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[Official] Creative Sound Blaster Z, Zx & ZxR Series Club - Page 17

post #161 of 5496
Ahh thanks that makes sense. The last time i used a dedicated sound card was maybe early 2000s and it was SB Live! The reviews have been favorable and got me interested in this.
post #162 of 5496
Quote:
Originally Posted by djriful View Post

Your onboard sound would not be able to handle many sound channel especially RPG games with a lot of surround sound effects. I'm not talking about 2.1, 5.1 or 7.1. I'm talking about the sound processing from the game engine to the hardwares. Like CPU threads. Everything will sound very flat onboard and cancel each other sounds out vs a dedicated sound card.

Also, free up your CPU for having a dedicated sound card. More FPS+ (not really an issue with today CPU but it is still better).

Thats not at all true. Unless the game in question uses open al or EAX which isn't very common these days. In general in the vast majority of recent games the audio is handled by the game. The sound card just acts as a digital to analog converter.
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post #163 of 5496
Quote:
Originally Posted by BababooeyHTJ View Post

Thats not at all true. Unless the game in question uses open al or EAX which isn't very common these days. In general in the vast majority of recent games the audio is handled by the game. The sound card just acts as a digital to analog converter.

Thank you for stating that. I hear people every day asking, "Well does my sound card support EAX?" I even saw a review posted where the reviewer spoke of how well EAX worked in the newest games......The last games to use OpenAl / EAX were Kane & Lynch, Bioshock I, and Call of Juarez.
post #164 of 5496
Thread Starter 
Quote:
Originally Posted by chalkbluffgrown View Post

Thank you for stating that. I hear people every day asking, "Well does my sound card support EAX?" I even saw a review posted where the reviewer spoke of how well EAX worked in the newest games......The last games to use OpenAl / EAX were Kane & Lynch, Bioshock I, and Call of Juarez.

EAX is dead long time ago.
 
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≡ Snowbaru ≡
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post #165 of 5496
Innovation in PC audio is also dead. pre mixed 5.1 -->to HRTF(Head-related transfer functions) is a poor excuse.
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post #166 of 5496
The entire state of PC gaming is in disarray . I blame the consoles and Microsoft's general f u to gamers. As much as it sounds cliche I guarentee they abandoned all their PC gaming prospects to better their console.


I'm hoping this changes one day again.
    
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post #167 of 5496
I thought that pc gaming died years ago. rolleyes.gif
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post #168 of 5496
Quote:
Originally Posted by djriful View Post

EAX is dead long time ago.

however CMSS-3D is far better for positional audio in games than Dolby Headphone (which is getting replaced soon by Dolby and it should).

CMSS-3D is based upon how you hear things naturally in the environment (Head related transfer functions) while Dolby Headphone is based upon ideal 5.1 speaker positioning within a room.
post #169 of 5496

And which 3D technique does the Sound Blaster Z have? Is it any good?

 

March 6th can't come sooner for me to test.

post #170 of 5496
The sound blaster z uses sbx pro studio. Vastly superior to Dolby headphone.


I don't understand how cmss3d could be any good in crysis 2. It doesn't support directsound 3d, openal or and eax extensions. It uses premixed 5.1. I think dh wins in that game, however it still blows because of reverb.
    
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