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post #5201 of 5236
Quote:
Originally Posted by Madmaxneo View Post

It would be awesome if they could do a game like Thief with the open world of Skyrim and awesome sound positioning and sound effects like in the games of yesterday.

I thought we were supposed to go forward with tech not backwards like we are with sound in games??

Stealth is actually fun in Skyrim, especially with Illusion magic, although mechanically it is still subpar since you can't climb anything. Morrowind actually has a good DirectSound3D implementation, unlike every other game in that series.

As a side note, AI has also gone backwards, for the most part. F.E.A.R. and Half-Life 2 AI > most action games, S.T.A.L.K.E.R.'s A-Life system is still the most advanced large scale AI simulation by far with modders improving it greatly to this day. F.E.A.R. and S.T.A.L.K.E.R. also have excellent sound, and the former has EAX 4 I believe.
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post #5202 of 5236
Wasn't the newer Thief supposed to use AMD's TrueAudio... that never went anywhere.

But yes, gaming audio in a lot of respects has regressed or fell flat. Of course there are a number of games that have great audio.

My biggest gripe is that STILL, to this day, a lot of games have messed up sound level mixing or broken/ confusing level sliders.

I need to use pretty much all of SBX effects (except for Bass) to get some games sounding correct.
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post #5203 of 5236
Quote:
Originally Posted by boredgunner View Post

Stealth is actually fun in Skyrim, especially with Illusion magic, although mechanically it is still subpar since you can't climb anything. Morrowind actually has a good DirectSound3D implementation, unlike every other game in that series.

As a side note, AI has also gone backwards, for the most part. F.E.A.R. and Half-Life 2 AI > most action games, S.T.A.L.K.E.R.'s A-Life system is still the most advanced large scale AI simulation by far with modders improving it greatly to this day. F.E.A.R. and S.T.A.L.K.E.R. also have excellent sound, and the former has EAX 4 I believe.
Unfortunately I only got to play the demo for the first FEAR and it was the creepiest game I have ever demoed. The sound was pretty good from what I remember and I had played that demo like at least a dozen times. You could say I was out of the loop for pretty much anything computer related for many years and was finally able to jump back into the scene a few years ago. I played and finished the last FEAR game and though it was good I felt it didn't go in the direction I thought it would.
Quote:
Originally Posted by umeng2002 View Post

Wasn't the newer Thief supposed to use AMD's TrueAudio... that never went anywhere.

But yes, gaming audio in a lot of respects has regressed or fell flat. Of course there are a number of games that have great audio.

My biggest gripe is that STILL, to this day, a lot of games have messed up sound level mixing or broken/ confusing level sliders.

I need to use pretty much all of SBX effects (except for Bass) to get some games sounding correct.

I use the Logitech z906 system with my SBz card via optical and it does sound pretty good for some games. I have heard that one of the reasons every sound card manufacturer has issues with drivers for windows is because Windows is always reluctant to release the info on anything they updated in the OS that may deal with sound. I wonder if this is part of the reason as to why sound quality in games has dwindled over the years. That and the more obvious of many gamers erroneously thinking sound does not matter in games.

I am curious as to what you mean by "I need to use pretty much all of SBX effects to get some games sounding correct".

I personally like a good deep bass in most games. The deep sound creates an awesome rumble feel at times.....
Edited by Madmaxneo - 4/30/17 at 5:51pm
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post #5204 of 5236
Quote:
Originally Posted by Madmaxneo View Post

I am curious as to what you mean by "I need to use pretty much all of SBX effects to get some games sounding correct".

Take Wolfenstein The New Order. The gun sounds are insanely weak and lack any sort of bass or impact. So I need to use. The Crystalizer to give them punch. Also, some games really lack dynamic range, so again, use the Crystalizer. In some games, the dynamic range is too high and there isn't proper level remixing settings in the menu, so I have to use the Smart Volume to compress the range to hear quite things or prevent myself from going deaf.

Then you have ambiguous level controls, if any. You might get "music," "effects," and "voice."

OK, so does that "voice" slider control all the speech in the game? or just the center channel? or just speech FROM the center channel?

When video cut scenes play and the volume is way to loud, are videos on the "music" or "voice" sliders?

Does the "voice" slider control overlayed voices or all speech from the 3D environment? If in game voices are on the effects slider, many times the in-environment speech is low but the actual effects are just fine. Then you're screwed without Smart Volume or subtitles.

So a lot of times, I will have to compress the hell out of the dynamic range with the Smart Volume feature, then effectively DECOMPRESS the range properly with the Crystalizer.

Some games actually have a dynamic range setting, which is nice; but then they laden it with retarded options like "Headphones", "TV Speakers", and "Hi-Fi." What the hell is that even supposed to mean? You only need low, medium, full, etc. for a dynamic range setting. Leave the user to decide which is best for his setup.

Would it kill the dev teams to write a little blurb in the menu to explain this?
Edited by umeng2002 - 4/30/17 at 6:24pm
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post #5205 of 5236
Quote:
Originally Posted by Madmaxneo View Post


I use the Logitech z906 system with my SBz card via optical and it does sound pretty good for some games. I have heard that one of the reasons every sound card manufacturer has issues with drivers for windows is because Windows is always reluctant to release the info on anything they updated in the OS that may deal with sound. I wonder if this is part of the reason as to why sound quality in games has dwindled over the years. That and the more obvious of many gamers erroneously thinking sound does not matter in games.

I personally like a good deep bass in most games. The deep sound creates an awesome rumble feel at times.....

If you want to experience incredible bass in a game, try any of the S.T.A.L.K.E.R. games (preferably Clear Sky or Call of Pripyat), select your Sound Blaster as the output device and enable EAX, then go stand in a gravitational anomaly field (watch your step though). It'll make your home shake probably. Also the emissions/blowouts in those games sound incredible, and they have the best sounding thunderstorms I have ever heard in a game. Show that to anyone that says "sound doesn't matter" and they'll be reformed. biggrin.gif
Quote:
Originally Posted by umeng2002 View Post

Some games actually have a dynamic range setting, which is nice; but then they laden it with retarded options like "Headphones", "TV Speakers", and "Hi-Fi." What the hell is that even supposed to mean? You only need low, medium, full, etc. for a dynamic range setting. Leave the user to decide which is best for his setup.

Would it kill the dev teams to write a little blurb in the menu to explain this?

I'm guessing you wrote that with Frostbite 3 games in mind.
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post #5206 of 5236
Quote:
Originally Posted by boredgunner View Post

If you want to experience incredible bass in a game, try any of the S.T.A.L.K.E.R. games (preferably Clear Sky or Call of Pripyat), select your Sound Blaster as the output device and enable EAX, then go stand in a gravitational anomaly field (watch your step though). It'll make your home shake probably. Also the emissions/blowouts in those games sound incredible, and they have the best sounding thunderstorms I have ever heard in a game. Show that to anyone that says "sound doesn't matter" and they'll be reformed. biggrin.gif
I'm guessing you wrote that with Frostbite 3 games in mind.

Yeah, but there are others that do the same thing.

Or your speaker option are "Headphones," "TV Speakers," "Hi-Fi," etc. I would assume they mean dynamic range and not number of channels...

With my setup, SBz with external DAC and headphone amp, A well mastered mix (videos or games), just need "Surround" from the SBX panel. Maybe some dynamic range compression.
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post #5207 of 5236
Hi guys!

Since I have great headphones Denon AH-D600, I am finally thinking about buying SB Z. Price is okay, Zx gets me nothing more than Z does etc.
But by the end of the year I plan to change my whole system, who knows maybe even new Intel line. My question is, basically, do any of the new modern mobos have sound close to SB Z? I mean, would those 85 euro be better spent on more expensive mobo than on Z, if I can get better sound from more expensive mobo?

Thanks
post #5208 of 5236
Is anyone here running windows 10 with creators update and still have the SBZ auto switcher working for the EQ settings? choose an EQ setting for headphones and speaker mode and see if it can apply it correctly on my end its trying to click on Advanced Features instead of EQ. I've reinstalled the sound blaster control panel but to no avail.
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post #5209 of 5236
@smurfornot no the Z owns any soundoption i've tried most are still sadly stuck with the pos called realtek even on 600$ boards which annoys me to no end i remember the older asus days when they put an audigy 2 on their boards (just the chips not the full board) but it still sounds better than realtek and that's on a system from the AMD X2 days that i have crated up at my dad's place

Only thing better is if you go full dac / amp mode but then we're venturing into the more enthusiast levels tongue.gif
post #5210 of 5236
Quote:
Originally Posted by smurfORnot View Post

Hi guys!

Since I have great headphones Denon AH-D600, I am finally thinking about buying SB Z. Price is okay, Zx gets me nothing more than Z does etc.
But by the end of the year I plan to change my whole system, who knows maybe even new Intel line. My question is, basically, do any of the new modern mobos have sound close to SB Z? I mean, would those 85 euro be better spent on more expensive mobo than on Z, if I can get better sound from more expensive mobo?

Thanks

The Denon AH-D600 has an impedance of 25-Ohms and the SB-Z (& SB-Zx) headphone jack has an output impedance of 22-Ohms.
So not the best combo.

A FiiO A3 (E11K) headphone amplifer ($60) has less then 1-Ohm output impedance, so it's better for driving 25-Ohm headphones (AH-D600).
Maybe get a used Asus Xonar DX (or D1) sound card, for the DAC function.
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