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post #11 of 542
Terrible game choice to run this test in my opinion.

Unmodded Skyrim's main bottleneck is the CPU, as are all other Bethesda games. Better to try it out on a more GPU-bound game to determine what happens to graphics performance when they are truly-maxed out.
post #12 of 542
Quote:
Originally Posted by modinn View Post

Terrible game choice to run this test in my opinion.
Unmodded Skyrim's main bottleneck is the CPU, as are all other Bethesda games. Better to try it out on a more GPU-bound game to determine what happens to graphics performance when they are truly-maxed out.
They experienced frame rate anomalies in Skyrim, so they filmed Skyrim. What is the issue with that?
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post #13 of 542
Quote:
Originally Posted by modinn View Post

Terrible game choice to run this test in my opinion.
Unmodded Skyrim's main bottleneck is the CPU, as are all other Bethesda games. Better to try it out on a more GPU-bound game to determine what happens to graphics performance when they are truly-maxed out.

BF3 ok?
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post #14 of 542
All i can say ( im no fan boy ) ...

The 660ti really good card and has physx.The 7950 is a powerful card and performs better is some cases against the 660ti BUT the 7950 is cheaper and just overclock the card and we have a different story.
post #15 of 542
Thread Starter 
Quote:
Originally Posted by Homeles View Post

You don't say?
Lay off the drugs. The 7950 is very obviously dropping frames and has a far more uneven frame rate.
The AMD guys don't even have working eyeballs.

I do say. I should have more screen tear, but I do not.

As to my opinion to the video, the 7950 was smoother with larger "jerks" where as the 660ti was consistantly jerky. Not enough to form a good opinion and lord knows TR has provided the data they needed to. I was more interested in the transistion and how it showed the ghosting from the monitor.

It's all in the pixels yo.
Quote:
Originally Posted by Raptorpowa View Post

BF3 ok?

bf3 would be a terrible game for a comparison.

Something like Dirt 3 or another GPU bound game would be much better. Preferably something with a built-in benchmark tool to make everything consistant from one to another. Hell, let's give trackmania a run.
Quote:
Originally Posted by deathdeal3r View Post

All i can say ( im no fan boy ) ...
The 660ti really good card and has physx.The 7950 is a powerful card and performs better is some cases against the 660ti BUT the 7950 is cheaper and just overclock the card and we have a different story.

IIRC the 660ti is now generally cheapers than the 7950.
Edited by Nocturin - 12/13/12 at 11:03am
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post #16 of 542
Quote:
Originally Posted by Homeles View Post

They experienced frame rate anomalies in Skyrim, so they filmed Skyrim. What is the issue with that?

Because I feel that the frame rate anomalies are not due to the graphics cards for Skyrim, it's because of the CPU bottleneck as I noted before. The dynamic loading + hundreds of scripts + radiant AI + dynamic shadow calculations running in the background causes hiccups in the game every once in a while, that's long been known. So I personally don't feel that comparing the latencies of each rendered frame from the GPU is very empirically accurate when you aren't accounting for the randomness of the Creation Engine running in the background.

As I said, a more GPU-bound game without all of the random CPU flair would throw away the extraneous variables.
Quote:
Originally Posted by Raptorpowa View Post

BF3 ok?

I think BF3 is ok, if you can achieve 240 fps with a single 660Ti or 7950 without making the CPU the bottleneck. That of which is probably not possible. The goal here is to get as many frames per second, without having to factor in CPU (pretend it has 0 latency), that way the latencies and supposed "stuttering" becomes more pronounced.
post #17 of 542
Quote:
Originally Posted by modinn View Post

Because I feel that the frame rate anomalies are not due to the graphics cards for Skyrim, it's because of the CPU bottleneck as I noted before. The dynamic loading + hundreds of scripts + radiant AI + dynamic shadow calculations running in the background causes hiccups in the game every once in a while, that's long been known. So I personally don't feel that comparing the latencies of each rendered frame from the GPU is very empirically accurate when you aren't accounting for the randomness of the Creation Engine running in the background.
As I said, a more GPU-bound game without all of the random CPU flair would throw away the extraneous variables.
If the CPU were an issue, the Nvidia card would be having the same issues.
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post #18 of 542
Watched the video before the findings in the article, pretty much confirmed what I was seeing, Small screen tearings every so often on the 7950. Then I saw the graph, yep, bigger "micro" spikes on the Radeon. I think the adaptive vsync on the nvidia helps quite a bit.
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post #19 of 542
Thread Starter 
Quote:
Originally Posted by Boinz View Post

Watched the video before the findings in the article, pretty much confirmed what I was seeing, Small screen tearings every so often on the 7950. Then I saw the graph, yep, bigger "micro" spikes on the Radeon. I think the adaptive vsync on the nvidia helps quite a bit.

I heard about this "RadeonPro" thing recently. Wonder if it would make a difference thinking.gif.
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post #20 of 542
Quote:
Originally Posted by Boinz View Post

Watched the video before the findings in the article, pretty much confirmed what I was seeing, Small screen tearings every so often on the 7950. Then I saw the graph, yep, bigger "micro" spikes on the Radeon. I think the adaptive vsync on the nvidia helps quite a bit.
Pretty sure adaptive v-sync isn't turned on.
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