Originally Posted by ShamisOMally
is a link to a video I just did to clear up any myths etc to SBX surround affecting games, movies, or any 5.1/surround stereo source
Text I put with the video
Please listen with surround off if listening to these examples with a sound card that supports or adds surround sound to a stereo source.
SBX on section starts at 11:59
There's been some debate if SBX Surround sounds better on or off, some people saying 3D sound doesn't work period is SBX Surround it turned off, but I thought I would clear that myth up.
As you can see, for 3D positional sound, as in sounds that come through a 5.1/7/1 source, there is zero difference between on and off. Pay attention to the crows at 00:28 and 09:50 and you can see, zero difference between the two of them.
So then I used a stereo source game, Castle Crashers. As you can tell, with SBX off and on there was zero difference. 09:27 sounds the same as 19:45
I hope this clears up all the myths going around with SBX surround option, as it seems to affect only stereo music files, and not direct hardware calls (Gaming) or surround sound movies. With my listening of Pirates of the Caribbean At Worlds End with the pirate ship battle, I can tell zero difference between on and off for the cannon battle, looping a 10 second segment of the film over and over again I saw zero difference between on and off.
The only time I saw SBX Surround make a difference was when listening to a stereo source, but only for stereo music and movies. Like I said before, with SBX on and gaming I saw zero difference between off, leading me to believe SBX does not interupt certain hardware calls like direct X sound calls.
Thanks for your time.
All tests were done with SBX sound functions turned off, except SBX surround turned off and on for game testing.
Link to thread on Overclock.net
Just to reiterate for the end of this post, SBX Surround does not affect any direct hardware calls, like stuff like gaming, nor does it interupt any sound calls for 5.1/7.1 surround sound movies. The only thing it affects is stereo music files.
How the SB Z knows the difference I don't know, but its clear when gaming SBX surround makes zero difference.
So if you want to use SBX Surround, it will only affect stereo movies/music and ONLY stereo movies/music, gaming is unaffected.
... this is a lot of misinformation...
SBX surround affects everything that goes through the windows mixer. There are no more direct hardware calls for gaming like you mention, the windows vista/7/8 audio stack no longer supports directsound 3d.
Im not quite sure whats going on in your video, I didnt watch the whole thing but if there is no difference to you, then something is wrong because its not only claimed by creative, but pretty much every owner can tell you sbx surround on makes a difference. If yours isnt working then something is wrong my good man.
The exception to this is direct3d or openAl games. If you use alchemy on older directsound games then it will transcode the audio stream to openal and use its own hrtf signal and turn sbx surround off. I can confirm this as I have seen my creative control panel turn it off during older games, ie: Prince of Persia, SC:Chaos Theory.
Same goes for native openAl games, if it has an hrtf signal then it will use that as 3d sound and turn sbx surround off. The creative driver will do this on its own, you dont have to fiddle with it. An example of this is the amnesia, penumbra series, they use openAL with their own hrtf signal. You get 3d sound without sbx surround right to your headphones.
Your claim that sbx surround does nothing is misinformation. Perhaps your driver install is bad and sbx does not work for you but I can absolutely tell you it does for me and others. With 2.0/2.1/5.1/7.1 sources id makes a difference in sound. If you are using ASIO/WASAPI in your audio/video software then it bypasses the windows mixer and you wont have the benefits of any of the DSP's from the creative control panel, just pure sound to your hardware.
You used TF2 as an example in your video. Source games i remember used to use Directsound/openal so im not sure what TF2 uses as I dont play it. Those audio engines might be affecting your ability to use SBX like i explained earlier in this post.
Hopefully this helps.
Originally Posted by ShamisOMally
Crysalizer is helped with 96Khz sound because it allows the SBZ to apply more samples to the sound wave
Where a sound before was ___`````, crystalizer can apply more samples to the sound, so that same sound wave is now __----````
You'll hear no difference going from 48Khz to 96Khz with Crystalizer off, with it on though it makes a huge difference. Its basically a "In between" sound synth that anti-aliases sound
Some people say it "Muddies" sound, but personally it doesn't sound like that to me at all, as all Crystalizer does is fill in the blanks for audio recordings
That said, you'll see little, if any difference if you're listening to a 48Khz sound with the Z set to 48Khz, even with Crystalizer on, because the sound file is at that point pretty much being played back natively so Crystalizer can't do its work at that point. Its only when Crystalizer can apply way more samples than the original sound file does it make a difference.
Personally, I love it, lots of people say its crap but personally it makes my music files sound like my vinyl collection
Hey like I said if it sounds better to you then cool, thats the way you should have it then. Its not always for everyone. I just dont want people thinking that changing frequency and bid depth automatically gives them better sound.
But that does make sense how crystalizer works best at 96 khz.Edited by djinferno806 - 8/15/13 at 5:00pm