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[Official] Creative Sound Blaster Z, Zx & ZxR Series Club - Page 69

post #681 of 5496
Quote:
Originally Posted by djinferno806 View Post

Nice find man! that was pretty awesome actually. Way better than virtual barbershop.

Once again I couldn't tell a difference with windows set to 5.1 or 2.0 to be honest. But hey that might just be me.

No problem. I usually use this test to scare the crap out of people who still says virtual surround has no accuracy at all.tongue.gif

Anyways, I too couldn't tell the difference between 5.1 and standard 2.0
Also, setting 5.1 on both my SBZ and my older XFi XtremeMusic worked with the binaureal effect that the clip has.

I do know that Creative drivers used to be quite screwy with the way it handles virtual surround... so I'm not really sure at this point for those who can't get SBX working in 5.1.
post #682 of 5496
Quote:
Originally Posted by djinferno806 View Post

I think what scorpion49 is trying to say is his USB headset is the only one that works. Makes sense since it uses its own drivers and bypasses the Z.

It sounds like the card itself is defective. I would RMA it.


@Axaion

I was thinking, if you know how to browse the registry, try to look for the creative settings for the Z. I have a suspicion that there is a registry entry that resets the windows sound panel to 5.1 on reboot apart from other things. Delete that and youre golden.

If you cant find that then maybe just get the list of programs that run on startup and disable the creative control panel from booting up, that may cease the windows control panel from resetting. The only problem is then you dont have control over sbx options.

Yes, this is what I'm saying. But it seems more like a software or driver issue. For example. I can load a youtube video in chrome and it will shut off the sound after a few seconds, but if I close chrome and re-open it sound is back for another few seconds. The other thing that happens is the subwoofer for my speakers with hum or buzz in patterns sometimes, similar to what happens if you put a cell phone near a small speaker.

Quote:
Originally Posted by watsaname View Post

Wait, is the USB headset the one that is cutting out? Or is the usb headset some sort of back up pair of cans you have? Have you tried using a different computer and seeing if the problem persisted? You could try turning on/off on-board audio in your motherboard BIOS.

USB headphones are wireless headset for gaming so I don't disturb my neighbors. They work perfectly. I don't have another computer at this point that I can try the sound card in, and the onboard has been disabled for some time.
post #683 of 5496
Quote:
Originally Posted by djinferno806 View Post

I always leave windows in 5.1 and my experience in openal has been fantastic. I can't speak for the other games you listed but in STALKER the 3d sound is awesome. Everything is precise and clear. I am getting full virtual surround instead of stereo.

Other openal games like Jedi outcast, penumbra run just the same too no issues.

So what your saying is your not getting virtual surround then?

No, I am getting it but the panning is not smooth. Non-OpenAL games are smooth using SBX.

OpenAL Games are not. Let's say I have a small campfire before me and I stand before it and turn 360°. It's not smooth, it's nearly as with gaming in stereo where with the emphasis of total left and right, just not totally like stereo.
post #684 of 5496
Quote:
Originally Posted by Mausiae View Post

No, I am getting it but the panning is not smooth. Non-OpenAL games are smooth using SBX.

OpenAL Games are not. Let's say I have a small campfire before me and I stand before it and turn 360°. It's not smooth, it's nearly as with gaming in stereo where with the emphasis of total left and right, just not totally like stereo.

I think I get what you mean. I had a similar issue with FEAR on my XFi XtremeMusic until I re-installed my drivers and used the PAX modified drivers.

It might also be an issue with your OpenAL settings because as far as I remember (been a while since I last played a game which doesn't use pre-baked surround effects), there are certain registries that you need to edit for things to work right.
post #685 of 5496
Quote:
Originally Posted by Mausiae View Post

No, I am getting it but the panning is not smooth. Non-OpenAL games are smooth using SBX.

OpenAL Games are not. Let's say I have a small campfire before me and I stand before it and turn 360°. It's not smooth, it's nearly as with gaming in stereo where with the emphasis of total left and right, just not totally like stereo.

I know what you mean now.

The HRTF used by these games running openAL was never as smooth in terms of surround but it was always more accurate. I had the same feeling you did however i think thats because SBX spoiled me by creating such a wide surround field and making it more realistic the way it reaches your ears. However OpenAl still allows you to hear everything in front or behind, are you having problems with that?

P.S. I dont notice a difference in OpenAl performance/quality compared to my old x fi. It seems to be working the way it should.

How about directsound games using alchemy? Is the openAL in those working ok for you?
    
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post #686 of 5496
I'm using the mic in the audio control module, but the mic volume and mic boost keep changing depending on how loudly i talk.

How do I just set a level and leave it?
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post #687 of 5496
I found this info on the older xfi cards relevant to our discussions on 5.1 or 2.0 in windows control panel.


"CMSS-3D Surround: When the Creative Control Panel is set to 4/4.1, 5.1, 6.1, or 7.1 speakers, this setting will upmix stereo sources to multiple channels. Note that both CMSS-3DSurround and CMSS-3DVirtual can be enabled when using 4/4.1 speakers. As above hardware-accelerated 3D audio will be translated to the number of channels specified."


So back then enabling 5.1 in windows still would not upmix stereo sound UNLESS cmss3d surround mode was enabled. Seems logical that the same happens now with the z and sbx. Difference is sbx just puts 2 channels in a virtual space.

Some food for thought maybe?
    
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post #688 of 5496
yeap with creative's
just need to set what your real output...
2.0 2.1 /stereo 4.1 or 5.1

and for upmix/sorround just on/off cmss /sbx

not like other soundcard need to manually select the source 2ch 6ch etc..
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post #689 of 5496
By the way there is a Dolby Surround option in VLC Media player and also "Surround for headphones" (Tools ->Settings->Audio). Does anyone know how these options interact with SBX in terms of priority ? Do you really need to turn it on if SBX is on ? As for me i didn't hear much difference (if any) but i didn't test it thoroughly.
Edited by wajero2006 - 8/23/13 at 12:06pm
post #690 of 5496
Quote:
Originally Posted by sugiik View Post

yeap with creative's
just need to set what your real output...
2.0 2.1 /stereo 4.1 or 5.1

and for upmix/sorround just on/off cmss /sbx

not like other soundcard need to manually select the source 2ch 6ch etc..

Thats what im thinking basically. Some of the guys on here might have the same bug that affected the ASUS soundcard drivers where it would upmix 2 channels to 5.1 accidentally. It was later fixed by the guy who created the unified drivers from C-media generic drivers. Id like to say that the same could happen here but its hard to tell. On one hand there are user created x-fi drivers so that gives us hope but at the same time, Creative uses their own proprietary audio processor which means drivers are closed source.

Quite a pity since its been shown time and time again that user drivers are vastly superior to creative's lazy driver team releases.
    
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