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[Official] SimCity Information & Discussion Thread - Page 80

post #791 of 815
if i remember correctly, in earlier sim city games, didn't cities grow more advanced the further you got into the game? I want to say you could only unlock certain buildings and such after so many in game years... ( which was included with the base game )


But as soon as I heard them announce this is not the offline mode or large map mode, I disregareded it all.

I don't think anyone wants to manage many small cities that can't even fit all the DLC conent into, most people want one mega city with room for everything.

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post #792 of 815
Quote:
Originally Posted by Jixr View Post

if i remember correctly, in earlier sim city games, didn't cities grow more advanced the further you got into the game? I want to say you could only unlock certain buildings and such after so many in game years... ( which was included with the base game )


But as soon as I heard them announce this is not the offline mode or large map mode, I disregareded it all.

I don't think anyone wants to manage many small cities that can't even fit all the DLC conent into, most people want one mega city with room for everything.

Eh... I sort of disagree.

Note I have only played the SimCity Beta.

But, back in SC4 especially it was important to segregate as much as possible zones and entire cities in your region. You can have a large metropolitan area that has smaller cities of just one or two types of zones and that was really intuitive to the city building process. Unfortunately it sort of was not realistic so you could just throw all your dirty industry into a few cities and call it good while not having to deal with the dirty smog and water waste traveling to your nearby cities.

But I digress, I like independent city management. What I don't like is how small the cities we're given to work with are.
     
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post #793 of 815
Man.. sure takes FOREVER for the game to load. Only reason why I rarely play it.
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post #794 of 815
Seeking Players for CYBERTRON region in OCEANIA 1

origin id is Skywarp00

any takers?
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post #795 of 815
Hey guys this simcity game's real fun. It runs excellently on my 80486 with 8mb of ram

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post #796 of 815
I have a simcity key for sale if anyone is interested.

Just PM me smile.gif
   
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post #797 of 815
Got this in an email, some changes have already been discussed but I'm bolding something that'll make it a lot less of a headache.



SimCity Improvements

Since SimCity launched in March, Maxis has been committed to improving the game, including restoring formerly disabled features, adding new features and delivering free content. We've completed eight major game updates, and we are here to share what we've accomplished so far and the steps we're continuing to take to make SimCity better.

Improvements

• Improved game stability – Stability has seen significant improvements, greatly reducing cases where cities stop processing or cannot be found.


• Restored disabled features – Cheetah Speed, Achievements, Global Markets, Region Filters and Leaderboards are now available.


• Improved traffic – Traffic behavior is smarter. Vehicles can make right turns on red lights and accelerate and decelerate faster, allowing them to leave buildings and cross intersections more efficiently. The number of lines formed by all available vehicles converging in a single spot is reduced, and commute times have been staggered to make for a more realistic flow.


• Upgraded servers – All servers have been upgraded to ensure faster speed and performance.


• Tuned RCI zoning – The game has been tuned to make Industrial zones a more important part of your city. There is now a profit dependence on freight deliveries that is crucial to keeping your Commercial buildings happy. Additionally, demand bars will respond more accurately to which zones are needed in your city. This means the game is more challenging, industrial cities are more important in region play and the RCI bars provide players with clearer direction.


• Fixed terrains – Improvements have been made where the terrain covers sections of the road when the camera is zoomed out.


New additions

• Raise and lower roads – A new tool allows players to raise new roads, turning them into bridges, or lower them to create tunnels and underpasses.


• Multi-entrance maps – Six region maps, including two with multiple entrances that were designed in celebration of the upcoming SimCity Cities of Tomorrow Expansion Pack, have been created. These free maps include Edgewater Bay, Desolation, Granite Lakes, Serenity Key, Rambling Badlands and Verdant Jungle.


• New buildings: More than 80 new variations of existing buildings and 20 new hotels add more variety to your cities.


• New free content: Reignite the glory of Rome with the new Roman Luck Casino or keep your residents happy and spiritual with four distinct Houses of Worship. Available to play in game now. If you purchased the game before Sept 12, you also received the free Launch Park as a reward for being one of our first players.


• Tree tools: Place individual trees along your city roads. This tool is located at the end of the Nature Parks menu.
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post #798 of 815
Game still sucks. nothing to see here, move along.
post #799 of 815
looking at some YT vids it seems they have sorted most of the big bugs from fire trucks go to individual fires and casino addons now work. Will have to give it another go over the weekend smile.gif
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post #800 of 815
They have just announced the big news:
http://bit.ly/Offline_SimCity

I have a bit to say about this:
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