Originally Posted by neurotix
I can't stand any Monster Hunter game or the rationale behind it.
There's no lockon system, there's no damage display, there's no indication of when you've damaged a monster, the quests are boring and suck, the translation is bad and usually bare bones, you have to use a guide to know what loot to collect to make gear, the jungle theme sucks, and so on.
I played thousands of hours of Phantasy Star Online, Universe, Portable 2, and Phantasy Star Online 2 (on jap servers with a fan patch) so I think that may have spoiled me. All of those games are basically the same thing, grind for gear from drops with a small instanced hubworld, and kill monsters with your friends, and so on. The problem that I see is that the bad design flaws of Monster Hunter are basically embraced and explained away by the community as making the game "more hardcore" or "more difficult". So, I can't stomach the combat in Monster Hunter because I think it is abysmally done, difficult to control, and there's no lock on system, but these are things apparently people LIKE in comparison to other, similar games like PSO that are well designed.
I tried Monster Hunter 2 for PS2 with a fan translation patch and it was nearly unplayable. That game is ancient in the Monster Hunter series and there's been probably 15 games since, but from what I can tell the new games are just the same thing repeated ad nauseum with all of the original design flaws in tact. I don't know how people stomach this stuff when it's obviously so bad, but apparently this game is HUGE in Japan and everyone plays it. Same reason they like Dragon Quest I guess even though the majority of Dragon Quest games are insanely grind heavy, repetitive garbage that is easily outclassed by many other jRPGs. Monster Hunter in Japan is like Call of Duty in America: it's a system seller, it regularly breaks sales records and reviews extremely high in publications like Famitsu even though it's been basically the same game reskinned for the last 10 years and doesn't innovate at all or add anything artistic to the whole of video games, or benefit humanity in any way.
Yeah, not a fan of this stuff.