Originally Posted by Art Vanelay
Is it actually possible to tell the difference between 10% light boost and 100% light boost? A 1ms difference doesn't seem like a lot.
Definitely. I can notice the difference, but only for very fast ultrahighframerate motion.
Example: PixPerAn running at ~1000 pixels/sec == 1 pixel of motion blur per millisecond
1. Install PixPerAn from Motion Tests
2. Run the racing car at Tempo 8. That's 960 pixels/second. Half a screen width per second.
3. Watch the "I NEED MORE SOCKS" text.
4. Adjust between different LightBoost % settings while watching the text.
5. You'll see the difference in the "I NEED MORE SOCKS" text.
The difference becomes even bigger if you run at Tempo 16 (this is one full screen width per second); because now you get 2 pixels of motion blur difference between LightBoost=10% and LightBoost=100%. This can be important to some players during fast 180-degree flick turns in FPS games; as well as things like fast strafing and fast object tracking, especially if you have a good 1000Hz mouse. Vega, myself, and others can tell the difference during ultrafast perfectly-VSYNC'd motion.
This advantage is mainly noticeable if you've already eliminated all other motion blur weak links
-- You have a good 1000Hz mouse; hardware sensitivity high; in-game sensitivity low. (Mouse turns becomes as perfectly smooth as keyboard strafe left/right)
-- You run fps=Hz (VSYNC ON) or you run fps massively exceeding Hz (VSYNC OFF)
-- Near zero stutters. If you get *any* stutters, it will essentially hide the 1-pixel to 2-pixel of motion blur improvement.
Otherwise, you are far less likely to see the difference between LightBoost=10% and LightBoost=100%Edited by mdrejhon - 6/13/13 at 9:18am