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LightBoost, G-SYNC, Turbo240: 120Hz Strobe Backlight LCDs / No Motion Blur! - Page 115

post #1141 of 2929
That's my problem right now. It seems that if I boost anything, it blooms or blends the colors together.
post #1142 of 2929
Thread Starter 
Quote:
Originally Posted by SightUp View Post

That's my problem right now. It seems that if I boost anything, it blooms or blends the colors together.
Try center settings. Contrast=50% and Saturation=50%.
ASUS VG278H starts clipping at Contrast=90%, but several BENQ models starts clipping at Contrast=50%.

Leave the colors in nVidia Control Panel at defaults (for now) until you've adjusted your monitor's settings first. Once you've done that, you can start playing with the settings in nVidia Control Panel.
post #1143 of 2929
I do not think I see a saturation setting. I only see a contrast setting.
post #1144 of 2929
I wish this article was out when I bought my S23A950D. I play games for competitive fun and it would of been nice to spend less (my monitor cost $500) and get a monitor that supported this technology. I will still give it a try, but it's just a little sad knowing I'll be getting that extra input delay. Oh well!

Question: Do we need to install some sort of registry hack for our Samsung monitor? Do we need to change any settings for our GPU? Or is it just as simple as enabling Stereoscopic 3D?
Edited by SDub - 6/13/13 at 8:37am
post #1145 of 2929
Is it actually possible to tell the difference between 10% light boost and 100% light boost? A 1ms difference doesn't seem like a lot.
post #1146 of 2929
Thread Starter 
Quote:
Originally Posted by Art Vanelay View Post

Is it actually possible to tell the difference between 10% light boost and 100% light boost? A 1ms difference doesn't seem like a lot.
Definitely. I can notice the difference, but only for very fast ultrahighframerate motion.

Example: PixPerAn running at ~1000 pixels/sec == 1 pixel of motion blur per millisecond

1. Install PixPerAn from Motion Tests
2. Run the racing car at Tempo 8. That's 960 pixels/second. Half a screen width per second.
3. Watch the "I NEED MORE SOCKS" text.
4. Adjust between different LightBoost % settings while watching the text.
5. You'll see the difference in the "I NEED MORE SOCKS" text.

The difference becomes even bigger if you run at Tempo 16 (this is one full screen width per second); because now you get 2 pixels of motion blur difference between LightBoost=10% and LightBoost=100%. This can be important to some players during fast 180-degree flick turns in FPS games; as well as things like fast strafing and fast object tracking, especially if you have a good 1000Hz mouse. Vega, myself, and others can tell the difference during ultrafast perfectly-VSYNC'd motion.

This advantage is mainly noticeable if you've already eliminated all other motion blur weak links
-- You have a good 1000Hz mouse; hardware sensitivity high; in-game sensitivity low. (Mouse turns becomes as perfectly smooth as keyboard strafe left/right)
-- You run fps=Hz (VSYNC ON) or you run fps massively exceeding Hz (VSYNC OFF)
-- Near zero stutters. If you get *any* stutters, it will essentially hide the 1-pixel to 2-pixel of motion blur improvement.

Otherwise, you are far less likely to see the difference between LightBoost=10% and LightBoost=100%
Edited by mdrejhon - 6/13/13 at 9:18am
post #1147 of 2929
Quote:
Originally Posted by mdrejhon View Post

Definitely. I can notice the difference, but only for very fast ultrahighframerate motion.

Example: PixPerAn running at ~1000 pixels/sec == 1 pixel of motion blur per millisecond

1. Install PixPerAn from Motion Tests
2. Run the racing car at Tempo 8. That's 960 pixels/second. Half a screen width per second.
3. Watch the "I NEED MORE SOCKS" text.
4. Adjust between different LightBoost % settings while watching the text.
5. You'll see the difference in the "I NEED MORE SOCKS" text.

The difference becomes even bigger if you run at Tempo 16 (this is one full screen width per second); because now you get 2 pixels of motion blur difference between LightBoost=10% and LightBoost=100%. This can be important to some players during fast 180-degree flick turns in FPS games; as well as things like fast strafing and fast object tracking, especially if you have a good 1000Hz mouse. Vega, myself, and others can tell the difference during ultrafast perfectly-VSYNC'd motion.

This advantage is mainly noticeable if you've already eliminated all other motion blur weak links
-- You have a good 1000Hz mouse; hardware sensitivity high; in-game sensitivity low. (Mouse turns becomes as perfectly smooth as keyboard strafe left/right)
-- You run fps=Hz (VSYNC ON) or you run fps massively exceeding Hz (VSYNC OFF)
-- Near zero stutters. If you get *any* stutters, it will essentially hide the 1-pixel to 2-pixel of motion blur improvement.

Otherwise, you are far less likely to see the difference between LightBoost=10% and LightBoost=100%
I'll try that test out when I get back to my main computer.

1000hz actually makes a difference over 500Hz? I have never actually been able to tell a diffrence.

Also, doesn't Vsync add a huge latency onto the display? I've for some reason had trouble enabling it on my new monitor, but on my old 60hz monitor, games were barely playable with vsync on.
post #1148 of 2929
Thread Starter 
Quote:
Originally Posted by Art Vanelay View Post

1000hz actually makes a difference over 500Hz? I have never actually been able to tell a diffrence.
500Hz and 1000Hz probably has little difference.
That said, a good 1000Hz mouse has better 500Hz, too.
Quote:
Also, doesn't Vsync add a huge latency onto the display?
You don't need to have VSYNC ON.

I'm just saying that to easily tell apart LightBoost 10% vs 100%, you generally need nearly perfect stutter-free motion, which mainly occurs at either:
-- VSYNC ON (perfect 120fps@120Hz, no slowdowns)
-- VSYNC OFF (framerate massively exceeding Hz, to eliminate harmonic stutters between fps and Hz -- e.g. 125fps@120Hz can cause 5 stutters per second -- the beat frequency). e.g. uncapped fraomerate in Source engine games; (or very high fps_max values)

You can also use Adaptive VSYNC, to eliminate most of the input lag disadvantages of VSYNC ON (especially sudden surges of input lag everytime the framerate halves itself -- Adaptive VSYNC fixes that disadvantage).
VSYNC OFF is better for competitive gameplay, though some people (like me) prefer VSYNC ON for solo gameplay when the lag doesn't matter but that the fluidity matters more.

It's a matter of personal preference.
Edited by mdrejhon - 6/13/13 at 9:54am
post #1149 of 2929
OMG what a difference this made i haven't used a CRT since i was like 10, i'm 24 now. This made a huge difference. I'm tossing my 2560x1440 over it!
 
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i7 7700k @ 4903 Mhz @1.312v 24/7 Asrock Z270 Taichi eVGA GTX 1080 ACX 3.0 G.Skill Flare X 16GB 3200CL14 
Hard DriveHard DriveCoolingMonitor
256GB Samsung 850 Pro 1TB Samsung 850 Evo NZXT Kraken X52 Dell S2417DG 165Hz 1440p G-Sync 
KeyboardPowerCaseMouse
Razer Blackwidow X Chroma - Mercury Edition Corsair 750 RM Phanteks Evolv ATX Razer Lancehead Tournament Edition Mercury Edition 
Mouse PadAudio
Razer Firefly - Cloth Razer Kraken 7.1 V2 Mercury Edition 
CPUMotherboardGraphicsRAM
i7 4790k @ 4.6Ghz Asus MAXIMUS VII GENE GTX 980 Ti @ 1400 Mhz 4 x 4GB (16GB) Corsair LPX DDR3 
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post #1150 of 2929
Quote:
Originally Posted by Shiftstealth View Post

I'm tossing my 2560x1440 over it!

I did! Regret nothing.
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