2Duo? What other game tracks 200,000+ individuals in a true 1:1 simulation?

The traffic doesn't ruin it for me, the "fudging" I've not even noticed. I am playing the game with 200,000k population numbers on my 2Km maps. Are the maps still 2Km if you use the height of a sim or the size of a helicopter or the width a thirty storey building has to be in real life with real building materials/techinques to support its self? I haven't even counted if the big level 3 buildings have thirty stories or enough rooms/windows that could fit the sims in them, perhaps you should, you may be able to tell me the maps are even smaller and the buildings can't fit the people inside. Does it matter? Not very much seems to be to scale, if that ruins it for you then fine. Don't enjoy your game smile.gif
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post #482 of 815
F you don't like the game why play, and why continue to belittle it on a non EA/Maxis monitored forum.
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post #483 of 815
dup post. Gg mobile app
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post #484 of 815
Quote:
Originally Posted by Darren9 View Post

I didn't say how many were in each car, I didn't expect at all you'd counted. Did you really expect to get 200,000+ individually identifiable entities on a map and have it run on a Core2Duo? What other game tracks 200,000+ individuals in a true 1:1 simulation?

The traffic doesn't ruin it for me, the "fudging" I've not even noticed. I am playing the game with 200,000k population numbers on my 2Km maps. Are the maps still 2Km if you use the height of a sim or the size of a helicopter or the width a thirty storey building has to be in real life with real building materials/techinques to support its self? I haven't even counted if the big level 3 buildings have thirty stories or enough rooms/windows that could fit the sims in them, perhaps you should, you may be able to tell me the maps are even smaller and the buildings can't fit the people inside. Does it matter? Not very much seems to be to scale, if that ruins it for you then fine. Don't enjoy your game smile.gif
It's 2km^2 basing it off the assumption cars are to scale.
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post #485 of 815
Quote:
Originally Posted by -Apocalypse- View Post

It's 2km^2 basing it off the assumption cars are to scale.
How about if you go on the assumption that a raw sewage outflow will pollute the water table for several (maybe tens of) kilometers at least? If you base just on effect radius of anything and ignore the size of a car/building the maps suddenly appear a lot larger. You can pick and choose different elements of a not-to-scale game to display pretty much what you like if you ignore some others I think. Why does it have to be based on a car? Not that it makes any difference, the one thing I can't say is the maps are plenty big enough.
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post #486 of 815
Quote:
Originally Posted by Darren9 View Post

How about if you go on the assumption that a raw sewage outflow will pollute the water table for several (maybe tens of) kilometers at least? If you base just on effect radius of anything and ignore the size of a car/building the maps suddenly appear a lot larger. You can pick and choose different elements of a not-to-scale game to display pretty much what you like if you ignore some others I think. Why does it have to be based on a car? Not that it makes any difference, the one thing I can't say is the maps are plenty big enough.
Oh, I was never one to say it was 2km^2, I just know where that estimation came from.
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post #487 of 815
http://answers.ea.com/t5/Miscellaneous-Issues/Findings-IMPOSSIBLY-high-density-of-the-city-and-fudged-quot/td-p/756292
Quote:
http://kotaku.com/5990498/rumor-a-new-video-shows-simcitys-debug-mode-which-allegedly-has-almost-unlimited-offline-play?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow

Other things I have modded out with a quick change: Unlimited time to remain disconnected (won't get booted at 20 minutes, can now be disconnected "forever"). Population count now shows REAL figure, not the "artificially inflated" figure. My large cities have a population of about 15k now, not 100k tongue.gif

Quote:
http://pastie.org/6505519
Population "Fudger":
Yes, population is artificially increased by the UI before being displayed to you. You can disable this with a single line of code in a single file, and you will only ever see your real population counts. Your 200k population city probably has 20k real population (not actual calculated figures).

Edited by hamzta09 - 3/20/13 at 9:24pm
post #488 of 815
Quote:
Originally Posted by Seanage View Post

F you don't like the game why play, and why continue to belittle it on a non EA/Maxis monitored forum.
So discussing the game is now against Seanage book of law.
post #489 of 815
Ok? All his usage numbers are now skewed where he's got the most wasteful city in existence. If you scale everything by a factor of 8, unscaling everything is fine, but unscaling just one thing screws with ratios.

You just completely skipped over my last post- traffic is most likely the sole reason for the scaling, but everything else is built with that scaling in mind. So yeah, you may only be seeing "real" population levels, but you're providing services for 8.25x that number.
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post #490 of 815
Service != Population anyway

Whole service "simulation" system is pointless when the sims themselves are simulated.
It just puts sticks in the wheels of your personal gameplay experience limiting you.
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