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[Tom's HW] Wii U CPU and GPU Rendered in High-Res - Page 4

post #31 of 105
Quote:
Originally Posted by GameBoy View Post

Based on what exactly? The SNES, N64 and Gamecube were stronger or atleast competitive with other systems in terms of power. Nintendo going for low end efficient hardware is just a stupid misconception.

It's actually been a major part of the company's philosophy since they entered the console market. Their preference for matured tech and creative gameplay solutions dates all the way back to the NES, Game Boy, etc. with Gunpei Yokoi and, to an extent, Hiroshi Yamauchi. Yamauchi was also a firm believer in their games-first approach, which has also played into the ideas behind the Wii and Wii U.

Contrary to what folks may think in a post-Wii world, Nintendo has never been this "hardcore" games company. They always have and most likely always will target children and families, provide unique and intuitive gameplays experiences, etc.
Quote:
Originally Posted by junkerde View Post

lol wow, but they orientate their stuff on the tablet and "family" games so I can understand they couldn't afford the bigger ticket cpu/gpu hardware. oh well, thats what we have the current gen consoles/next gens for.

Nintendo could rather easily sport beefy hardware and eat huge losses, but we've already got two nearly identical consoles in Microsoft and Sony. There's really no room for Nintendo in that market. They can try to appease them as they have with the Wii U, but they'd most likely be digging their own grave by betting all of their chips on a high powered console.
post #32 of 105
Another thing that people are forgetting is the Wii U has an optimized operating system for mostly just games. So even though the GPU is older or lower/mid-ranged, it could achieve decent visuals for what it is. Honestly I think the specs are rather disappointing, but it's probably why the console has a more reasonable starting price.
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post #33 of 105
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Originally Posted by junkerde View Post

hey we have different likes in games, why argue over opinions?

Not arguing, stating our clearly opposite opinions, tongue.gif

I still play NES/SNES when I feel like.

Even worse, I'm not tickled by good graphics in a game anymore, except if I am really expecting it to have good graphics.
   
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post #34 of 105
Quote:
Originally Posted by Artikbot View Post

Not arguing, stating our clearly opposite opinions, tongue.gif
I still play NES/SNES when I feel like.
Even worse, I'm not tickled by good graphics in a game anymore, except if I am really expecting it to have good graphics.

Exactly. Shiny graphics wear off rather quickly. Once you hit a certain level sure it's amazing (N64 looked realistic at one point to all of us). However the next big thing always looks better and always will, but does the gameplay really change for the better, or for that matter is it even fun for more than a few minutes? If not, shiny graphics and all, off to the shelf of unplayed games it goes.

I still put more time into Counter Strike (source though I still play 1.6), Morrowind and SNES games than I do newer titles AND I just upgraded my pc with hopes of spiking my interest in some of these newer games. Sure they are visually stunning but the core of the game hasn't changed in any way and they are often dull games that thrive off visuals alone.
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post #35 of 105
To expect that the users on here would be considered with anything other than hardware/processing power on a PC PERFORMANCE ENTHUSIAST forum is insane.......of course most real gamers only care about actual gameplay and graphics are just icing. Personally the Wii U could have the same specs at the N64 but as long as the games were good I'd snatch one up in a heart beat. Sadly, this is not the case as the Wii U so far looks like a late entry to the Xbox/PS3 competition and is lagging behind both consoles when it comes to good games that are there to be played.

Compare the PS3 exclusives to the Wii U exclusives to see what I'm talking about. The Wii U is way, way, far behind and will never catch up.
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post #36 of 105
Quote:
Originally Posted by meetajhu View Post

lol. And the point? The CPU is a joke compared to a Intel Atom and GPU is a disaster which even can't be found on net books.

You found this information where exactly? The Wii U GPU is based off an AMD Radeon 5850 design, however modified and probably a lot smaller nanometer rating compared to the original card. Considering the Wii U runs a 2.2Ghz triple core Power7 based processor, it's perfectly fine for games if developers stopped being a lazy bunch of wankers and trying to approach porting games like they are done on the 360 and PS3 which requires overloading the CPU in order to render graphics because their GPU's are so horrendously old and incapable of running games at 1080p.
post #37 of 105
Quote:
Originally Posted by Mwarren View Post

To expect that the users on here would be considered with anything other than hardware/processing power on a PC PERFORMANCE ENTHUSIAST forum is insane.......of course most real gamers only care about actual gameplay and graphics are just icing. Personally the Wii U could have the same specs at the N64 but as long as the games were good I'd snatch one up in a heart beat. Sadly, this is not the case as the Wii U so far looks like a late entry to the Xbox/PS3 competition and is lagging behind both consoles when it comes to good games that are there to be played.
Compare the PS3 exclusives to the Wii U exclusives to see what I'm talking about. The Wii U is way, way, far behind and will never catch up.

Compare a console that has been out for 7 years to one that has been out for 2 months and see how ******* retarded your logic sounds. The Wii U has better graphics and at least can run games at native 720p and 1080p respectively, the PS3 and 360 can't even break 540p because of their graphical limitations. It's not Nintendo's fault developers can't bloody well make games properly anymore and they would rather bum rush a bunch of ports out the door for release day instead of making them run without framerate issues like Arkham City and Mass Effect 3 have. No, it's not the consoles fault at all, because those games look ten times better then their counterparts on the PS3 and 360.

Nintendo has no interest in competing with the current generation, because the current generation is officially done, games are drying up and the hardware is proving to be far too slow to keep making games for as PC technology advances. Sony and Microsoft really won't be able to sell new consoles with much better hardware without really gouging consumers price wise. Look at how terrible the PS3 launch was, as well as it's first 3 or 4 years on the market with such an absurd (and still overpriced) price point. No one is going to pay 600 dollars for a console again, and Sony sure as hell can't risk losing the amount of money they did with the PS3 again, it would financially ruin the entire company, they are lucky to still be in business for that matter. Microsoft can take the hit and sell a more expensive console because their income resources are limitless, however Sony is not in that position and Nintendo relies on making a profit on their consoles in order to stay in business. That is the difference, and Nintendo still truly doesn't have the kind of market share to be able to release a sheer powerhouse and lose money on it in the process.
post #38 of 105
Quote:
Originally Posted by SoloCamo View Post


Exactly. Shiny graphics wear off rather quickly. Once you hit a certain level sure it's amazing (N64 looked realistic at one point to all of us). However the next big thing always looks better and always will, but does the gameplay really change for the better, or for that matter is it even fun for more than a few minutes? If not, shiny graphics and all, off to the shelf of unplayed games it goes.
I still put more time into Counter Strike (source though I still play 1.6), Morrowind and SNES games than I do newer titles AND I just upgraded my pc with hopes of spiking my interest in some of these newer games. Sure they are visually stunning but the core of the game hasn't changed in any way and they are often dull games that thrive off visuals alone.

Pretty much this, I believe I have more hours into CS:S than all of my steam games combined. The next closest being Skyrim but that still does not even touch it. The all time top game though is probably WoW, far from GPU heavy.

 

Shiny graphics are a gimmick to me, it's really cool and all but you get sick of the gimmick after a while. Like the Wii in my personal opinion. Shiny graphics only do so much and a lot of games will take away from gameplay for the sake of graphics. Unless it's a game like Skyrim where you can do a bunch of HD textures and such, but the last great game that was visually stunning and had a great gameplay directly from the developer imo was the first Crysis.

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post #39 of 105
Quote:
Originally Posted by 8-Ball View Post

And PS3 and X360 were released when?
Took only about half a decade or so for Nintendo to release similar specs.

And doing it drawing 30W (Vs. ~150W for ps3/360).

Also, They're not big enough to sell hardware at a loss. They break even day 1 on WiiU consoles.

They're not positioned to dominate the market, but when day-1 ports like Blops2 look better than the competition, they're not in THAT rough of a patch. The next gen is still at least a year away.
    
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post #40 of 105
Gameplay hasn't been graphically dependent for a long time and I don't see that trend changing any time soon, so Nintendo is entirely justified in their choice of hardware. That's the whole point really. The Wii U with its wimpy little GPU and CPU + a new controller and some creative thinking have the potential to do something new with gameplay, where an Xbox with infinite power and a bunch of developers who never step outside the box will only get you better lighting and animation on the games you've already played.
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