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3D models of computer components in Autodesk Maya - Page 2

post #11 of 18
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Quote:
Originally Posted by Capt View Post

It seems to me that you are not using any specular/bump maps in your models. They really add an extra layer of realism.

Well the metal objects do have specular maps and some have bump maps but most of the surfaces of fairly flat. The lighting system kind of hides it though, its an HDR image and a dome of spot lights. It kind of takes away from the detail but it lights up the models well and I am really wanting the animation to be precise and I want it to be easy to follow. I am still learning though. And I was trying to go for a more cartoon-ish look.
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post #12 of 18
Very Nice indeed +1

I program with Unity3D for my Life's work and I had thought about making a 3D project much like you have done with the ability to interactively swap components, cases, water cooling etc,. but it's not even close to being on my priority list right now and the effort would be huge.

Again nice work. The Motherboard looks like the real thing.
post #13 of 18
Quote:
Originally Posted by fenderlove0` View Post

Well the metal objects do have specular maps and some have bump maps but most of the surfaces of fairly flat. The lighting system kind of hides it though, its an HDR image and a dome of spot lights. It kind of takes away from the detail but it lights up the models well and I am really wanting the animation to be precise and I want it to be easy to follow. I am still learning though. And I was trying to go for a more cartoon-ish look.

I find 3Ds Max easier for this kind of work because it has a more user friendly UI when it comes to modeling/texturing. Maya is usually used for Rigging and Animating in the movie/gaming industry. I suggest you use V-Ray to render the scene because it's way better than Mental-Ray and requires less effort to get something beautiful to render. As far as lighting goes, use an HDRI Studio lighting images that are black and white(like this one) and not an environment/sky images because that tends to make the lighting even worse.
post #14 of 18
Thread Starter 
Quote:
Originally Posted by Capt View Post

I find 3Ds Max easier for this kind of work because it has a more user friendly UI when it comes to modeling/texturing. Maya is usually used for Rigging and Animating in the movie/gaming industry. I suggest you use V-Ray to render the scene because it's way better than Mental-Ray and requires less effort to get something beautiful to render. As far as lighting goes, use an HDRI Studio lighting images that are black and white(like this one) and not an environment/sky images because that tends to make the lighting even worse.

Why does it do this when I render in v-ray? Any ideas?

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post #15 of 18
Is your indirect lighting set up properly in your render settings?
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post #16 of 18
Thread Starter 
Quote:
Originally Posted by ivr56 View Post

Is your indirect lighting set up properly in your render settings?

I am not sure exactly what you mean. I have never used v-ray and it renders this way with all of my scene files. I didn't do much in the render settings because I don't know the effects of what most of that stuff does. What settings are you talking about specifically.
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post #17 of 18
Thread Starter 
UPDATE:




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post #18 of 18
Very cool. Ya know I've always been curious.... How do companies like corsair, asus, amd, microsoft, etc. feel about their logo being used? I mean its like free advertising for them, so do they allow it? Does it break any copyright laws?
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