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LightBoost, G-SYNC, Turbo240: 120Hz Strobe Backlight LCDs / No Motion Blur! - Page 146

post #1451 of 2929
Quote:
Originally Posted by mdrejhon View Post

Quote:
Originally Posted by coolhandluke41 View Post

ok I see it ..it looks like it defaulted when I rein-staled the driver ,I copy-pasted ACI27F8 and things are a lot dimer now I guess it's working now
thank you
Have you ever tried the brand new ToastyX Strobelight beta? Instead of ToastyX CRU? It now makes it easy to turn on/off LightBoost via a hotkey (all 3 monitors simultaneously at the same time).

Are you using ToastyX CRU so you can get the bezel correction features, or other features?

link ? ,I also noticed -somewhere ,you mention 144Hz capability ..
Quote:
Are you using ToastyX CRU so you can get the bezel correction features, or other features?

I just decide to try this out since I have vid .card capable of Lightboost ,what would be my best choice for my set up ?
Thank you

P.S. only one monitor at the moment ,prefer 2D
Edited by coolhandluke41 - 8/21/13 at 10:14pm
    
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post #1452 of 2929
Quote:
Originally Posted by mdrejhon View Post

For 3D stereoscopic mode, strobing is always enabled. Just re-enabled Steroscopic mode in NVIDIA Control Panel, whenever you want to run 3D Vision in your game, and then turn off the checkbox when you're going back to regular LightBoost 2D.

Some configurations have difficulty enabling 3D Vision, so you may need to fiddle with this a bit, until you're able to switch between 2D LightBoost (3D Vision disabled) and 3D LightBoost (3D Vision enabled). This is much easier with the vendor-supported method than with the 3D Vision method.

What is the vendor-supported method and 3D Vision method exactly?
post #1453 of 2929
Thread Starter 
Quote:
Originally Posted by kevindd992002 View Post

What is the vendor-supported method and 3D Vision method exactly?
The first section of the LightBoost HOWTO:
http://www.blurbusters.com/lightboost/howto/

That said, it's not the preferred method for LightBoost 2D, because of the Control+T requirement, and the added input lag of 3D Vision overhead (even when deactivated by Control+T).
But it is applicable to you, since you have a 3D Vision kit, and want to use 3D Vision from time to time -- in this scenario, it works without hacks and without ToastyX utilities, if you live with the compromises.
post #1454 of 2929
Quote:
Originally Posted by mdrejhon View Post

The first section of the LightBoost HOWTO:
http://www.blurbusters.com/lightboost/howto/

That said, it's not the preferred method for LightBoost 2D, because of the Control+T requirement, and the added input lag of 3D Vision overhead (even when deactivated by Control+T).
But it is applicable to you, since you have a 3D Vision kit, and want to use 3D Vision from time to time -- in this scenario, it works without hacks and without ToastyX utilities, if you live with the compromises.

In that case, would it be more preferred just to use the ToastyX Strobelight beta utility and just re-enable Stereoscopic 3D when I want to play in 3D? Will this have any disadvantage or whatsoever?
post #1455 of 2929
Thread Starter 
Quote:
Originally Posted by coolhandluke41 View Post

link ? ,I also noticed -somewhere ,you mention 144Hz capability ..
The easy Strobelight Beta is at:
http://www.blurbusters.com/easy-lightboost-toastyx-strobelight/

You can see 60Hz vs 120Hz vs LightBoost to see the relative benefits of LightBoost, during the ideal situation of locked framerate=Hz motion.
post #1456 of 2929
Thread Starter 
Quote:
Originally Posted by kevindd992002 View Post

In that case, would it be more preferred just to use the ToastyX Strobelight beta utility and just re-enable Stereoscopic 3D when I want to play in 3D? Will this have any disadvantage or whatsoever?
Strobelight makes LightBoost 2D easier, but for some people it prevented them from using 3D Vision.
Your mileage may vary -- you can give this a try out and see how this works.

Blur Busters needs more data/feedback from people who want to use 3D Vision along with Strobelight, since Strobelight is designed for LightBoost 2D usage. Please tell me if you get Strobelight working while still allowing you to use 3D Vision.
post #1457 of 2929
Quote:
Originally Posted by mdrejhon View Post

Quote:
Originally Posted by coolhandluke41 View Post

link ? ,I also noticed -somewhere ,you mention 144Hz capability ..
The easy Strobelight Beta is at:
http://www.blurbusters.com/easy-lightboost-toastyx-strobelight/

You can see 60Hz vs 120Hz vs LightBoost to see the relative benefits of LightBoost, during the ideal situation of locked framerate=Hz motion.
do I have to uninstall CRU in order to have Stroblight beta working properly ?
    
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post #1458 of 2929
Thread Starter 
Quote:
Originally Posted by coolhandluke41 View Post

do I have to uninstall CRU in order to have Stroblight beta working properly ?
No, but they will interact with each other a little bit. As long as you avoid using CRU to modify Strobelight's modes, you will usually be fine. Also, re-running strobelight-setup can overwrite/remove CRU modes, so backup your CRU modes if you need to keep them.
post #1459 of 2929
Quote:
Originally Posted by mdrejhon View Post

Strobelight makes LightBoost 2D easier, but for some people it prevented them from using 3D Vision.
Your mileage may vary -- you can give this a try out and see how this works.

Blur Busters needs more data/feedback from people who want to use 3D Vision along with Strobelight, since Strobelight is designed for LightBoost 2D usage. Please tell me if you get Strobelight working while still allowing you to use 3D Vision.

Alright, I'll try it out and report back.
post #1460 of 2929
Thread Starter 
LightBoost users, there is now a way to preserve the LightBoost effect in game play video files! It even preserves the LightBoost effect in the video, since the video is running at framerate matching Hz.

See this thread:
World's First Web Embedded 120fps Game Play Video
Edited by mdrejhon - 8/24/13 at 12:21am
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