Originally Posted by Doubleome
Also I would assume even 60 FPS 120 HZ this would have a great affect right ?
It depends on the game and how smooth the 60fps is. If it's smooth 60fps without random frame fluctuations.
The motion blur on LCD's had a double-edged-sword advantage: Slow LCD pixel response hid stutters better.
Stutter drops on CRT's have always been more noticeable than stutters on LCD's.
LightBoost strobe backlight displays produce this exact same motion behavior as CRT.
People who have tried CRT 30fps@60Hz versus CRT 60fps@60fps, will tell you that framerates locked to refresh rate, looks so much better. The same thing happens with a strobe backlight.
So to not worry about stutters, you should have really high framerates.
Ideally, 120fps@120Hz, but many framerates such as 80fps and 100fps will still look better as long it output the frames "consistently".
For 100% full benefit of LightBoost, you really want the full framerate matching refresh rate.
At 120fps@120Hz, you will be buttery-smooth, zero motion blur -- far smoother than non-LightBoost 120Hz.
Also, LightBoost supports 100Hz, so you can run 100fps@100Hz, if necessary.
Originally Posted by writer21
Cant get this to work with quakelive but works with black ops 2 and bf3... Also massive stuttering and frame drops when first loading game but is gone after around 30 seconds.
Try installing the ForceLightBoostWithoutGlasses.reg file, so you enable LightBoost at the Windows Desktop. Games that run inside a web browser, will more frequently require this registry tweak.Edited by mdrejhon - 1/14/13 at 6:11pm