Originally Posted by hamzatm
Indeed, I'm not sure I would notice it outside PixPerAn, but I haven't actively tested it like that in a while. Pretty happy with my setup.
It is also game dependent.
I found it quite easy to notice LB=10% versus LB=100% with Borderlands 2 during VSYNC ON
, in areas I'm able to play framerate=Hz (120fps@120Hz or 100fps@100Hz, solo gameplay, view distance slightly reduced to keep framerate high, use FXAA to keep framerate high). The thin black lines in Borderlands / Borderlands 2 are MUCH clearer during fast strafing / fast turns during LB=10% than LB=100%. One-pixel-thick black lines easily get motion-blurred to 2-pixels-thick or 3-pixels thick, while LB=10% prevents that from happening.
1 pixel of motion blur makes almost no difference with blurry textures, but 1 pixel of motion blur becomes noticeable with high-contrast edges. I even actually just barely notice 0.3 pixels of motion blur, as I do actually notice a difference between LB=10% and LB=40% when playing Borderlands 2, VSYNC ON, during framerate=Hz. The image quality/smoothness improves in Borderlands 2 during VSYNC ON to the point that the motion is so smooth (especially keyboard strafe left/right), that I start to notice the difference in small adjustments of the LB setting. I actually begin to notice 0.3 pixels of motion blur in that specific game. Very, very, very barely. But I get a slight amount of input lag that affects competitive gameplay, but I don't feel it for solo gameplay except when framerate falls. (Can also use Adaptive VSYNC too).
In most dungeon games that are murky, dull, low-contrast, blurry textures, I cannot tell apart LB=10% and LB=100%. But Borderlands 2 is one of those games that makes LB=10% versus LB=100% very noticeably clearer looking (at least during framerate=Hz operation, such as when VSYNC is on, and use FXAA) due to all the thin black lines.Edited by mdrejhon - 7/9/13 at 1:24am