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LightBoost, G-SYNC, Turbo240: 120Hz Strobe Backlight LCDs / No Motion Blur! - Page 124

post #1231 of 2929
30% plus increased gamma/contrast in some games.
post #1232 of 2929
Quote:
Originally Posted by Bcider View Post

Just wondering what lightboost brightness most of you guys play on. I know 10% gives the smallest amount of blur but to me its way too hard to see things in games like CSGO. I feel 100% is good enough and lets me see everything pretty well.
I run at 100% The difference is too subtle for me to notice in a game like that.
post #1233 of 2929
Hey guys, my PixPerAn runs at no more than 35 FPS. any one know why? How can I verify lightboost is on? TBH i cant really tell...
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Le Beast
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post #1234 of 2929
Quote:
Originally Posted by hammadj View Post

Hey guys, my PixPerAn runs at no more than 35 FPS. any one know why? How can I verify lightboost is on? TBH i cant really tell...
If you can't tell, then it's probably not on. When I run counter strike with lightboost on, the game looks a lot more clear when I move.
post #1235 of 2929
Thread Starter 
Quote:
Originally Posted by Art Vanelay View Post

If you can't tell, then it's probably not on. When I run counter strike with lightboost on, the game looks a lot more clear when I move.
Quote:
Originally Posted by hammadj View Post

Hey guys, my PixPerAn runs at no more than 35 FPS. any one know why? How can I verify lightboost is on? TBH i cant really tell...
PixPerAn is running at 35 frames per second -- LightBoost effect doesn't show noticeabe benefit at 35 frames per second.
You can only easily see LightBoost effect at triple-digit framerates.
Quote:
Originally Posted by hammadj View Post

Hey guys, my PixPerAn runs at no more than 35 FPS. any one know why? How can I verify lightboost is on? TBH i cant really tell...
PixPerAn has problems under some versions of Windows such as Windows 8.

Check out the LightBoost FAQ, section, "Q: LightBoost doesn’t eliminate motion blur for me. Why?"
Edited by mdrejhon - 7/3/13 at 8:42pm
post #1236 of 2929
Quote:
Originally Posted by mdrejhon View Post

You can only easily see LightBoost effect at triple-digit framerates.
I tend to notice it at lower framerates. It makes any kind of stutter 1000x more noticable, and when you drop down to 30FPS, it makes the game almost unplayable.
post #1237 of 2929
Thread Starter 
I meant "You can only easily see LightBoost benefit at triple-digit framerates."
Quote:
Originally Posted by Art Vanelay View Post

I tend to notice it at lower framerates. It makes any kind of stutter 1000x more noticable, and when you drop down to 30FPS, it makes the game almost unplayable.
No kidding, motion blur historically hid stutters. Eliminating motion blur makes stutters far more noticeable. Stutters used to be far more noticeable on CRT's than LCD's, until you got framerates matching refresh rates.

LightBoost is like a CRT monitor that is limited to 100-to-120Hz refresh rates, since LightBoost only works at those refresh rates. So to eliminate stutters with LightBoost, you really do need that triple-digit framerate, to get a very large motion blur elimination benefit from LightBoost.
Edited by mdrejhon - 7/3/13 at 8:42pm
post #1238 of 2929
Quote:
Originally Posted by mdrejhon View Post

I meant "You can only easily see LightBoost benefit at triple-digit framerates."
No kidding, motion blur historically hid stutters. Eliminating motion blur makes stutters far more noticeable. Stutters used to be far more noticeable on CRT's than LCD's, until you got framerates matching refresh rates.

LightBoost is like a CRT monitor that is limited to 100-to-120Hz refresh rates, since LightBoost only works at those refresh rates. So to eliminate stutters with LightBoost, you really do need that triple-digit framerate, to get a very large motion blur elimination benefit from LightBoost.
I tried playing Gmod with lightboost on. Bad idea; the stutter just about killed me. Even at 120hz, the stutter hurt to look at. Such a bad game.

I don't really notice any downside to light bost at 60 FPS, though. In Rising Storm, which is capped at 62FPS for some reason, light boost looks identical to normal mode. When you get down to 30FPS, however, It starts to look pretty horrendous.
post #1239 of 2929
Quote:
Originally Posted by mdrejhon View Post

I meant "You can only easily see LightBoost benefit at triple-digit framerates."
No kidding, motion blur historically hid stutters. Eliminating motion blur makes stutters far more noticeable. Stutters used to be far more noticeable on CRT's than LCD's, until you got framerates matching refresh rates.

LightBoost is like a CRT monitor that is limited to 100-to-120Hz refresh rates, since LightBoost only works at those refresh rates. So to eliminate stutters with LightBoost, you really do need that triple-digit framerate, to get a very large motion blur elimination benefit from LightBoost.

I meant I coudn't notice a difference in games/windows. I try to make myself think that there is since everyone says there is, but its not apparent to me. On my OSD, it says 3D mode, and lightboost setting is there. I used the one click lightboost method.
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post #1240 of 2929
Thread Starter 
Quote:
Originally Posted by hammadj View Post

I meant I coudn't notice a difference in games/windows. I try to make myself think that there is since everyone says there is, but its not apparent to me. On my OSD, it says 3D mode, and lightboost setting is there. I used the one click lightboost method.
Sometimes it is a human vision limitation to not see the CRT style zero motion blur effect (or LightBoost effect). e.g. Most people see motion blur elimination via flicker (one strobe per refresh), but it's possible that you don't. Vision varies from person to person. Are you tracking your eyes on the moving objects while the object is moving? You need sufficiently fast (framerate=Hz) motion, such as half-a-screen-per-second, to clearly see the effect. If you can't smoothly track your eyes that fast, it can be hard to see.

But first, let exclude other possibilities:

-- Which Geforce driver are you currently using? There was a driver that halved framerate to 60fps for everything.
-- Also, make sure you disable the "Enable Stereoscopic 3D" checkbox, since sometimes that interferes with LightBoost 2D.
Edited by mdrejhon - 7/4/13 at 10:15am
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