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The Official Nintendo Wii U Owners Club - Page 17

post #161 of 165
You know, I got a PC for every third party game like the rest of us here, but the Wii U has the better "exclusive" experience amongst the PS4 and Xbox one.

Heck, for the price of a PS4 i got Wii U 32gb bundle with Mario+Luigi U packed in for $300 and Donkey Kong Country Tropical freeze. Even better if we go Xbox one, i got 3 more games out of that: Super Mario 3D world, Wonderful 101, and Tekken Tag.


And it works nicely on my 4K monitor:




     
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post #162 of 165
Quote:
Originally Posted by Cheaptrick View Post

It's about time to have "The Official Nintendo Wii U Owners Club". We're growing in numbers & we need to have a common place here at overclock.net to share some information about the Wii U.

The Wii U comes in 2 flavors, the Basic Set (white) with 8 Gb of storage space & the Deluxe Set (black) with 32 Gb of storage space. The Wiimote & Nunchuck controllers from the previous Wii console will work with the Wii U. It also comes with similar controllers packaged for the Wii U & can be purchased separately.





This set comes with all the necessities for Wii U gameplay, plus access to a wide range of online entertainment and features. (Priced at $2.99)

This package comes with everything you need to start playing right out of the box—including the Nintendo Land video game, plus additional storage space and accessories. (Priced at $349.99)

Optional Accessories:


Wii U GamePad Stand


Wii U GamePad Cradle


Wii U Console Stand

All this time? WHERE IS IT!?!! WANT!!!!!!!!!!!!!!!!
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post #163 of 165
Quote:
Originally Posted by neurotix View Post

I can't stand any Monster Hunter game or the rationale behind it.

There's no lockon system, there's no damage display, there's no indication of when you've damaged a monster, the quests are boring and suck, the translation is bad and usually bare bones, you have to use a guide to know what loot to collect to make gear, the jungle theme sucks, and so on.

I played thousands of hours of Phantasy Star Online, Universe, Portable 2, and Phantasy Star Online 2 (on jap servers with a fan patch) so I think that may have spoiled me. All of those games are basically the same thing, grind for gear from drops with a small instanced hubworld, and kill monsters with your friends, and so on. The problem that I see is that the bad design flaws of Monster Hunter are basically embraced and explained away by the community as making the game "more hardcore" or "more difficult". So, I can't stomach the combat in Monster Hunter because I think it is abysmally done, difficult to control, and there's no lock on system, but these are things apparently people LIKE in comparison to other, similar games like PSO that are well designed.

I tried Monster Hunter 2 for PS2 with a fan translation patch and it was nearly unplayable. That game is ancient in the Monster Hunter series and there's been probably 15 games since, but from what I can tell the new games are just the same thing repeated ad nauseum with all of the original design flaws in tact. I don't know how people stomach this stuff when it's obviously so bad, but apparently this game is HUGE in Japan and everyone plays it. Same reason they like Dragon Quest I guess even though the majority of Dragon Quest games are insanely grind heavy, repetitive garbage that is easily outclassed by many other jRPGs. Monster Hunter in Japan is like Call of Duty in America: it's a system seller, it regularly breaks sales records and reviews extremely high in publications like Famitsu even though it's been basically the same game reskinned for the last 10 years and doesn't innovate at all or add anything artistic to the whole of video games, or benefit humanity in any way.

Yeah, not a fan of this stuff.

Well I'm definitely one of those people that likes not having lock-on. It sounds like you haven't played a Monster Hunter game since 2 (and I played nothing before Tri on Wii), so I don't know what has changed since then, but there are aural indicators when you damage a monster. I'm also a fan of monster not having a health bar because it changes the way you approach a fight and requires you to be a little more diligent, although monsters do start to limp or show signs when they are close to death.
post #164 of 165
I agree with neurotix.

IU thought the second joystick for my 3ds would work better with MH, but it was not. Still a pretty bad game in my eyes.
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post #165 of 165
Yeah, if anyone has a PSP and wants to see that kind of game done right, check out Phantasy Star Portable 2.
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